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Feedback comments for LD57
Adam Martin's games and stats for all events →
| Timestamp | Since previous | Game | Adam Martin's comment | |
|---|---|---|---|---|
| Apr 11 02:57:02 | Voidwood | ♥ 4 | Great controls and love the art. I wasn't super confident the red squiggle was organic matter at first, overall solid entry Screenshot 2025-04-10 215631.png | |
| Apr 11 03:02:35 | 5m 33s | deep trouble. | ♥ 1 | Fun little game, the detection was a bit unpredictable, but overall the controls were responsive and the music is a nice touch |
| Apr 11 03:10:21 | 7m 46s | Captain Peggles: That Man's Chest | ♥ 2 | A bit short, but overall loved the make the map yourself mechanic. |
| Apr 11 03:14:28 | 4m 07s | CONFESSION | ♥ 1 | Very interesting, a visual novel more than a game, but the mini games were quite fun. |
| Apr 11 23:22:11 | 20h 07m | Beneath the lies | ♥ 1 | Very fun, the upgrades made me feel a bit overpowered, but then I killed too many aliens. |
| Apr 11 23:28:03 | 5m 52s | Out Of My Depth | ♥ 1 | I'm not sure I understood what was going on, the moving was very slow and didn't appear to do much until you got to the first barbed wire. Perhaps having some story or narration telling a story so you know moving forward is what you should keep doing? I wasn't sure if I was missing some other form of control. |
| Apr 11 23:33:42 | 5m 39s | Scares on Schedule | ♥ 0 | The minigames were a bit hard, specifically the match, the cards moved way too fast and it was just RNG. |
| Apr 11 23:39:35 | 5m 53s | DeepCrown | ♥ 0 | The flow wasn't very good, I would have the choices be closer together, or have something happen in between, like a cutscene or story |
| Apr 11 23:42:54 | 3m 19s | Rappel the Porter | ♥ 3 | Fun graphics and audio, but the grabbing was very tricky to know if I had grabbed something |
| Apr 12 03:22:57 | 3h 40m | Are you smarter than a fisherman? | ♥ 2 | Love the chill music and how simple the controls were. |
| Apr 12 03:28:44 | 5m 47s | Grapple to Glory | ♥ 1 | The boost was a bit hard to figured out, but loved the overall idea! |
| Apr 12 03:37:35 | 8m 51s | Net. Sweeper | ♥ 0 | It was a bit confusing as the numbers sort of left it up to RNG which squares may or may not have an enemy, and picking a bullet that wasn't strong enough, and clicking a square was a 50/50 death on level 2. Overall loved the take on minesweeper, I just wish it was a bit more forgiving, perhaps a restart the current level? |
| Apr 12 03:44:20 | 6m 45s | Mole Cart | ♥ 1 | Very fun rail runner game. The amount of times I tried to use space to jump though. The last level really ramped up the difficulty, so I hope you add more levels later, the mechanics were quite good and the need to light the way was unique. |
| Apr 12 03:47:26 | 3m 06s | Deep Bat Rage | ♥ 1 | Good efforts. The shooting was solid, though some enemy movement would have ramped it up, even if just a little back and forth |
| Apr 12 03:49:30 | 2m 04s | Nailed It! | ♥ 1 | Fun idea in concept. Having multiple levels would have been a great addition. |
| Apr 12 04:20:33 | 31m 03s | Lockpicks-11 | ♥ 2 | Love the graphics and mini games. The music was perfect. The theme was a bit loose, and not sure how depth really fit in, how many doors can you get through? |
| Apr 16 23:27:14 | 115h 06m | Big Pig & Dig Gig | ♥ 0 | Very fun, the wall climbing was nice, but unpredictable when it would do it. |
| Apr 16 23:33:15 | 6m 01s | BTW: Beneath the Waves | ♥ 1 | This is very similar to a game my team made many jams ago, but what you've made here for sure improves on our idea. |
| Apr 16 23:39:58 | 6m 43s | EchoAbyss | ♥ 2 | Very nice. Having a cooldown indicator for the sonar would have been a great addition. |