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Feedback comments for LD56
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| Timestamp | Since previous | Game | chusmimax's comment | |
|---|---|---|---|---|
| Oct 9 17:24:28 | Incandescent | ♥ 3 | I see you are doing it with Unity, so here is a tip, use the tools Unity gives and make the game playable from the browser. A lot of people will refuse to play your game if they have to download it (takes more effort and can be a vulnerability risk). It doesn´t take long and goes a long way for visibility. I see most of the team is new to ludum, hope to see you all around again next time. | |
| Oct 9 19:01:15 | 1h 36m | Llort | ♥ 1 | As my grandpa said: "Kicking goblins is always morally correct". Keep them coming, as I live prepared. |
| Oct 15 17:05:38 | 142h 04m | Niblo and Mubbit | ♥ 1 | Neat game. I liked both endings, the good one and the pacifist one (You are missing on a lot of proteins letting your meal escape like that). |
| Oct 15 17:15:21 | 9m 43s | Rat Game | ♥ 2 | One tip, if you upload to play on web browser (as you did, which is better for jams), place the link in the html box, not in the windows one. Some people will be discouraged to try if they think they have to download it. Also, while in html it should work on every major platform, linux and mac included. For the game itself, neat platformer, I hope to see you around again next ludum |
| Oct 15 17:21:28 | 6m 07s | TinyCréatures Company Simulator | ♥ 1 | Are we getting two nearly identical versions at full price? I hope so. |
| Oct 15 17:32:33 | 11m 05s | Emberlight | ♥ 2 | I really liked the atmosphere. I would have loved for latest beacons to have some twist or new mechanics, but it is good as it stands. |
| Oct 15 18:23:40 | 51m 07s | Karma Keepers | ♥ 1 | It took me way too long to understand you could upgrade perks, I tought the 1 in the first perk was because it was the first one. Really cool once I got that |
| Oct 15 18:31:45 | 8m 05s | The cylinder invasion: You better be in good shape | ♥ 1 | Really could. It would greatly benefit from other types of turrets to deepen the tactical aspect. Also, real question, ¿Are the enemies blazing fast?¿Or is this a high fps issue? |
| Oct 15 19:11:43 | 39m 58s | SolarFactory | ♥ 2 | The game is really good but the UI/UX is pain. no play button on the screen and no reset planet buttons. If you place an alien, you can only reset by reading the prompt again. If you press the back button out of muscle memory to stop the simulation, back to the menu. if you press space during the level prompt, it start the simulation and doesn't let you place planets(easy fix if you get what is going on, but will keep you busy the first time you encounter the problem). And I want to highlight that it is a really good game that I really liked, it is just that the UI/UX works against it. |
| Oct 18 16:27:30 | 69h 15m | Tiny Lantern | ♥ 2 | Would really improve with both sound and a cleaner battle inteface, but I like the idea and the direction taken. |
| Oct 18 16:35:56 | 8m 26s | tiny creature RPG game | ♥ 1 | Some UI improvements would do wonders in this game, little things like changing blank spaces when recruiting for [empty] squares. I love that there is one that is just a racoon, we can all agree about that thing being the true menace no matter how high fantasy the setting is. |
| Oct 18 16:48:37 | 12m 41s | Mystic Mites | ♥ 2 | "-Fixed Mites doing a moshpit in the play space" That sounds like the opposite of a fix. Instead of commenting what everyone else already did, I want to praise the scope of this game. The last few games I played clearly cut corners in UI/UX because they overscoped the game, this one feels like it just does what it promises and then spends makes sure presentation is intuitive and feels good. Thank you. |