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Feedback comments for LD55
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| Timestamp | Since previous | Game | chusmimax's comment | |
|---|---|---|---|---|
| Apr 15 16:10:10 | release the hares | LDJ55 | ♥ 1 | Your game is not playable at all in the current state, the 2 problems I think I have found are: - Your game files are not in the .zip root, but in a folder in root (it has to be directly in the root folder). - Even if you use the index.html, it doesn't work, that error could be because you didn't download the "Export Template Manager" (You can access it in Editor>Manage Export Templates) If you make it playable, even if it is still unfinished, mention me so I can take a look. | |
| Apr 15 16:30:36 | 20m 26s | Summon Elements | ♥ 1 | Neat idea. In case someone is like me having problems with the game getting the bottom cut off: before hiting the game link, press full screen (f11 in firefox por example), click on the game after it. This will only work if you have a 1080p screen. Now, 2 thinks that would really improve the game feeling: - An undo button. Some levels are too big, and restarting from the beggining feels tiresome. An alternative would be smaller and compact levels (these doesn't have to be easier). Puzzle games are about deciding how it is solved, not actually solving them, so if after you get the solution it takes minutes to implement it, the pay off slowly evaporates in the proccess. - make game resolution scale with the screen, the game would still be clear in a smaller window, but if you try to do so, it isn't resized to the screen, so it becomes unplayable. |
| Apr 15 18:33:23 | 2h 02m | The Department | ♥ 4 | Cool game, altough I can't really gasp how to do well. One question, the game doesn't seem too intensive, why not also upload a web version? Having to download it will scare off some people. |
| Apr 15 18:51:15 | 17m 52s | Candles of Doom | ♥ 3 | Enjoyable game. I really liked it, you could easily make different layouts and levels for this. Why are there 3 drops over the fountain? I can only get 1 to appear at a time in each fountain, am I missing something? |
| Apr 15 18:53:01 | 1m 46s | Don’t feed the birds! | ♥ 1 | There is no game here. Is it intended? |
| Apr 15 21:05:16 | 2h 12m | Winds Whisperer | ♥ 2 | After you get the big summons, mana regen feels too slow (or at least I feel it that way). I feel like some kind of tutorial and more effort in UI/UX would do wonders for this game. Some of the concepts were really cool, and I really liked the enemy models and shader effects. Keep it up. |
| Apr 15 21:14:28 | 9m 12s | Endless Engagement | ♥ 1 | Solid game. getting what was going on took me way too much even after reading the tutorial, a more graphic one would be apreciated. Still, neat idea and execution |
| Apr 16 18:44:05 | 21h 29m | Critter Duel | ♥ 1 | I really liked it. I would have loved some more agency in combat, but considering time constraints, it's fine as it is. Great job. |
| Apr 16 19:02:36 | 18m 31s | Imp Master | ♥ 1 | Puzzles were fun, and that's not so common in puzzle games, great job. You can make games resize to the game window size in godot, it will solve the dynamic size problems. It would compromise some pixel art fidelity... but I would say it is worth unless you get into absolutely detailed and elaborated pixel art. |
| Apr 16 19:20:16 | 17m 40s | Sminer | ♥ 1 | Sweet, animations and movement feels on point and the music is cool (altough the loop might be too short if you are doing decently in the game and surviving). Not much else to say, so here is my score: score.png |
| Apr 16 19:41:21 | 21m 05s | Tiny Terror: Cradle of Souls | ♥ 1 | After a so many in depth gameplay games in a row, this feels like a breath of fresh air. Great job. It's addictive. |
| Apr 17 16:47:01 | 21h 05m | Bloud | ♥ 1 | I love the art style and the animations. Great job. Only one thing: I have a 2k monitor, and it had a lot of blank space, this is anoying, but what I mean is, if someone plays with a lower resolution screen (720p for example), they are not going to be able to see the full game. PD: I just lowered my res, and it is not playable with lower resolutions, a shame. |
| Apr 17 17:45:52 | 58m 51s | SoundSummoner | ♥ 2 | I miss 2 things: - A longer keyboard, so I am not so constricted in the songs I can play. - hotkeys or mouse input. Any of them work, having to move a key at a time to play another note breaks the pace and makes it really hard to play anythig. If this was solved, it would make for a decent piano simulator. |
| Apr 23 18:41:09 | 144h 55m | DURO | ♥ 4 | Solid game with solid puzzles. Holes in the floor acting as walls towards projectiles feels weird, but well, you get used to it. |
| Apr 23 18:50:33 | 9m 24s | Barshen Breakout | ♥ 1 | I would have loved some mouse aiming implementations (not a 360 aim, but use mouse placement as a subtitute to keys), but it is a solid entry anyway. |
| Apr 23 19:38:06 | 47m 33s | Riot in Hell | ♥ 1 | Once you get it, it's really good and fun. But you are just thrown to the middle of a blattle with enemies swarming your squad, without even knowing what is what. A slower start would be really beneficial, even a start menu would help. Also, considering the time and the ammount of gold of the buildings, isn't it more benefitial to just buy cheaper buildings? unless you can't build them fast enough, they seem to be more profitable. |
| Apr 24 20:04:05 | 24h 25m | Summoning Arena | ♥ 1 | It's a shame that this game is still undercooked. Watching the foundations, it has potential. Were you to finish or improve it in the future, don't forget to notify me. |
| Apr 24 20:20:58 | 16m 53s | Whispers of Lyra | ♥ 2 | Nice game. Summons as a replacement for regular abilities feels preatty neat. Some mechanics would really benefit from some polishing, but a bit of jankiness in the controls is always to be expected in a compo game to be honest. |
| Apr 24 23:25:12 | 3h 04m | Summoner´s ritual | ♥ 0 | Cute little game. It does what it promises. I would have loved some easter eggs or special combinations, but it is good enough as it stands. |
| Apr 27 11:02:19 | 59h 37m | Campo | ♥ 1 | Fun game, let me give you a few quality of life implementations that should vastly improve the game feeling: - If there is a chance to get softlocked, make a reset/back to main hud menu. - Getting stuck over enemies feels more like a nuisance than a mechanic. Either make it not feel like getting stuck or just get rid of it. - Give the game an ending, even a simple "you did it" screen do wonders. - Spare some time to make and add a couple of sound effects, it makes games feel 2 tiers above a completely mute one. This being said, I hope to see you around next jam. |
| Apr 27 11:06:25 | 4m 06s | SAKURA | ♥ 1 | Really fun and awsome entry to the jam. Maybe balance is a bit off and power funneling too op, but doesn't matter as long as I can keep buffing my ninja Ori. |
| Apr 27 11:18:36 | 12m 11s | Temptation Summoner's Aprendice | ♥ 1 | Really fun game to experiment with, I would have loved a better explanation of some of the summonings beforehand, but it is still solid once you get what is your purpose in the war. |
| Apr 27 17:55:40 | 6h 37m | Frame Wizards | ♥ 2 | Really enjoyable. I dig the sticker aesthetic for all the... well... stickers. |
| Apr 27 18:15:05 | 19m 25s | Fall of the Ritual | ♥ 2 | Screenshot 2024-04-27 201118.png Amazing game. Remember to read your tutorials kids, because I nearly finished the game only parrying with the shield (no summons) I dig the artstile and the music, my only caveat is that E summon makes Q summon feel like a meme, am I missing something? |
| Apr 27 18:27:30 | 12m 25s | You're Punching Fired!!! | ♥ 1 | Really cool artstyle, I really liked the mood. |