Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → TheLastSlowpoke
Feedback comments for LD55
TheLastSlowpoke's games and stats for all events →
| Timestamp | Since previous | Game | TheLastSlowpoke's comment | |
|---|---|---|---|---|
| Apr 16 21:00:36 | TNT Summoning Master!!!!! | ♥ 1 | Hahah, very cool! The mechanics are well polished, they feel very intuitive. I like the levels too, especialy the more difficult last two ones. A bit harder that that and it would feel frustrating, so it's perfect. Congrats on your first ludum dare! | |
| Apr 19 02:18:05 | 53h 17m | Demon Sealer | ♥ 2 | Wow, that was polished! I realy love the music, level design and animations. Great job! Invested from start to end (1607 02:43.35 / 46). One little tiny thing worth noting though - I think you should say somewhere that it's better to use a controler than a keyboard ^^ Keyboard controls are not that precise here, I was overshooting by pixels when trying to stand on a specific tile and it clicked a bit too late that I could switch it up. I get it that movement couldn't really be smoothened for one device considering the mechanics design, but a note to use a controller would help. Thanks for fun few minutes! |
| Apr 19 03:13:24 | 55m 19s | Demon Speedrunning! | ♥ 1 | Woah, thats so preety. I really love how it looks. And it's a really fun game overall! I know many people said here that they struggled with painting, but I'll add my insight anyway. It feels like your cursor is a bit "higher than the floor". It took me one run of wasted paint to understand that it paints below. Candles (and other items) do that too - they fall below of where you "feel you put them". I know it makes sense that you hold something over the floor, but it's confusing for players when they have to target the floor. I don't know if it's deliberate or oversight or whatever, I'm just trying to help you realize what the problem could be if you happen to need that. Regardless, it's not a big deal. There are a lot of mechanics here and the other ones feel great. I'm looking forward to see what you'll come up with next LD! |
| Apr 19 04:42:45 | 1h 29m | Void Beast | ♥ 0 | Pretty character art! I like the dialog tree. Cool idea with climbing! I love to use the wall jumping to cross large gaps, although it makes walking stairs a lot harder :D I got softlocked ^^! If you get to the top and go right (over the fire crystal) you just can't go back. I guess I shouldn't go where there's no grass 😅 Also, I feel like it needs some controls explanation. And the camera work was a bit frustrating, especially if I needed to look where I'm dropping down. Congrats on your LD entry! |
| Apr 19 04:55:46 | 13m 01s | Summon Bunnies | ♥ 1 | Hahahah, the game part of the game is so funny for me, especially that it confuses everyone. It's simple and easy, and well, you obviously went for the art. Both graphics and animations are gorgeous and cute and the background is also fun! Still giggling ^^ |
| Apr 19 06:01:15 | 1h 05m | Just Another Tuesday | ♥ 1 | @catlard Oh huh thank you very much, I almost gave up on this one, and boy I would miss out! Mouse aiming doesn't work if controller is plugged in indeed, but the controller wasn't working for me either. I think it's the best game I played today. The flying eyes are hard to learn to fight melee, but other than that it plays really nice. I love the idea of weapon crafting like this. Whip, my beloved <3 so much ammo an so much range... The health indicator is pretty funny. Speaking of funny - telefragging the wizard summoning you? Lmao Music is a fantastic bop! The graphics and animations are on point (the dash effect feels so nice)! I don't know what else to say, I just like it a lot and I wish there would be a boss fight at the end (I feel like it was planned, wasn't it?) |
| Apr 19 08:04:25 | 2h 03m | Occultris | ♥ 4 | Fun idea! I feel like there is too much upgrade runes and I just had to rush through them to get anything spawned, but other than that cooooool! |
| Apr 19 08:46:23 | 41m 58s | YABS | ♥ 1 | I love the idea and the game's beautiful, so it's painful for me to say that I couldn't finish it. The controls are clunky and many parts of the level are sometimes working, sometimes not (especially boxes). Combined with the lack of a reset button (sometimes I have to wait a whole minute to start again) and it's enough frustrating. Sooo, the good parts now! Fantastic models and pretty lighting and the music theme is very funkey. Funny dialogs, characters and the story. The tutorial part is very fun! Please tell me what YABS stands for. Yet Another... BS? ^^ |
| Apr 23 12:04:44 | 99h 18m | The Acolyte's Handbook | ♥ 1 | Scored 3600 in the one only try. Very cool vibes. I love the style you went for. For some reason capital letters are hard to type. Actually, the game doesn't feel very responsive to typing in general, which is kinda frustrating in a game that wants you to type fast. I don't care though. Great job on delivering something cool in this limited time you had! |
| Apr 23 12:23:25 | 18m 41s | Rune Craft | ♥ 2 | I really like the way it looks! |
| Apr 23 13:00:06 | 36m 41s | Dominion | ♥ 1 | Awesome! Very cool idea and very cool execution! I love having growing hordes of minions. And it's beautiful, gj! One stuff thing I could highlight for you to think about: change button mashing to button holding - I think it would feel more natural (especially in the case of soul draining) and less fatiguing. |
| Apr 23 13:31:48 | 31m 42s | Vampire Summoners | ♥ 1 | Hahah, that's a fun idea for a game! Let me try again. Przechwytywanie.PNG Damn, the scaling is crazy. It's totally possible to go for 10 million. Funny strat I used - spawn more enemies just before the dynamite blows up under a horde following you, and have your ball and run ready to get away from those new enemies. A million a minute, just don't take heavy hits. Awesome game, great work! (edit: It just so happens that I had to try a few more times, but couldn't actually survive the whole 5 minutes that way, always made some mistake Przechwytywanie.PNG ) |
| Apr 24 07:06:19 | 17h 34m | Summoner's Emporium | ♥ 2 | Cute lil game! I love the art! The models, animations, shader, other vfx and all that. Great job on choosing to spend your time to make a tutorial, it would be super confusing without it. With the tutorial I now produce more omni potions than I can sell and live happily ever after. It played nicely, great work! |
| Apr 24 07:57:52 | 51m 33s | Pulse of the Ethereal | ♥ 1 | I love the music, haha! The Swallower got me. I definitely got caught off guard when I heard familiar melody (check it out: youtu.be/lWNOLqs1IPQ?feature=shared&t=34). Funny coincidence ^^ Let me try again. I did it! I like the difficulty level and length, works great! The rotators are my favourite :D And the bosses look awesome! The aiming is a little bit unintuitive (feels non linear? idk) - a cursor would definitely help. And the game's missing spicier feedback on getting hit - when you focus on the game you can easily miss it. Other than that it's fantastic! Great job! Music always on! |
| Apr 24 08:11:40 | 13m 48s | To do magic, please dance | ♥ 2 | I always have trouble with this kind of games - the HJKL controls really helped and I got my treat ^^ I love the models and these epic animations haha |
| Apr 24 08:39:03 | 27m 23s | Dr. Kappasigma's Summoning Training | ♥ 2 | Audio levels were all over the place. Fix it! Other than that that was pretty fun experience (: I liked the spinning circles one |
| Apr 24 09:35:54 | 56m 51s | Hat vs Evil | ♥ 1 | That was fun! I thought I've read the guide thoroughly... It turned out I didn't realize for some time that I don't have to defend the circle frantically from every enemy. It felt really difficult until that moment, and then came the chill part :D I would love to know from the beginning how many levels there'll be. I guessed it, but I would want to be able to estimate when it'll end a bit more confidently. I love the end screen! And the title screen! And the guide ^^ Chuckled on every one of them. The unhinged humour really got me. Fun little entry! Btw somehow the green tower person doesn't show up very much :p |
| Apr 30 15:03:20 | 149h 27m | ClickerMant | ♥ 1 | Cool game! I really like the concept. I like that I had to understand by myself what every thing does and when I did I just won! The only thing I didn't get is what the "explosion" button on the right does ^^ |
| Apr 30 15:17:57 | 14m 37s | Labyrinth of Fiends | ♥ 1 | Good job on making a game! Everything works well, I bet the level generation was the most difficult part to do and it works great! I love the hud! |
| Apr 30 15:49:09 | 31m 12s | Replicate-You | ♥ 2 | That's so cool, definitely one of those different entries. More of a simulation/demo than a game, but I like what it simulates/demonstrates ^^ Good job tuning it so it works that well. The mechanics seem frame-dependent, it works super fast on my computer - it's difficult to take a single step and not overshoot, but I've seen the gameplay recording in the comments and it's a lot lot slower. Thanks for the experience! |
| Apr 30 16:06:01 | 16m 52s | Ordinary Wizards Doing Ordinary Things | ♥ 1 | That was fun! Short polished game. Very funny, simple to pick up and just have fun. I like your "what I've learned" section ^^ And the music was fun, they did a great job! |
| Apr 30 16:20:14 | 14m 13s | Bad Rooms | ♥ 2 | It's not really obvious to press the right arrow to start ^^ When prompted, the first thing that comes to mind is a *start* button on a controller. I had fun though! It's not trivially easy and it's not super hard. I had noone to play with, but it would seem that it'd play very intense. I like the graphics! |
| Apr 30 16:27:05 | 6m 51s | Leprechaun's Gold | ♥ 3 | Great art! |
| Apr 30 16:49:50 | 22m 45s | Grand Court Summons | ♥ 1 | Hahahahah! I love how unpolished it is! I really love the camera work and the level design. They're awesome and they'd feel amazing in a more polished everything else! The ramp is the pinnacle of this game ^^ The driving mechanic is insane, I was giggling for some time when I first tried it, but after some time it became tedious. I'm sorry to hear you had some trouble with export. And the music fits perfectly! Great job! |