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Supportlik

Feedback comments for LD55

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TimestampSince previousGameSupportlik's comment
Apr 15 21:22:11 Deep ♥ 1 I really liked this Game. Also the thanks for playing on the bottom. I liked the part, that you need to push ur air to the max to get progression a lot. It had something like "now u have to be brave!". Also what JCMonkey said. Inventory needs improvement.
Apr 15 21:30:35 8m 24s SummonommuS ♥ 0 For me it was a bit blurry. Also I had to think about what the game was about, so a bit of description would be awesome. All in all, i really liked the progression and difficulty. The Effects are awesome, but hitting and aiming was a bit hard. Some sort of Aimhelp (cross or something?) would be awesome.
Apr 15 21:54:10 23m 35s Alleged ♥ 0 Cool little Game. But for me there was a lack of Motivation to succeed in playing the game. Maybe increasing difficulty? Maybe some sort of Puzzle Game oder variance in the evidence?
Apr 15 22:03:55 9m 45s Court Date ♥ 1 Funny and innovative. What I liked: - Humor a lot. - The setting and the controls. What i disliked: - Lacking atmosphere bc of Sounds (punshing feedback), more click sounds on throwing a punch. Some kind of death Sound. - Bug, when you face down and left click, you throw a punch with right. - Enemy variance in mechanics.
Apr 16 17:09:11 19h 05m Luminaries ♥ 1 This Game was just superb. I really enjoyed the summoning and ressource management. What I liked: - Cute Graphics and Artstyle - Nice Sound and Humor. - Different Assets for the Luminaries - Great Controls and no Bugs! - Scenery was put well together. What I didn't like: - Kind of repetetive Gameplay. - Progression was a bit repetetive, too. - Fighting was kind of hard to manage. Maybe better selection? Multiple at once? Overall: Awesome! Keep up the good work!
Apr 16 21:56:24 4h 47m Druid's revenge ♥ 1 Enjoyed the Game with its tactical Elements. It reminded me of the good old days, where Turn Based Strategy Games were more of a thing. What I liked: - The Ability to summon in general. - The overall super retro Artstyle (even when opted out, but a selection decision was made ;-)). - Possibility to do tactical Decision with your summoned Creatures. What I disliked: - No Sound - No possibility to control your summons. - No Special Abilities on your summons. Overall: A cool little game with a realy nice Idea behind it. I see potential and would encourage to develop it further! Thank you for making this.
Apr 16 22:16:40 20m 16s The Demon Cube ♥ 1 Cool Autobattler with a interesting repetetive approach. What I liked: - Lay back and feel the Autobattling happen. - Strategic Stat Choices - Did the best with simple Graphics. - Trance Like Autobattling - You got the "oh come on, only one more crit and I get him"- feeling What I disliked: - Balancing is not well met. You need to play long and grow. - No Description on Stats. - Difficulty and Gains on Contracts are not very clear. You have to do a bit of guesswork. Overall: A cool Autobattler with a Trance like Music and Play Style. Keep up!
Apr 16 22:21:02 4m 22s Cadence Crisis - Ludum Dare 55 ♥ 3 Oh my! This was something different. I really liked the Approach that gave you a different feeling about this Jam. Keep up the great work!
Apr 16 22:27:02 6m 00s Leprechaun's Gold ♥ 4 This was innovative! The graphics are a bit odd for me, but i really liked the 2,5D Style. Also, that you have to cast your summons/spells war a great experience. I found it a bit hard to combine the spells. Overall, a great experience. Thank you for this innovative approach!
Apr 19 20:42:05 70h 15m Super Pal Summoner! ♥ 2 Awesome Game. Had a lot of fun. Please do a mobile version. As @ry-kil said, i could also play it all day long!
Apr 19 20:53:50 11m 45s Souls Summoners ♥ 1 Very nice Game. I really enjoyed the Auto Batteling experience. What I liked: - Autobattling - Hordes of Enemys slaying each other. - There is some sort of Comeback Mechanism. - You need Strategy to win. Just smashing one Button will lead to lose. What i disliked: - No Progression, more Enemies/Levels with different kind of "AI"-Behaivor. - Some kind of "Chess"-System. Where one Kind can Counter the other. - More UI Help. How much Souls do I need for a specific Kind of Enemy. - Some sort of Stats for the Monsters. Like Def, HP or ATK. Overall: Superb Game. Realy impressive that for an one person Game!
Apr 19 21:10:43 16m 53s How To Rob A Bank (as a Wizard) ♥ 3 Hey, I tried to play it, but it seems like it wasn't finished? Though I must say that i love the Idea behind it, it doesn't look like it has a lot of gameplay in it. It may sound harsh, but I want to give Feedback nontheless: - The goal of the maze or the game is not that clear. What should I do? I found the money, but I cant interact? - How should the skeletons interact with the police? Should i summon them with a cooldown and than use them to distract the police? - Do i have some limitations in summoning or trying out the game? I think that could be a fun game idea, but it needs a lot of polishment. My tips: Next time, try to do something smaller but polished. Something you can realy play and you are able to finish within the time given. This would lead to a finished game. But keep it up, we all start small and can improve. I love that you delivered a startable product and you just did what you wanted to do: Publish a Game. Congratz!
Apr 19 21:33:25 22m 42s Middleman Summons ♥ 1 Heyya, I just watched your stream and submitted my own Game. I really enjoyed the puzzeling experience. What I liked: - No Bugs - Nice Puzzeling Gameplay with a twist of multiple Rotating Conveyors. - Cool Level- and Riddledesign - Cool Music ;-) What I disliked: - Kind of Blurry Graphics and the bright Color for Customer Description. - Conveyors which are grouped should be highlighted. - You dont know from which Conveyor which Item will come. So sometimes you have to start the Game in order to get the information. Overall: Cool Experience! Keep up the good work. Enjoyed.