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paloobi

Feedback comments for LD55

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TimestampSince previousGamepaloobi's comment
Apr 17 04:03:28 Imagining Dragons ♥ 2 Love the art and the premise! It was also cool that you had two modes of play in there, alternating between the traversal and the fights. I wanted to make more friends! Great work
Apr 17 04:21:43 18m 15s Faust's Big Deal ♥ 1 I liked the mechanics for gathering the materials. I do think you could consider a slightly closer zoom, as I had a little trouble seeing the small flowers. And like others mentioned, I also had some trouble with the camera movement causing a little motion sickness. Overall, I really enjoyed the look and feel. The art was cohesive and interesting, and the environments were really moody. I particularly liked the blob monster art, and the natural art in the dungeons. I enjoyed experimenting to try to summon different things (so far I only figured out how to summon one demon, but I'm guessing there are combinations that result in different critters?). Great job, I can tell a lot of hard work went into this, and I'm curious to see how you might continue to build on this one!
Apr 17 04:36:01 14m 18s Shadow's Hunger ♥ 2 Really loved the art, it was very simple and communicative, while also being stylish and cute. That cat was especially adorable. It took me a while to figure out the gameplay (reading the key-mapping instructions helped, I was lost at first). Once I figured it out, I felt it could use a little variety, but overall thought it was fun and cute. Wish I could catch those pesky squirrels! I like the hairball causing a portal. Great work!
Apr 17 05:09:51 33m 50s Ritual ♥ 4 This game was a really fun co-op experience! Had fun playing in both roles. We did encounter some sort of issue where it seemed to be asking us to cut all the lines not connected to other lines, but when we did that it didn't work (possibly we misread the Grimoire). Only other minor issues I noticed were that the text on the buttons on the menu was hard to read (because it was quite small on my screen), and the camera movement was a little over-responsive for my tastes - but these are really small quibbles. I would love to keep playing! I hope you add more.Overall, I think this was a super clever adaptation of Keep Talking and Nobody Explodes - it felt really well suited to the esoterica of magic, and you really nicely integrated the theme. Really loved the art style, it fit really well, and the level design, lighting and mood were very well done! Great work!
Apr 18 17:07:11 35h 57m The Fish Summoner ♥ 2 Interesting concept, I had fun trying to replay the song, and the design was quite effective. A couple suggestions for improvement: I would have liked to see my score a little more prominently after each level to give more clear feedback on how well I did before it proceeded (I see the score on the left, but something a little more central might be nice for me). It wasn't clear to me how much my rhythm affected my score - if rhythm matters, a metronome might be nice to make the rhythm more clear (at least for when you introduce to melody). Lastly, I found the countdown a little long for me, and I sometimes would forget parts of the melody while waiting for it (but maybe that would get better if I practiced more :) ) - but maybe that is intentional design to add challenge Overall it's a fun little game, great job!
Apr 21 05:34:51 60h 27m Sumi & Portia: Rescue Service '55 ♥ 1 I love the graphics and general feel of this, and I enjoyed the core gameloop you're building here. Cool concept, and I liked the sense of time pressure from the collapsing blocks.
Apr 21 05:57:54 23m 03s Summoner Defence Forces ♥ 4 I found this really challenging, but provided some interesting choices to make when selecting units and deploying. The only issue I had is that there was no meaningful choice for when to deploy - it felt like I always needed to summon the moment I possibly could, which meant there was no advantage to waiting, and I was often spending a lot of time waiting out the timers. This was frustrating when my little guys were running all on one side of the board and there was no way to prevent enemies on the other side from attacking. That being said, these feel like tunable balance fixes that would be really difficult to have time for during a game jam. Overall the game is polished and fun to play - and it was challenging but I kept coming back to see if I could improve! Great work creating an engaging little game, I had fun!
Apr 21 06:15:33 17m 39s Blood Rite ♥ 3 This was really fun and I love the art! Great work! I really enjoyed the combination of the action mechanics with summoning the skeletons to fight the hero. Well done, this is a really solid entry!
Apr 21 06:25:32 9m 59s resown ♥ 1 This is a beautiful entry! I love what you were able to create, it's super impressive for the short span of a jam. I really appreciate your choice of keeping the visuals and music simple and elegant (which is not easy to pull off!) The art is really beautiful, and the game has a lovely atmosphere. And the gameplay is challenging and interesting, forcing me to think differently. I love that it involves controlling two characters. Fantastic work!
Apr 21 06:33:37 8m 05s Incorporeal ♥ 2 This is a really cool little game! I enjoyed exploring and crafting and seeing what I could make. I enjoyed figuring out the crafting, though I might have liked a little more guidance on what to combine, especially at the beginning I felt I was guessing in the dark (no pun intended!) - also I have a terrible memory and kept forgetting what I had already figured out. That being said, I enjoyed playing around with the crafting system. Great work!
Apr 21 06:38:35 4m 58s HELLSPAWNER ♥ 1 This is a great game! I found it very challenging, but I was playing on my laptop with a trackpad so that's probably why. (Would love to see full keyboard support - I usually game with keyboard only when I have the option). In particular, I thought the art was really compelling and successful. Only suggestions are to think a little about the UI as I wasn't sure at the beginning what to click to proceed (I didn't realize I could click the circles). Well done!
Apr 21 16:34:14 9h 55m Worm Walk ♥ 1 I struggled to figure out what kind of rhythm I needed to avoid (repeating the same rhythm, or just not in rhythm with the music?). But it's a cool concept, and I love the ultra low-fi pixel art graphics, it's a cool design.
Apr 21 16:47:53 13m 39s Chain Reaction ♥ 2 Great work! I had a lot of fun running around and summoning creatures. I also had some trouble with the slashed through summons on trackpad. It might help to have some sort of indicator of how long I have to draw the shape before things execute. Loved the art and creature designs - especially loved how you clearly indicated the shapes they were made of
Apr 21 16:56:59 9m 06s Paralax, Cats and 22 snacks ♥ 1 I enjoyed the atmosphere of this game and the general look and feel. I would love to see this developed further to include some more actions you can take with the cats - maybe play with them, pet them, try to lure them with treats or get them to run with toys? Can see a lot of directions you could take this. Anyway, great work - very gentle and peaceful little experience :)