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Feedback comments for LD55
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| Timestamp | Since previous | Game | Mephistase's comment | |
|---|---|---|---|---|
| Apr 16 09:28:08 | Get Away Your Pitchforks from My Oak! | ♥ 5 | Nice concept. The best strategy is a little too much just spamming invocations in your base. I would have love to use more powers or feel the need to explore the island. Sometimes the invocation panel is not clickable for no reason, this is a little frustrating. Overall, the game works and is enjoyable. | |
| Apr 16 09:41:35 | 13m 27s | Eldritch Invoker | ♥ 1 | What a great concept! It lacks polish and return on inputs, is too slow with a lot of grind, however I was really into it ! I was really wanting for more interactions and invocations types, meaning you have in your hands something worth of Pokemon XD Two last notes: -If you click on the "continue" button fast enough, you are able to launch several battles at the same time, up to a point where just clicking gives you souls ^^ -The drawing sequence should really launch when the player press the first input. It is too tedious if it launch directly. Great work ! |
| Apr 16 09:51:12 | 9m 37s | Harvest Festival | ♥ 1 | This game is on crack and I'm all for it! Seriously, the theme is vaguely respected and the way everything is conveyed is strange to say the least, but the amount of content is insane ! Great work ! |
| Apr 16 10:02:12 | 11m 00s | Zoo Fantastica | ♥ 3 | The game looks absolutely great but I do not understand the diagrams. Especially your demonstration image just above, I do not comprehend how the pattern is related to the diagram next to it. May you explain it to me so I can rate your game ? I am already all for the music, the art, and the mood <3 |
| Apr 17 08:12:14 | 22h 10m | The Wrong Book | ♥ 1 | This game is a perfect experience. It is funny, it is well made, the audio is of rare quality, and there is a well-conveyed plot! Congratulations! |
| Apr 17 08:28:42 | 16m 28s | Tao | ♥ 2 | I am really impressed by the quality of the level design in this game. Each part of the game feel well-thought and crafted with love. Congratulations! |
| Apr 17 08:57:25 | 28m 43s | Furriend: A Paw-some Summoning Odyssey | ♥ 2 | Anime cats invocation! Huge amount of content for a beautiful and really well crafted game ! The possibility to rewrite path took me by surprise by how good it is. Small bug: you can erase invocation circles by combining them and then reversing. |
| Apr 17 09:52:13 | 54m 48s | Seance | ♥ 2 | And that's a perfect score for me, congratulations. The story is great, the search for info is tedious but rewarding, the art is gorgeous. I could have bought it. |
| Apr 18 21:30:14 | 35h 38m | DURO | ♥ 4 | Quite an intricated puzzle game. The pacing is quite good in the beginning, especially to discover each lizard ability, but the puzzles become a little too quickly huge to my taste. I understand the idea behind the "you cannot remove the lizards" and "you cannot pass the lizards" but I find it a little frustrating. |
| Apr 18 21:36:50 | 6m 36s | Wiz Biz: A Summon's Sacrifice | ♥ 1 | Nice concept and pretty well made. Jumps are a little slippery but okay. I would have prefer the crab to explode once disconnected, I find it more intuitive. Thank you for your game. |
| Apr 18 21:46:28 | 9m 38s | Winds Whisperer | ♥ 1 | In my opinion, despite the immersing 3D graphics, the game lacks to many thinks. It lacks guidance, a goal of sort, challenge, and clarity in general. A special point on how you handled invocations navigation: why have you made something so convoluted? The need to manage three points for different types of invocations while they sort of attack ennemies by themselves feels really cumbersome and strange. A least you tried to make the player discover each units one by one and I appreciate that. Nevertheless, congratulation on your work. |
| Apr 18 21:55:38 | 9m 10s | Overtime | ♥ 1 | First and foremost, damn a personal C++ engine, congratulations! Second, my experience of the game was strongly tainted by a mismatch with my screen, as shown here: Third, well the game is a little bit basic, and I was not able to see my money or any goals, but it worked and i won \o/ office.png |
| Apr 18 22:28:59 | 33m 21s | Jiang Shifu | ♥ 2 | This game is a gem! It reminds me of Celeste due to the collectibles, the movements, the graphics, and the challenge. Managed to finish it! Only one complain, I would have loved to be able to recall the talisman with a right click. Overall, I feel bad not to have bought it. finish.png |
| Apr 18 22:41:16 | 12m 17s | SLUMMONER | ♥ 2 | The art is definitely something, but the game is quite enjoyable and fun! Police have a little too many machine guns, and fighting sewer is not something I was expecting. I only found the pigeons to be top tier, and the heal to be necessary. Cats are a little disapointing for the price. Also, the fly nearly killed me so fk it. wizard.png |
| Apr 20 10:44:01 | 36h 02m | Anybody There? | ♥ 1 | Hi! The game works quite nicely and has a nice atmosphere, but I am really not convinced about reversing the usual seance. Since you are answering the questions, I was kind of expecting the final twist. If you are curious, I tested another game featuring a seance, and I encourage you to try it! https://ldjam.com/events/ludum-dare/55/seance Nevertheless, thank you for your game! PS: I did not found a way out of the credits except alt+f4 ^^ |
| Apr 20 11:01:12 | 17m 11s | Siela | ♥ 2 | I'm confused. The atmosphere is top-notched. I would sure have freaked out from even the simple noise of footsteps behind me. But nothing really happens in the game. Once you find out you are not in danger but just running from point to point, the atmosphere crumbles on itself... The potential is here tho, so good work. |
| Apr 25 19:44:45 | 128h 43m | Ars Vocandi | ♥ 1 | The ambition of your game is crazy. I would have never dare entering a game jam with the idea of doing a card game with FIVE decks! On this note, congratulations. Nevertheless, I have pretty harsh remarks to do on your design: -No cost for the cards means little to no strategy. You're just play them when you got them. -Multiple remarks on the attack system. The three capacities principle has a lot of potential, even if it is a little tricky to grasp. With more gimmicks, side objectives, multiple health bar, or auto block or debuff or forced attack of certain types maybe, it could have a lot of personality. -The dice idea is interesting, but randomness is not something I am personally searching in a strategy game. Could work for an auto-battler, or with less shift (using d3 instead of d6 for example), but at this moment, it is just attack without thinking. -There is no way to come back once you played all your cards and have no monster left while your opponent board is full. Even if you play a crazily strong monster, you are at the mercy of your opponent who can just ignore you and respond with capacities you can not defend against. This issue may be resolved with new card types, or with a system of rounds you have to win, or with bonus, such as auto drawing, you get if you get damaged. Muster your ambition and you may give birth to something truly interesting. |
| Apr 25 20:07:24 | 22m 39s | Claws and Conundrums | ♥ 1 | Short indeed! ^^ But well made with great atmosphere. And writing a book is no small task during a jam, so congrats. |