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Feedback comments for LD55
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| Timestamp | Since previous | Game | Literally Void's comment | |
|---|---|---|---|---|
| Apr 15 02:54:30 | Jury Summons - When Duty Calls | ♥ 1 | The core memorization loop feels very well tuned. That feeling of *why didn't I remember that?* is awesome! *Huge kudos* for the music, too. It's a huge accomplishment to make music this good and also *make the rest of the game*, so congraulations on making the deadline! | |
| Apr 15 18:30:13 | 15h 35m | BIG BLOK | ♥ 0 | The core loop is actually very engaging! My best score was in the 40s, when it was getting just a little crowded :) I feel like the movement physics could be tuned a little better, but overall it was surprisingly fun. And did you mean to leave reviews off? I don't see an option to review the game, but I don't know whose end this is on---you submitting the game, the Ludum Dare backend, or me not seeing the thing right in front of me, haha. |
| Apr 15 18:51:25 | 21m 12s | The Gateway | ♥ 2 | That ending made me laugh out loud; +1 on the writing! The gameplay is admittedly a little simple, but the combat difficulty feels just right---there were several moments where I wasn't sure I was going to make it out alive, and that feels great. And other people have said this before me, but you should *absolutely* be proud of yourself for the voice acting. It may not be very understandable (and I feel terrible saying this, sorry! I don't want to discourage you!), but getting out there and *doing it* is awesome. And the music was good too! |
| Apr 15 18:53:37 | 2m 12s | The Summoner's Forest | ♥ 1 | I'm not sure why, but I can't download this---I'm getting a 404. If you've done everything right on your end you may want to try reuploading the game! |
| Apr 15 19:10:48 | 17m 11s | Space Vocator | ♥ 3 | This game's *juice* is *incredible!* and the SHEER PANIC of the siren makes me all the more likely to mess up, haha. I think I've also managed to softlock the game---if you click the active button again *after* the minigame starts, the summoning menu doesn't show up again. Incredible sound design and music too! The sound, especially, add a lot of juice. Maybe you could color code the buttons themselves, too, that way you wouldn't have to memorize which button goes where; but I don't know if you're intending to make this part of the challenge. I'm not sure why, but I couldn't find the magic orb after I hit 30/30 enemies (and it kept going up too) --- I'm not sure if this is an entirely different threshold, though. Incredibly fun game, and y'all are awesome! |
| Apr 15 21:17:03 | 2h 06m | PIED PIPER | ♥ 2 | Never before have I been so frustrated at my own dexterity, haha! I don't think the `W` or `S` keys do anything (unless I missed something?), so it's a little confusing having them show up at the start; but I do understand that just showing `A`/`D` may have been more confusing :) Maybe fade out the W/S keys? Just a thought! When I was messing around on my second playthrough, I managed to clip through the level, and restarting sent me back to the first room; not a big deal (as before, it was my second playthrough (I couldn't get enough of the rats(!))), but you may want to think about failsafes in the future, and *again* again this did not effect my enjoyment of this game! I didn't hear the music until I turned up the volume near the end, but it fits well. Great puzzles (I got a few a-ha moments; those are always awesome) and well executed gameplay mechanics! ...and (SPOILER?) thanks for the laugh from "Gravity Rat"! |
| Apr 15 21:41:31 | 24m 28s | How to summon your lost dog from the space between spaces | ♥ 2 | Unfortunately, it seems like the camera doesn't follow the player after the first level :( Love the art, especially your drawings for the introduction! |
| Apr 15 22:00:16 | 18m 45s | Burger Ritual | ♥ 4 | Gave everyone the "nothing but rat burgers" special. 10/10 no notes. The music is a little jarring when it starts---maybe there could've been some sort of music from the start? But when it does play, it's *incredible!* Awesome art and sound effects too! |
| Apr 15 23:01:23 | 1h 01m | Summoner's skirmish | ♥ 1 | I have a 144hz monitor and that made the game a *lot* more hectic before I turned my monitor's refresh rate down, haha. I love the positive feedback loop of more bullets -> more dodging -> more bullets, too---it really feels like you're on the knife's edge of surviving the whole time. There's a bug where if you press `ESC` it just shows the menu and doesn't pause the game---you have to press it twice to actually pause. On the topic of divinities: I found myself placing them only at the start of the game (to be fair, this was *because* I was trying to see if using divinities were helping or not), and one problem that crops up is, it's hard to judge if they're helping between one run and the next---there aren't any obvious points (in my experience!) where I can go, "oh hey, if I placed/didn't place [X] divinity maybe I could have survived!", and the moment-to-moment gameplay is the same whether or not my bullets are larger. And that's reinforced from it being tedious to place/destroy divinities during gameplay, which incentivizes a per-run choice instead of being a moment-to-moment thing. That being said, I still found the game enjoyable! And I was surprised with how fun the core shoot-where-you're-moving-to mechanic is; it seems like other games generally use a joystick-style control loop, and I feel like the single-room global-mouse thing works really well. (Although now that I think about it, that's probably *because* it's a one-room game!) I survived to 4m26s legitimately! ~~and 7m with one exploit and 16m with another sorry for brutally critiquing and then breaking your game so much :')~~ |
| Apr 15 23:26:53 | 25m 30s | Devotion - A fairytale | ♥ 1 | The art is gosh-danged *gorgeous!* And I'll push back against what some other people are saying, the music is *incredible.* The dissonance makes it better, not worse, and I *will* die on that hill. Minor nitpick: it says "ulocked", not "u**n**locked". I'm genuinely a little sad that I decided to look for a hint instead of trying to figure out the book myself. (It seems like other people get caught up at the same place, too; maybe the candles could have been placed one-by-one, to suggest fine interaction and solve two birds with one stone? But I almost feel unworthy of suggesting any part be changed!) This game deserves to win. ❤️ |
| Apr 16 00:11:06 | 44m 13s | Telefrag Trouble | ♥ 0 | This is fun! I do feel like it could have better contrast; it's hard to see where enemies are, as they blend into the background. And I like the loop where being inaccurate makes the game harder! |
| Apr 16 01:34:13 | 1h 23m | Ghostly Lens | ♥ 3 | It's a fun game. Got 233 points! ("Don't spawn too many ghosts" was just a suggestion... right? ;) ) Screenshot_20240415_182133.png Art and sound design are great! I think it would've been a little better if ghosts could draw in front of the player, but I do understand it would harm readability and probably require more systems. I spent a lot of time playing this game, haha. |
| Apr 16 18:35:02 | 17h 00m | Dungeon Evoker | ♥ 5 | This is a nice core game loop, and the story's great too! I do feel it's a little repetitive, and I think mixing up the incoming patterns would go a long way; but regardless, I had a lot of fun! |
| Apr 16 19:34:55 | 59m 53s | Soul Dungeon | ♥ 2 | The capture and summon mechanics have *incredible* juice, and the puzzle-platforming mechanic feels awesome too. An unfortunate oversight is that the controls don't appear until after you've moved, hah. (And also, this doesn't affect most peopl) but on a high refresh rate monitor everything jitters. (I believe that's because physics only run at 60hz by default)) I kept dying on the level with the first wind(?) enemy, and that sent me back to the start of the *previous* level; dying on the final level sent me back two levels. The combat and puzzle-platforming parts felt at odds with each other; in the next-to-last level I didn't really summon any souls because they could've prevented me from completing the puzzle portions of the level. Unfortunately I couldn't ever beat the final level; I kept arriving there with one or two lives left and in the interest of time management I had to concede defeat :/ With all that said, though, it still felt awesome to platform and capture enemies and summon souls! |
| Apr 16 19:51:45 | 16m 50s | Demon Incremental | ♥ 0 | The demons are adorable :) One tiny nitpick is that if you have a lot of demons, the damage numbers all stack up and you can't tell how many times anymore. I found the game really engaging, good work! |
| Apr 16 21:53:54 | 2h 02m | Creature Conjurers | ♥ 1 | I love the dialogue, and you've nailed the UI interactions too. Congrats! |
| Apr 16 23:23:50 | 1h 29m | Demon Chalk | ♥ 2 | ~~*Alright, now that we've unlocked the Goblin the game is pretty much over---*~~ Awesome game, the feel and juice is *on point*. Congrats! |
| Apr 17 01:11:45 | 1h 47m | SaaS :: Summoning as a Service | ♥ 4 | Good game! Would be nice if the demons stayed around for a bit, but you're *summoned* ;) by Belzosbus so fast... |