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Feedback comments for LD51
Literally Void's games and stats for all events →
| Timestamp | Since previous | Game | Literally Void's comment | |
|---|---|---|---|---|
| Oct 3 03:51:25 | $EasyMoney | ♥ 1 | Here's some ~~complaints~~ feedback: * It's hard to judge when the timer is going to go off. "Every ten seconds" starts from when you start the level (it seems) which means I have to watch the timer carefully and note what the last digit is when I need to time something precisely (mostly on level 2!) * Sounds play only on the left side (not a big deal), and they get quieter the further from the origin the player is (even less of a deal, I only noticed this on level 4). * The player can walk on coins, sometimes. But this is still impressive for 48 hours! | |
| Oct 3 04:15:21 | 23m 56s | Parcel Problems. | ♥ 1 | Feels super frantic -- nice job! |
| Oct 3 04:23:13 | 7m 52s | Onades | ♥ 2 | Great game! Game feel is good, I really like the pixelart + simple shapes aesthetic, and the monochrome artstyle looks great as well. Enemies getting closer, presenting a bigger target, is very clever (even if unintentional :) and really scratches my "design itch", hah. |
| Oct 3 04:30:07 | 6m 54s | WeaponSwitcher | ♥ 0 | This is awesome! I love how self-descriptive things are, visually ~~(except maybe the shockwave timer?)~~ and all the graphics/telegraphing feel super natural. The subtle screen shake is great, and the "shattering" effect is awesome as well! EDIT: The shockwave timer is telegraphed as well, oops! |
| Oct 3 04:35:27 | 5m 20s | Crazy Ball | ♥ 2 | Awesome feel and juice. Everything feels really dynamic, great job! |
| Oct 3 16:13:35 | 11h 38m | Reference Frame | ♥ 3 | I love the simplicity of this game! I feel like it might have been better if enemies spawned at random distances, to mix things up a bit and make it so enemies aren't just a "circle" surrounding the player -- but that's a minor complaint (if that!) |
| Oct 4 04:11:17 | 11h 57m | OutPost | ♥ 0 | The fight/upgrade core loop is very addicting, hah! |
| Oct 4 17:27:05 | 13h 15m | FLV-51 | ♥ 3 | Everything is so good about this! Great concept, level design, abilities, audio, graphics, and (most importantly!) all the juice! |
| Oct 4 18:06:10 | 39m 05s | Spell Survivors | ♥ 1 | The only criticism I have is that the magic aura obscures the health and cooldown bars. Good game overall! |
| Oct 6 01:06:05 | 30h 59m | Dichotomy | ♥ 1 | I absolutely love the music. Unfortunately, the framerate fell as I went through the game; and it was getting unplayable about 6(?) levels into the lava stages. |