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Feedback comments for LD55
Levi's games and stats for all events →
| Timestamp | Since previous | Game | Levi's comment | |
|---|---|---|---|---|
| May 2 22:36:18 | Demonic Dominion | ♥ 0 | Oh sweet swarms of goodness. The minute I moved my mouse and with it ten mice joined its party, was the moment I was hooked. Very satisfying to navigate my party around. Some of the rooms felt empty, but I imagine that was either proc-gen or not enough time. I thought the mana curve was well tuned. Nice work! | |
| May 2 22:42:49 | 6m 31s | Glorble Brawl | ♥ 2 | My father always said to me, "There are few things better than a good game of Glorble Brawl." He was not wrong and this game has proven that. But in all seriousness: how'd you generate these little things? Amazing fun once I figured it out. Think the curve could do with a little more difficulty. But I can see the variety of this game really expanding out with different shapes and sizes and speeds of creatures. So long my Troreng, my Klatrol, and my Schpinbulk. |
| May 2 22:59:33 | 16m 44s | Pent8cle | ♥ 1 | This got fun fast. You also developed the progression of the first couple levels very nicely. I went from complete confusion to control mastery. Level 5 already got me stumped but it was so tight to get right back into it and try again. Nice work! |
| May 2 23:06:35 | 7m 02s | DemoNoloGist | ♥ 1 | Wow. Where are this games ratings? There is such simplicity in here, with a touch of great art as the reward for each level. The loop and mechanic is very scoped and tuned, plays smoothly, and anticipates how a mistake should feel. Then when it starts to play with itself and double the mechanic up, things get really exciting. Very good work. |
| May 2 23:12:06 | 5m 31s | Summoner's Rifft | ♥ 3 | A chewy experience. Opening cut scene very good. Immediately pulled me into the experience and made me want to play the game, just to show my sheep-less-ness! Challenging, but after a few deaths you begin to pull it off. |
| May 2 23:18:54 | 6m 48s | OOOOOO | ♥ 1 | I saw six wonderful rings and so I clicked. This plays as smooth as the flow of milk or cream. The music and the sound effects fit that vibe just right. There was a non-linearity and discovery about this whole game that took me by surprise. Very much appreciate giving me the time to enjoy the experience and not rushing it. Great work. |
| May 2 23:27:05 | 8m 11s | A bird dabbles in Source-Destination summoning | ♥ 0 | What an intellectual bird we have here. Capable of summoning (of the cloning kind), reasoning, and all that. Had lots of fun. Second level took surprisingly long for me to crack and that didn't bode well for the rest of my performance. Still, really enjoyed it. Fun narrative too. |
| May 3 14:47:20 | 15h 20m | Necroform | ♥ 1 | I will be honest: I judged this game off its looks at first. But when I saw the core concept and started playing through Level 2, I was really impressed. And then the looks of it started to grow on me. What a great game! I think the hit boxes for the lasers were a little funky, but it didn't stop me having fun. Great work :) |
| May 3 14:53:25 | 6m 05s | The Saint Of The Great Sorrow | ♥ 1 | It bubbled, I brewed, I bellowed, it stewed. It swelled, I'm well, a cauldron, green, and a spell. Very atmospheric. Nice work! |
| May 3 14:58:39 | 5m 14s | mouche(s)? | ♥ 0 | A masterpiece of fly-swatting gameplay. Other fly-swatter developers need to play this and play it well. Juicy, bursting with blood, and great story. Thanks for this little game. :) |
| May 3 15:01:37 | 2m 58s | Doodle Summoner | ♥ 0 | I think I figured it out finally :) That was a fun little doodle experience thank you. |
| May 3 15:10:21 | 8m 44s | Familial Familiar | ♥ 1 | I almost cried when my familiar died :') My poor spidey. What a satisfying little game. Would I almost call it point-and-click systemic or something like that? Real fun and keep designing weird things like this thanks. |
| May 3 16:29:45 | 1h 19m | Summoning for 2 | ♥ 1 | The amount you managed to put in for a game jam is impressive: card editor, deck editor, and on top of this the variety of abilities in the game. It's a tough game, but I'm sure you did not have much time left for balance and tweaking. The general concept of the game stands well and survives. Little hard to read the text when you play. Some tooltip would be great! Good work! |
| May 3 16:38:23 | 8m 38s | Demon Lord Revenge | ♥ 2 | You've made a hellish, devilish delight of an experience. I really enjoyed playing the waves. My only wish was that I could level up my character somehow and get more powerful. Was hard to get past level 5. I'm sure you thought about this though. Really enjoyed it, good work! |
| May 3 16:48:14 | 9m 51s | Hella Farm | ♥ 1 | How do you not have more reviews? The urge to get a Cuthulu is so great I had to just burn through it and play. Would be awesome to see more extensions like combinations of sheeps + imp summons or something. Plenty of room for growth and well scoped. Great work! |
| May 3 16:55:33 | 7m 19s | I Call Upon the BEES! | ♥ 0 | Incredible little game you have here. It was hard to use 'x' and the arrow keys at the same time as the mouse (not enough hands), but then I saw you could use Space and that saved me. Would love to see this game mechanic go to more places! Amazing. Favourite game of the jam so far. Also thank you for making me aware of the WASM-4 console. |
| May 3 21:25:02 | 4h 29m | Demon Corp | ♥ 1 | Haha, this is flooking beautiful! Can I even lose? The isometric mixed with physics and the dithering graphics is a nice polish. Well done. |
| May 3 21:28:21 | 3m 19s | The Great Chicken Sacrifice | ♥ 1 | Great little game. Gets pretty jammy in there after some time. You scoped well, but didn't shy away from a strange theme. Why chickens? Why eggs? Why the tentacled The Thing swallowing them? We shall never know, but its a good peggle-esque! Nice work |
| May 3 21:32:43 | 4m 22s | The Last Oasis | ♥ 0 | The core concept is great: push your luck as far as you can and venture out. Then gain upgrades and skill to continue to push that luck. You should definitely consider taking this game play and running with it further. Great work! |
| May 3 21:40:58 | 8m 15s | Summoner's Clash | ♥ 1 | I could see that if this was paced and I was given more time, I would definitely start to reverse engineer these combos and I bet this game could get quite complicated. A really interesting mechanic, and a fun choice to not make it turn-based but real time. If you can crack a way to make the combos make sense and feel learned, then you've got something special here. |
| May 3 21:47:24 | 6m 26s | Jury Doody | ♥ 0 | Amazing. Haha. Simple. Execution. Works. A. Treat. Your first game jam but you've got a knack for a scene and spinning a funny dialogue. Keep on making. |
| May 3 21:58:00 | 10m 36s | Stop the Summoning | ♥ 1 | Big points for innovation! Just some more time and you could have had an interesting puzzler here. I imagined the tentacle thing as an evil starfish actually, and I really liked that. Nice work! |