Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → Levi

Levi

Feedback comments for LD56

← LD55   LD57 →

Levi's games and stats for all events →

TimestampSince previousGameLevi's comment
Oct 12 03:07:01 Look ♥ 1 Holy dang, a great concept. Managed to get to 10 purple orbs collected. Music was fitting. My strategy ended up being: rotate all the screens until I found the nearest orb, then make one move, then rotate all the screens again, and move again to the new nearest orb. Rinse and repeat. Awesome work!
Oct 12 03:11:14 4m 13s Beanel ♥ 1 Shoot shoot and shoot again! You had the game feel down for shooting and for death for sure. A little bit of work on who I am defending (I am guessing it is the blue blobs that are moving around) and then how I get to keep them alive and for how long. Took down some big peeps for sure. Keep it up!
Oct 12 03:28:38 17m 24s Immune Defense ♥ 1 Dang going strong, Wave 11, then game froze up and crashed. No bother, though! Retried like 4 times before I hit that perfect curve you've setup where you can just about trigger and awesome flow of blue orbs and get those T-cells flying while those power houses be spittin! Great balance, great visuals, great submission. You did it! Favourite game so far.
Oct 12 03:35:47 7m 09s Microstrike ♥ 1 Geometry wars meets THE CELL. You made a game, I played the game, and I had fun and clicked retry multiple times: that is a success. I specifically really liked the touch of the soft-body interactions of the cells. I'm just envisioning this game scaling up and you have hundreds of these things all squishing together and forming crazy interactions as they chase you. Good game design :)
Oct 16 21:51:00 114h 15m Tiny Skweek plays Breakout ♥ 1 Hey, innovative twist on the game. Enjoyed it after it took a while to get it, but your instructions were clear. I liked the tools you used to make it! :) I can't believe you made a jam game in your own game engine.
Oct 16 21:59:51 8m 51s Tardi In SPACE ♥ 1 Hey: you get top points for humor and mood. How is this not THE theme of the dare. Nice work. It was very good that there was so much physics involved in everything: the bullets, the dynamics. My one feedback would be to avoid a feeling of sickness from the rotations would be to use some smoothing on the rotations and not instantly turn. Great level design and good retry mechanic. Loved it!
Oct 16 22:12:57 13m 06s Tiny Flings ♥ 1 87 at final! That was so simply executed and clean, that you left yourself plenty of time to make the levels. A great touch of humor and just enough polish that it wasn't the polish that made the game, but the game design itself. Thanks for the experience! Nice work.
Oct 16 22:17:39 4m 42s Gnome Cargo ♥ 1 Tricky driving, but: I think that's what made it. The controls are interesting enough too that once I figured them out, it became part of the game. You got in quite a bit of polish, and setting up any physics-based game takes a lot of time tweaking these parameters so I appreciate it. Great work!
Oct 16 22:27:43 10m 04s Ant of the Road ♥ 1 Hmmm. I din't quite get this one as my ants kept dying. I was careful not to let my mouse touch them. And I tried to make them collect different foods and touch different items to see if they needed food to survive. Still, my first thought was how good the ant-simulation was. Its very cool to see them mass-transit and follow the trails I drew. And so I resorted to making interesting drawings on the screen and having them follow :)
Oct 16 22:31:11 3m 28s Swamp Axe ♥ 1 Nice frog bum ;)
Oct 16 22:37:27 6m 16s Miniature Mayhem ♥ 1 Any game with a decapitated gnome gets a thumbs up from me! Loved the story.
Oct 17 21:40:04 23h 02m Creatures of the abyss ♥ 1 Nice work. It reminded me of that indie arcade game Black Emperor, with the simple game mechanic pushed to the extreme. A sign of care in game design. Good job keeping your scope tight for the short time period.
Oct 17 21:43:29 3m 25s Tiny revolution ♥ 1 Top points for innovation. Really enjoyed the mechanic of having to identify the enemy type before making an action. It feels like you could take that type of concept and expand it to something much much larger. This proof of concept got me excited by it already. Nice game!
Oct 17 21:49:36 6m 07s Micro Wars ♥ 1 Dam. I just kept playing and playing and when I played the first time, I thought the enemy progression would be the same, but then those big ones came in and it was real exciting then. Top game. No need to comment on the aesthetics and juice, you know you did well there :)