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kristinamay

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TimestampSince previousGamekristinamay's comment
Apr 16 00:26:51 Summoned ♥ 0 I tried to load this but it just kept crashing my browser - looks like at least it's not a problem with everyone! The concept seems cool at least.
Apr 17 10:06:12 33h 39m No more summoning! ♥ 1 Very interesting concept! I found it a bit frustrating that I kept missing the summons because I was, I guess, slightly off, even though visually my character was right on top of the circle. The pixel art is really cute!
Apr 17 10:11:14 5m 02s Duplicity: The Game of Fate ♥ 1 Hah I also tried to play this! I took a year of Russian in college, uh, many years ago... so I just read the cyrillic characters out loud and tried to see if I recognized any words. I got as far as being pretty sure you wanted me to enter my name... in any case, the art is pretty and the sound effects are immersive! I hope you get enough ratings from actual Russian speakers!
Apr 17 10:27:08 15m 54s The Summonee ♥ 4 LOVE the retro graphics. Agree with other reviewers that the gameplay lacks depth, but, you know, game jam. I think peoples' expectations are higher because the interactions feel SO polished. Really impressive sound design and the combat just feels really nice. Also the summoner was such a silly lil guy. It took me a min to realize I actually had to go through the portal, I was expecting things to come through it the other way. I also wanted my lil demon to move just a tiny bit faster. But overall this was really great, good work!
Apr 17 10:32:03 4m 55s Tournament of Summoners ♥ 1 Other reviewers like "a bit hard to understand at first" and I'm over here staring trying to click on things for a solid 2 min before I realized I'm supposed to use a keyboard 😿
Apr 17 10:40:32 8m 29s Attack of the Teves ♥ 1 I was very bad at this! I had a hard time kicking the bombs because whenever the bomb loaded for me to kick it, the Teves were already right on top of me and I had to run away. BUT it was really fun to just try to time it right so big groups ran over the bomb right as it was exploding. The gore was 😎 and I looooooved the music becoming slightly off-kilter as it went. Also when I died, I forgot that I could Alt-F4 (it's early) and I just felt rising panic as I looked around for an exit button and the scary bomb sounds and music became scarier and scarier and my screen was all red, lol. Is there another level after the second one? That is as far as my skill brought me. Great work!!
Apr 17 10:46:48 6m 16s Hell's Kitchen ♥ 0 The game didn't work properly for me - I gathered the ingredients but when I tried to do the invocation it just froze for a bit, no dance moves, and then after a bit it unfroze. So I will review the bits that I could experience! I love the art style - the outlines on a black background work really well, especially for a game like this. The chill lil background music was also a great fit for the vibe and visual style. This particular sort of game isn't my cup of tea personally (timed games + memory games = my two greatest weaknesses, lol) but it seems like it was really well done. Good work!
Apr 17 10:53:42 6m 54s Mansion of Dreams ♥ 1 Was the art supposed to appear in the different rooms even if they weren't unlocked? As it stood I couldn't figure out how to do anything, I moved my mouse around and sometimes found hover highlights in different rooms that I think are probably things I could interact with? But it was all a grey fog for me. Which is too bad because I love puzzle games and games that involve exploration and just trying things (someone above me mentioned Cultist Simulator, which is a favorite of mine).
Apr 17 11:18:45 25m 03s The Summoning at River's Edge ♥ 2 This is a REALLY good game. I love games like this (my first couple of jam games were text-based!) and your writing is lovely. The storyline was good - for some reason I got some Name of the Wind vibes / even The Inheritance Trilogy vibes but I think that's mainly from the traveling plot. I was genuinely really compelled by the characters and found the background music to be a good accompaniment. I even played it through a couple of times - I got the sad ending first and the happy one next, but I couldn't figure out how to get the third ending. Anyway, great work!!
Apr 17 11:26:02 7m 17s Summoning Instructions ♥ 2 Perfect scope for a jam game! I loved the Minit-esque art, it was easy and intuitive, and the art at the end RULED did you make that pixel typeface yourself? What engine did you make your game in? Good work, really liked this. ALSO I thought the thing next to the grave was a ham for a long time before I realized it was flowers, lolol.
Apr 17 11:51:25 25m 23s The Art of Pixel Summoning (TAPS) ♥ 3 There is the kernel of a really good game in here! I love these sorts of combining games (I made one a few years ago for a past LD) but they're really hard without a lot of testing I think. I was mostly stuck looking at, like, an... eclipse? and then thinking, "what would beat an eclipse? maybe... lightning and... fire?" but with some more polish and balancing this would be really fun. Good work!
Apr 17 13:22:52 1h 31m Limbo Solutions inc. ♥ 1 Okay SO this is the exact kind of game I enjoy playing, I'm just mildly confused about how to handle the language thing. I keep clicking on the book and trying to click on the different languages, but I can't figure out how I'm meant to compare them. Also the phrase "used to be bald" is confusing for me. I got a few right and a few wrong but it was mostly chance! I think this has a lot of potential to be an interesting mystery-ish game if there's a bit more clues to the player about how to proceed. That being said, I like the music and art and concept quite a bit!
Apr 17 13:33:14 10m 22s Depths of Hell ♥ 1 Great work on your first (?) jam! I think a lot of the other comments have covered what I was intending to say but I might as well do it anyway :) I think that more balance would be good - there is a good bit of walking around while there are no enemies coming at you, and then all of a sudden you get the bosses whose bullets you literally cannot dodge, so it seems like there's a bit of weird difficulty disconnect. Maybe using the ramping up difficulty (which I like the concept of!) to dictate how many enemies can spawn at once, so, first level just 1, second 2, etc. I really like that there was a goal instead of a time limit or something, so you could hurry through if you wanted. And because at least the first few maps were really big, I think being able to move a tiiiiny bit faster would be great. All that being said, I loved the silly little death noises and the combat felt quite polished for a jam game. Good work!
Apr 17 13:41:07 7m 53s Pokoe The Forest Summoner's Day Off ♥ 1 Love the art, love the background music. Honestly better than most of the jam games I played, let alone compo games! The mechanic of shooting the last direction you ran was very strange and made for some silly and interesting interactions like me sprinting into a corner and turning around really fast to mash the space bar. I really liked this, great work!
Apr 17 13:44:54 3m 47s Syzygy ♥ 1 I got a lot of points but had NO idea what to do - I thought I was doing it right until I saw your comment about summoning moons. How do you do that? A few times I got an extra point from getting a "midpoint' but I still had no clue what I was doing. I'd love to play this, could you please provide some hints about how to play?
Apr 17 13:50:41 5m 47s Throw Hands!! ♥ 1 Love the art style and the perspective! Did you really write this music yourself for the game?! It's really good! Honestly I had a lot of fun running around and finding things to punch and then jilkjilkjilkjilkjilkjilkjlj lolol good work. Very polished with a lot of variety, especially for a compo game.
Apr 17 14:00:52 10m 11s Spring Must Come ♥ 1 Great intro to the game, and at first I was like "well what's so hard about this?" and then I got to the equilibrium level and was like, "....ohhhhh." Good work!