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kristinamay

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TimestampSince previousGamekristinamay's comment
Apr 17 18:33:49 Fish.Net ♥ 3 I like the music a lot, this sort of game is nice because it's chill and there's very little pressure, ofc there's lots to add but this is a game jam! :) good work.
Apr 17 18:38:03 4m 14s The Dig ♥ 1 I tried to play this but even in chrome on windows, I'm not seeing anything happen when I move my worker around. I like the sound effects and it's got a sinister vibe that I'd definitely be into! Let us know if you have a build that ends up working a bit better, I'd love to try it for reals.
Apr 17 18:42:21 4m 18s Into the Depths ♥ 1 Haven't played this yet but I wanted to save it for later. I just wanted to drop in and say the production value on your PDF is very high, it looks great and is clear and easy to read. Attention to detail like that is really appreciate for a jam game, and I really like that it's played with an existing card deck. Thanks for making a physical game, so cool!
Apr 17 18:48:10 5m 49s Fosu! ♥ 1 I liked this! I got some old-school pikachu skateboard vibes, lol. I got to a point where there was literally no way to proceed because bombs covered the entire row twice in a row and I only had one shield. Oh well! I also found that when I tried to move across to get a shield when I was in the same row, the shield just moved as well, which felt kind of weird. It started slow, I'd probably ramp up the speed quickly at the beginning and then slow down the increase, just to give the player a chance to get their bearings. It'd be cool to have some sort of point system with items you can grab as you go, or powerups that like, temporarily slow things down or remove bombs or whatever. Lots of potential!
Apr 17 18:58:26 10m 16s Armstrong: Plunge, Protect, Punch ♥ 0 Nice music and art, like someone a few spaces above me, the first thing I did was "land" on a platform and die lol. Maybe making them look less like platforms (typically safe) and more like obstacles would work. I also, since I was able to smash a green platform, tried to smash a red one much later for funsies and died, lol. Also found that the time overlap between taking my finger off left + right and then punching down felt too tight, like, I would take my finger off the AD keys a fraction of a second after I pressed space, and in that scenario I expect to punch down instead of across. Not sure how solvable that is but it felt finnicky to me. Anyway, cool arcade game, nice work!
Apr 17 19:06:29 8m 03s Job: Elevator! ♥ 0 I like this! I made a game very similar to it a few years ago: https://kristinamay.itch.io/which-floor-please Anyway, my only feedback here is that I didn't know when I was about to lose (I assumed the rows would need to fill up), and the location of the elevator felt finnicky (a few times I opened the elevator and I was slightly off, despite it visually seeming like I was in there, yeah I should look at the lightup signs but I was FOCUSED lol). Cool game, good work!
Apr 17 19:22:03 15m 34s Fia Fuel ♥ 2 Got some Captain Comic 1 vibes (https://www.youtube.com/watch?v=33VX9NvLf4s) I spent so many hours of my childhood playing that game! Loved the exploration vibes! I was kind of annoyed that I didn't have the ability to fall faster after I got the umbrella, it felt like everything took soooo long. I found two boots and was trying to figure out how to get the brown boot before I ran out of oxygen. I like that you c an place checkpoints wherever you want. I thought the bubbles should let me get oxygen from them! They're air bubbles! But anyway, this game was super impressive, especially given the fact that it's a compo entry! With time taken to refine the interaction/movement and to flesh out its puzzle-ness a bit more, I think this could be a great game.
Apr 17 19:25:47 3m 44s Inner Beasts ♥ 2 The music/sound design f'ing RULES definitely the best stuff I've heard reviewing gamse thus far. The hand-drawn art looked a bit pixelly on my screen, I'd love to full-screen it, and the controls were a bit slow, but generally excellent vibes. Vibes are so important. Great work!
Apr 17 19:36:49 11m 02s Caver ♥ 1 I liked this! I made it to the bottom and was a bit sad to find nothing there. This feels like the basis for a really cool exploration + storytelling game, and it's a lot done for a compo game! I found that the torches maybe got stuck and stopped updating? Or maybe I just had way more than I thought, but I ended with a ton of every resource. Anyway, good work!
Apr 17 19:43:35 6m 46s P(urple)thulhu vs SHIPS: Tentacle Trouble! ♥ 0 Lots of potential here! Totally agree with the person from a few comments up that this could be a much more involved game if there were obstacles to work around, or if you had to build up to the spots you had to cover. As it stands, I just kinda threw shapes in and it worked pretty easily. But this is a really good basis for a puzzle game, I like it!
Apr 17 19:53:59 10m 24s View in the Depth ♥ 2 I liked this a lot! I love games that are just about exploration, and I enjoyed zooming around trying to find stuff. I feel like this could be the basis for a more involved game with some kind of stakes, somehow. As it stands, I could definitely see this being used as an educational game for high school students (but like with real stuff, lol). The UI was nifty too. I definitely expected to be able to use the mouse wheel anywhere on the screen, by the way, took me a bit to realize that I had to have the mouse over the wheel. Anyway, great work!
Apr 24 18:58:04 167h 04m Hooking Back ♥ 1 I like this a lot! There's certainly a lot left to be created, but the music is cool and I really like the fundamental concept of the fishing minigame (matching your hook to the little bags). I found that after a little bit, the "a" key stopped making the line move to the left, is that by design? All the other directions worked but that one! In any case, good work.
Apr 24 19:01:37 3m 33s Infernal Bites: Food delivery in the depths of hell ♥ 1 Had major crazy taxi flashbacks!! This was so hard to drive, and it kept lagging, but I really appreciated the vibe, and the music made me think I was in some kinda Applebees commercial for meat, or something. Very good silliness.
Apr 24 19:08:01 6m 24s Swoooooooooooooooooooooooooooooooooooooord!! ♥ 1 This is a very very silly game, I wasn't totally sure what the correct strategy was but I did laugh when I attached scissors on top of a saw on top of a gun ??? I love the simplistic art and the very basic concept. Great work.
Apr 24 19:13:06 5m 05s Escape From GR0K Tower ♥ 0 I love the art in this game! I also liked the concept, though I found for several floors I just could not for the life of me figure out what to do. Please please tell me what I'm supposed to do with the chain? 😆
Apr 24 19:17:13 4m 07s Into the Depths ♥ 1 This was a cool game with a simple core mechanic and a nice twist at the end. I was like "oh look at me I did it" and then I saw the big red blob and was like NOOOO NO I DIDN'T! Nice work with a variety of weapons and enemies, too. I loved how the enemies got stuck between two rocks I threw at them, lol.
Apr 24 19:23:01 5m 48s Cat in the dark ♥ 2 This was an impressive array of game mechanics and art and sfx for a jam game! I felt that the kitty was a little bit slow, but I liked the climbing and grappling. I busted out laughing when I was playing the tutorial and I saw the map for the first time. Beautiful.
Apr 24 19:27:32 4m 31s Mousehold ♥ 1 A simple little game that had nice art and felt good to control - I was sad that the levels repeated but also I totally get it! I fed my son all of my cheese and then ran into a mouse trap to see what would happen. Hungry son, hungry cat. Thanks for the giggles!
Apr 24 19:36:01 8m 29s Echoes in the Deep ♥ 0 This is a cool concept! I felt a few times that the enemy had spawned right on top of me even though I was spamming the sonar, but other than that I thought it was pretty cool and a novel concept. Good work!
Apr 24 19:47:10 11m 09s Break Down! ♥ 1 Okay, once I understood what I was supposed to do, this game was SO cool. Definitely the most polished one I've played thus far. My strategy was to release some balls and then try to guard the "opening" of the blocks so that no balls could get away from me. It kind of worked! Great music and art and cool concept!
Apr 24 19:50:39 3m 29s Elfen Golfen ♥ 2 omg the twinkly sound when you're hovering 😆 😆 this isn't really my kind of game but I love the polish, the simple gameplay loop, and the absolutely ridiculous premise. Great job.
Apr 24 20:02:00 11m 21s Mush Rush ♥ 1 This game is SO GOOD. Simple in its concept but there's so much actual depth (ha ha) to it, and the mushrooms are so cute, and it's really fun and chill to play. Great job, this is probably one of the first games I've played this LD that I'd actually buy and play if it were a fully-fleshed-out game.