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Ikuta

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TimestampSince previousGameIkuta's comment
Apr 15 18:47:05 A Summoner's Trial ♥ 2 Hey cool effort! I'd suggest making the game a bit easier, the ghost are very fast and it is tough to find the time to invoque an ally. Maybe add the option to attack as well (e.g. casting spells?)
Apr 15 19:00:17 13m 12s Initiation ♥ 1 Took a while to understand what is happening, the control feel floaty. But otherwise good, especially since it is a Compo entry!
Apr 15 19:00:49 32s Sand & Stone ♥ 1 Hey man, the link doesn't work!
Apr 15 19:05:48 4m 59s Summoning Thing ♥ 2 I am sure that if you work a bit more on the cell simulation algorithm, the result might be super cooo looking. Keep on :)
Apr 15 19:09:24 3m 36s Sumo-Ning ♥ 0 Like the interpretation of the theme lol! I think with some polishing and some attack abilities from the sumo, the game could be really fun!
Apr 15 19:16:19 6m 55s Layoff Lift ♥ 1 Interesting interpretation of the theme lol... Like the game, I'd recommend polishing a bit the combat mechanic
Apr 15 19:29:15 12m 56s Dungeon Internship ♥ 3 The graphics are quite impressive, showcasing ambition in depicting various body parts and integrating them seamlessly. However, including some tutorials to explain the rules would greatly enhance the experience. I found myself spending a significant amount of time trying to figure things out on my own. Overall, great job!!!
Apr 15 19:37:50 8m 35s The Smallest Warriors ♥ 1 Hey, that's a neat concept! Adding the option to summon during gameplay could definitely make it more interactive. Additionally, I suggest enhancing the game's interactivity further by incorporating additional special abilities.
Apr 15 19:47:40 9m 50s Remnant Revival ♥ 1 Hey, great game! I'm particularly impressed by the graphics, especially the landscape. It would be cool to introduce more interactive elements while the minions are fighting, perhaps like casting spells from a tower or the castle. One small bug I noticed is that draggable items can inadvertently click on buttons, which can be especially annoying for the "surrender" button.
Apr 16 08:31:36 12h 43m Bloodrites ♥ 2 Great game idea with impressive graphics, especially considering they were all created during the game jam! I did find it a bit challenging to understand the various options when dealing with hostages (recruit, sacrifice, and ransom). Overall, though, fantastic job!
Apr 16 08:36:51 5m 15s Spirit, are you there? ♥ 2 The animations and storylines really impressed me. Great job!
Apr 16 08:50:26 13m 35s Bellhivers ♥ 1 I had a blast with the bee-themed ideas, especially the bell grenade. It was a lot of fun tossing them around! And I must say, the time you put into the bee explosion animation really paid off. Great job!
Apr 16 08:56:43 6m 17s The Forgotten ♥ 1 Adding more abilities for the vampire sounds like a great idea! Giving the vampire some offensive capabilities could balance out the gameplay and provide more strategic options for players. You could introduce abilities like a lifesteal attack to replenish health or a fear spell to temporarily disable or frighten guards. It's all about finding the right balance between challenge and enjoyment for players. Good luck with your game development!
Apr 16 09:04:12 7m 29s Trial by Combat ♥ 3 This game had me in stitches! Its absurdity had me laughing non-stop. Kudos to the developers for crafting such hilarious graphics and music within the tight constraints of Ludum Dare. However, I found the controls and combos a bit complex and took some time to master. Simplifying them would make the game more accessible and enjoyable for everyone. Overall, a fantastic effort for a short development time!
Apr 16 09:08:44 4m 32s resown ♥ 1 I'm amazed by what you achieved in just 72 hours! The game is incredibly impressive, especially considering the stunning graphics and captivating music. I thoroughly enjoyed the gameplay as well; it was a lot of fun! Keep up the fantastic work!
Apr 16 19:24:03 10h 15m Sumo Ring ♥ 2 Hey cool idea and graphics! as the other comments mentionned, I'd increase the power of the ennemy. A lot of time I got two screen, one showing me that I won on top of one showing me that I lost, is this a bug? Keep it up!
Apr 16 19:45:15 21m 12s NecroBit ♥ 3 I like the minimalist two colors esign, great job! I'd recommend maybe making the combat more interactive from the perspective of the caster ? Fun game, keep it u :)