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bentglasstube

Feedback comments for LD55

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TimestampSince previousGamebentglasstube's comment
Apr 16 06:36:10 Cthulhu Defense ♥ 1 A simple but fun tower defense. I didn't realize you could pick two kinds of towers so I wound up with entirely ranged ones but still won. As others have said, the chanting background noise was a bit annoying. Having some kind of indication of the upgrade level and cost would be nice as well. Fun game.
Apr 16 07:01:23 25m 13s the eye ♥ 1 I normally use a trackball and this game was just way too hard with that. I enjoyed the audio immensely, though, so I dug up an old mouse and played and it was well worth it. The mechanics are repetitive but not to the point of boredom. I really enjoyed paging through the notes to find what to do. I am very satisfied that I now possess the great knowledge of the eye. Well done.
Apr 16 07:33:42 32m 19s Infernal Refreshments ♥ 1 Very nice puzzle game. I really enjoyed the art and music. Once I got to the second level with purple cans I got stuck and had to go to bed. Great game to finish the night with.
Apr 19 06:23:29 70h 49m Stay Away From The Summoner ♥ 1 Very fun gameplay loop. I especially liked the mining mechanics with the random timing and the increasing speed. I also had trouble with the miner imps where I could only spawn one which disappeared, so I was not willing to collect 300 crystals. I enjoyed the character of big mike. Having some background music and walk animations would add a lot to this already solid entry.
Apr 20 06:10:22 23h 46m The Kid And The Mud ♥ 1 Overall this was a lot of fun. I think my only gripes are some minor things. It would be nice to be able to see all the summon sequences at once. After using the later ones a couple times, I wound up just forgetting about them because they were too hard to type. Maybe using actual words would make them more memorable, but I understand the game also supports controllers. I really liked the simple art style and the sounds. Some kind of terrain to navigate would add a lot, too, but obviously that is a much more complicated game to make in 48 hours. Well done.
Apr 20 06:25:17 14m 55s Resisting Summons ♥ 1 I really like the concept of the game you have here with the multitasking. As you noted, the mashing kind of negates the need to really participate in the other games, but I still found it was fun to try to manage them. The music was rather loud relative to the sound effects, so you might want to do some balancing there in the future. The rune magic minigame seemed to always trigger all four of them around the same time, and it might be better to space things out a little more. I was surprised that I couldn't stop moving in the third minigame. Although short, I enjoyed the story and the options to abandon my partner and dog (of course I saved them both though!). Thanks for sharing.
Apr 20 06:35:19 10m 02s Eyesore ♥ 0 Great work with the pixel art. As others have said, there's a good core here that just needs a little more polish. The only thing I'd add to the feedback you've already gotten is to maybe show the total eye count somewhere. It seemed like if I summoned too many the oldest eyes would disappear and I would waste my materials. Thanks for sharing.
Apr 20 16:37:09 10h 01m Runes Summoner ♥ 0 I really enjoyed the pacing of this one. After you get to the three skulls it gets really stressful to try to find a solution before everything disappears. Really well done, thanks for sharing.
Apr 22 16:25:18 47h 48m Chief Ghost Crazy Cooking Bonanza ♥ 0 This was an interesting typing game. Some of the images were a little hard to know (e.g. "timer" vs "clock" or "boom" vs "bomb") but otherwise it was fun. It would be nice if you could hit backspace to correct mistakes. I really enjoyed the art style and the simple game show music that intensified when the timer got low.
Apr 23 07:10:14 14h 44m Firestarter ♥ 2 the vibes of this game were wild and I was loving it. the camera was a little bit of a hindrance in some places. It might have been better for it to be further away or maybe have the distance controllable. Trying to bait the teethmen was frustrating but fun. I never figured out any sort of goal, I just wandered the labyrinth fighting the monsters. I don't know if that was intended, but I had fun with it.
Apr 24 00:28:22 17h 18m Eye See Demons ♥ 1 I really enjoyed the art and the music in this one. The controls left something to be desired though. Having to click to move was tedious and made it extremely difficult to evade enemies. The overall concept was interesting though, and I enjoyed that.
Apr 29 07:21:04 126h 52m ShapeSummoner ♥ 0 Very nice work, especially using your own engine. I enjoyed typing the shapes, especially since some used uncommon letters (square, hexagon). The graphics were great with the glow and the transitions between shapes and colors. The score text could have been a little bigger. I felt the normal rounds were a little too slow and enjoyed the fast rounds a lot more. Thanks for sharing.
Apr 29 07:30:59 9m 55s Sacrificed ♥ 1 Very nice gameplay loop. Things got a little hectic having to run over to the shed but it was very fun. I really enjoyed the minimal sound design with the ambient fluorescent light hum. Great job on your own engine, it worked really well.
Apr 29 07:35:33 4m 34s Summoning ♥ 1 Really well done game that felt smooth to play. The starting "weapon" felt a bit slow but I suppose that's just part of the genre. Love the audio and the progression. A little more time on art would make this really feel polished. Thanks for sharing
Apr 29 07:46:50 11m 17s Enforcement Bureau ♥ 1 The controls were a little awkward to use, so I lost a good chunk of the city before I figured them out. The main gameplay loop was fun but got stale kind of quickly. Perhaps having some extra city layouts would mix things up to keep it fresh. I really enjoyed the UI of the game, which set the mood well. The radio sound effects were a bit loud and grating. I liked the bonus ending content, especially the knocking at the door in the back hallway.