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Batisdark

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TimestampSince previousGameBatisdark's comment
Apr 16 01:19:43 Ratastrophe ♥ 3 score.jpg Took me a while to get used to controls, but once I did - it only was mater of maneuvering around the rats. Felt like anything, but fatcat was a waste of time to summon though... it cleared screens! And as soon as I would mispress wrong cat to summon - I start to struggle with leftover rats gaining on me. But love how simple, yet neat gameplay loop is!
Apr 16 02:41:40 1h 21m Summoner's Paradise ♥ 4 I was promised a hat! Also I am not sure what I was expecting when option said that I would die hmmm... Pure chaos! Quite violent at times hahah
Apr 16 03:27:30 45m 50s Make It Rain ♥ 3 I enjoyed dancing, but I am not sure, but felt like my gamepad had drag or something - I would fly all over screen sometimes! But so much fun! I think I broke kitty a lot trying to do those sitting poses! Cruel dance!
Apr 16 04:40:24 1h 12m Back to Life ♥ 2 Cute little puzzle with quite an evil story told inside? Or is it me overthinking it? I crossouted all the entries, but there seem to be no game end - just everything became bright. And one time it actually didn't let me exit interaction with item after giving me the last phrase to solve so I had to restart, so I don't know if its the same kind of bug too. Also I hope the person whos thoughts we are reading will get help o_o scary stuff in cute presentation.
Apr 16 09:38:25 4h 58m Part-Time Familiar ♥ 1 Nice story. Really would love some music and sounds, but it still have a lot of charm by its own right. I wonder what familiar did (that was called as a misstake) that it became part-time instead of full-time one. Sounded like most familiars get the job to work for one human... I guess it may be explained in one of the endings, not the one I reached. One thing - text was a bit too small for my monitor. Also selection for the summoner would stick to top-left corner and be like small part of the screen, not centred. I guess, its because they are resolution sensitive. Other than those two things - everything else was really well-polished and I enjoyed the jorney.
Apr 16 19:36:20 9h 57m Monster-Maker Pro: Home Edition ♥ 2 Took me a while to get how to combine colors and monster parts. Kept trying to use them on parts or use them inside the circle, but then (mostly by accident) found that table for mixing. I guess I need to get scared reaction out of the guy? Both scared and smiling give out same exit screen though! Quite a nice gameplay loop once you get how the game work! I enjoyed summoning demons to scare the guy. Though I am not entirely sure why are we scaring him to solve the case hahaha!
Apr 16 20:00:32 24m 12s Tower Of Madness ♥ 4 Didn't get past B rank, but I guess one lucky higher level demon scroll would've get me there. Had bunch of low demon ones at the end :( Very polished game, nice art and it feels an plays like full and released project. Really nice!
Apr 17 00:41:57 4h 41m Kalòmancer ♥ 2 Phew. Beat all the challenges. Here is my deck for the final one:enddeck.jpg I even went to "fatigue" with previous version of it. A lot of clear. A bit more damage and health for cleave (to kill shields). Poison for uber hamster. Impressive game. Its polished and well thought through and through..
Apr 17 00:58:53 16m 56s Harvest Havoc ♥ 2 Found tomato by accident and bird by a hint:) Its all I needed to win it all. Well later I saw pumpkin too, but broccoli, tomato and bird got me through all the levels. Charming game! One thing, though, we able to spam summons much faster than our enemy can. Probably some kind of cooldown or higher mana cost could do the trick to make people use tactics other than rush ones... I am pretty sure that with couple of tomatos to deter birds - i can just spam broccoli to win. Maybe even ignore enemy birds even and spam them.
Apr 17 01:25:17 26m 24s Leprechaun's Gold ♥ 4 I got scared by the carpet the first time I used it and fell down hahaha! Got to the gold though at the end. At first I didn't realise that you chant with arrow keys, while walk with wasd. I though that I need to hold something to chant. I guess its a habit of having both as movement binded usually. Jumped around awkwardly, trying to chant like that! Maybe having wasd on the left side of the screen, similar of how you do chants on the right, to show movement would actually make people understand that easier - as to see with their own eyes that there are wasd and arrow keys showing different actions. Also having those chants next to arrows written with something brighter might help too! Overall - nice idea :)
Apr 17 01:46:45 21m 28s Hell of a job ♥ 2 Got all A's and want to play more :D Nice touch with music speading up when time is running out. To hurry you up! Good puzzle :)
Apr 17 03:21:15 1h 34m Match With Your Demon ! ♥ 1 Looks like it works poorly on higher resolution monitor. Everything is not quite where it should be. Here is example of main menu: menu.jpg Folders sometimes would open outside of the PC and they all are empty. Something terribly wrong, and I think its because of the resolution, maybe.
Apr 17 05:15:48 1h 54m Hell's Kitchen ♥ 0 The idea is awesome. Its generally well executed... but you kind of shoot yourself in the foot by adding two timers in the game. I unable to learn tropes, since by the time I try to dance - customer is done waiting. First few times I though that its a bug and I just unable to dance. But they just gone... It would be much better (at least for the starting levels) to make us learn slowly. If it takes 4 minutes to make that first summon - so be it. Important thing that player would be able to go through whole thing start to finish in their own pace. Learn the dance mechanic. Learn item positions. Learn demons and stuff. It just too much for such low amount of time given. I want to point out that regardless of that stuggle - you did an awesome job with color coding ingredients. That one was apreciated a lot by me :)
Apr 17 05:48:07 32m 19s Cult Day: For The Devil ♥ 2 There is a bug, I guess... you can bring sheep right away and place in the ritural zone. You unable to perform ritual on it, since lvl 10 is needed. You cannot take it back from there either. And when you pray - sheep is gone and nothing added on top of usual pray reward. Leveling is way too slow. You need 3 prayers each take a lot of time and unskippable to reach level 3. And it only goes slower from there. But it visualy looks nice. Demon on background destroying stuff looks good. Sounds are good as well. It just painful to watch same long cinematic over and over again :(
Apr 17 21:16:57 15h 28m Dungeon Summoner ♥ 1 I summoned the bunny! yay!
Apr 17 21:40:11 23m 14s Grand Court Summons ♥ 1 It did remind me first 3-word game starting with grand :) all the vibes are there, except car was a liiitle bit more manageble there (though felt chaotic as well!). Those voices and music in car - perfect! Managing all that gameplay in so little time - impressive.
Apr 17 23:59:22 2h 19m Horizon Assault ♥ 3 Interface not quite work on higher resolutions. Here how it looked for me: interface.png Concept is good. Could benefit from some balancing, since its easy to just get 1 tank and couple of rangers and wait, but its really nice little game - I enjoyed the sounds and how it looks even with UI scale issue!
Apr 19 03:02:41 27h 03m ⸸ INVERSIO NEGOTIUM ⸸ ♥ 4 You were not kidding about it being hard. But fun. And music with sounds were great too. I will have to try and beat it, but damn its hard from the start haha!
Apr 24 22:22:41 139h 20m The Acolyte's Handbook ♥ 1 Here is my feedback: * holding shift to type has some kind of delay. It would constantly get me lower case first, unless I hold shift for a second or two, not sure why (though later I noticed that it doesn't mater anyway) * I tried to click the book multiple times instead of pressing tab. Its quite strange that some things made by mouse, some by keyboard and they don't mix (even though feels they could be mixing, like click on the book to open it). * There are no tip to press enter to trigger the summon.. I thought I am doing something wrong at first. * Black text on dark blue is really hard to read! There could be something to make test pop a bit more. Especially at the first screen before we are already in the game. Other than that - loved the idea, look and mood of the game! Sounds were great too!