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Manuel Magalhães

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TimestampSince previousGameManuel Magalhães's comment
May 2 19:50:58 Storks Delivery Service ♥ 2 This game has an interesting aesthetics. Somehow, it reminds me of old LucasArts point and clicks, despite sharing no mechanics with them. XD All in all, it was a fun commanderstitch-esque game and I enjoyed it a lot (especially music)! Thank you! Here's the playthrough, if you're interested: https://youtu.be/ZwkGIxja_dM
May 2 21:05:46 1h 14m Deliveries & Dragons ♥ 3 Is it a coincidence or just a bit of dark humor that most of the gnomes die near the cemetery? :) Honestly, it was so satisfying to just sit there and meditate, listening to medieval music, clicking dragons and watching gnomes running at supersonic speed. I wanted to break the game, but didn't succeed at that, your programming skills are way too strong for me, @lilou-cormic! I wish the game was harder, because right now it's not obvious why one should even bother upgrading the cannon. Also, it looks like if you have a lot of gnomes, they end up having nothing to do and just chilling in the tower, which is fine. By the end of the game I realized that by scrolling the mouse wheel, you can access the burst fire mode. :D But holy cow, the amount of polish you put in the game is jaw-dropping! Different sounds for different buttons, custom cursors, music, little easter eggs (hi, Remy!), impressive art work. Epic quality! Here's my little playthrough (it's the second one, I messed up the first 😅). It ends abruptly, because the game decided to crash and keep several gnomes alive (yay!). https://youtu.be/mT_jhiuKjkQ
May 4 21:53:36 48h 47m For The King! ♥ 0 It's literally me crossing the road! XD I see some nice level design here and I like it! I was a bit confused after the first level ended, thought I lost somehow, and it took several respawns to notice that I'm on a different level. :D Overall, the game was pretty fun and I enjoyed it. Here's my playthrough: https://youtu.be/3cHL7-MmUEw
May 4 22:28:01 34m 25s Galaxy Express ♥ 2 Man, you've got your style! I like the atmosphere in your games, despite it being rather dark. This game turned out to have both a superb execution and a clever mechanic. A little bit of balancing would make the game even better: more precise controls and less fragile receivers would be awesome. But despite all that, the game plays great! Here's my playthrough: https://youtu.be/0-EKLvX7fxk
May 12 20:16:57 189h 48m Alien Midwife ♥ 1 Interesting concept! The main mechanic seems like it belongs to a cooking game, where you juggle everything at once. :) I enjoyed the music, graphics is simple and nice, the gameplay could use some extra variety, right now it becomes tedious pretty quickly. Also, is an extra egg after the failure a bug or a deus ex machina you left on purpose? =) Anyway, here's the video of my (second) playthrough. https://youtu.be/NC0rb4a0jPg
May 12 20:50:28 33m 31s The Infernal Trail ♥ 3 That's a cool idea and a great game! I like the polish in UI, these little animations and good-looking buttons. The game's color palette is neat, very coherent! I enjoyed pixel art and an Unrailed-inspired music track. As for the gameplay, moving around and combat feel a bit awkward, build bar fills too slow, most of the game is a passive waiting in the area, where there's nothing meaningful to do, since the enemies are not that interesting to fight with. Maybe, some more sophisticated battle system would suit the game well. Anyway, it was fun to play! Here's my playthrough. https://youtu.be/w9KR_2J2dTA
May 12 21:20:36 30m 08s Asteroid Miner ♥ 1 I love this programmer art! Playing a classic asteroids-inspired game with such simple art feels so right. It's a great creative idea to use photos for textures. As for the gameplay, there isn't much to say that wasn't said already: turning could be less sensitive and maybe a bit of variety in gameplay could make the game better. But that said, it was pretty fun and really solid for the first ever compo. Well done! Here's my playthrough, if you'd like to see it. https://youtu.be/xsKf9BKrdq4
May 12 22:04:01 43m 25s Game Jam Assistant ♥ 1 This piece is a classic text adventure by you and, I must say, your games are always so much fun! I enjoyed every bit of it (especially the interaction with Alpha Wolf). Thanks for including me in your game (funny, I was the last person I helped :) ). I didn't find a way to extract logs from the game, so here's my playthrough instead. =) https://youtu.be/JpoQ8-_GB3o
May 12 22:22:50 18m 49s AWOOoooo! Delivering your soul to the forest... .. . . . . Or Not.!? ♥ 1 A-a-ah! These are the Fibonacci dots! You still remember that meme! :D Honestly, that's a solid adventure game! Look at all that polished UI, and a nice-looking font, and background images and everything's moving, and sound effects! I mean, some layering issues aside, the game is almost as polished as it could be. And did you say you had just one day to do it? Incredible! Awooooo! Here's the walkthroooooooooogh! :D _UPD: my connection is pretty bad right now, walkthrough will be there in several minutes_ https://youtu.be/zN-oUnEhc-I
May 13 14:48:30 16h 25m Don't read all about it! ♥ 1 Sweet short game! I wish it was longer and had more paperboys there to bark at. :) I enjoyed the graphics and music a lot, they have some consistent vibe. I think the same idea could be even more fun if you could follow the paperboy and had to bark just as he's about to throw his newspaper, so he shudders and drops the paper instead of throwing it. :D Most importantly, dog control feels natural and fun! Here's my playthrough, if you're interested: https://youtu.be/4Sq55sXnzno
May 14 17:36:36 26h 48m Kirk's Food Delivery Game ♥ 1 Fun little game! Lovely pixel art, and music is great! From the game design perspective the game turned out to be super speed-runnable, I see you left some corners to keep in mind for players who want to run against the clock, that's a nice touch. All in all, the game is so polished and good, I have nothing to complain about. :) Here's my playthrough if you're interested: https://youtu.be/IOwupMf4V48
May 14 18:08:45 32m 09s Postal Pocalypse ♥ 1 Man this game is brutal! My finger hurts from clicking. Mostly from clicking through the unskippable tutorial (I mean, why??). This game has so much potential! The idea of having no minimap or arrow telling player where to go is brilliant, but doesn't work with such brutal pace. I simply have no time to adjust the direction I'm going. I suggest making enemies come in waves, or changing their intensity, so the player have a window to check street names. And yeah, having to go through 15 extra clicks is too much of a punishment for failing to dodge a bullet. :( That said, the game is good looking and sounds nice! I like the shot sound a lot, it was a pleasure to hear it. Here's my playthrough: https://youtu.be/Fc3tZurASjk
May 14 19:18:24 1h 09m The Doldrums of Delivery ♥ 1 Well, this is a rather unusual game. As much as I love the idea of giving player directions without giving a map, you should be careful with the execution. You can enhance navigation with some sort of environmental hints or straight up write room names on direction buttons, like many other text adventures do (e.g. "on your south there's a dining room"). Believe me, it won't defy the point of not having a map, since it won't tell the player what exactly to do. Instead it would allow them to think in terms of rooms, not plain directions, which is far more interesting. Another thing I noticed is that there's no real reward in the end of delivery. When, after struggling through the level for several minutes, I end up in a right corner of the world, I have two options, that are picked somewhat randomly: I may fail to convince the recipient to take the package (why are they so stubborn, by the way?), so I won't get an exp point and have to do the same thing again without advancing at all, or I may succeed and have another frustrating trip to the upgrade center, because there no option to fast travel there. Why having the option to travel back to the distribution center, but not to the research facility? Lastly, random encounters seem to have no meaning. If there are more interaction options to unlock later, I'd rather have them greyed out with a clear indication of requirements. This way, I'd have the purpose to enhance my abilities. As much as I want this game to succeed, right now it only it only succeeds in causing the misery. Which is not bad, if it was intended. Not all games are made for being fun after all. :) From the technical side, the game is good! I like the color palette, styles of buttons and the font choice. Notice signs look just like in real life, I didn't even know you can do such things with Twine. I'd like to play more of this game, but I'm bringing the notepad next time! :D Thanks for reading my comment. Here's my playthrough, if you'd like to watch it: https://youtu.be/_ZMwdztWoXk
May 14 19:51:34 33m 10s Aunt Emmas ♥ 2 The game looks so cute! I like how you didn't bother with walk cycle and went straight into what's important - game mechanics! That's the way to prioritize (no irony, I truly like it)! The game idea is great, but the early stages feel a bit unfair. Why are people order something I don't even grow? One day I couldn't make a single sale because everyone are carving tomatoes, but I don't have a single bush of them. Also, it would be nice not to remove all the active orders when the time is up. It's infuriating to see the basket go right after I clicked it. People have no patience round here! :) Which is fair, considering how fast the days pass by. All in all, I enjoyed the game. Thank you! Here's my playthrough: https://youtu.be/gXB5pvnn9j0
May 16 19:13:11 47h 21m WASTELAND Express ♥ 2 This is definitely a polished game if I've seen one! Incredible graphics, epic adaptive soundtrack, good sound effects and a lot of high-octane action! I have several nitpicks, though. The ability to explode your own package is a bummer as shooting backwards would make the experience much more dynamic. The lack of progression renders the game a bit sluggish, and having no health bar throws away the potential for interesting tactical decisions. That said, the core mechanic is super fun and I had a blast playing the game! Thank you! Here's my playthrough (may need to wait for a while, the Internet here is slooooow). Sorry for a cropped video, my bad. X_X https://youtu.be/dtOrxqxuKh0