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Manuel Magalhães

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TimestampSince previousGameManuel Magalhães's comment
Oct 6 19:56:41 Squeeze & Wiggle ♥ 3 How do you come up with this? This is a masterpiece, so polished and so original! The core mechanic seemed a bit counter-intuitive at first, and I spent some extra time figuring out the idea of parts getting tired, but once it clicked, it became really fun to play. I appreciate the comics-like cutscenes (the ending kinda broke my heart, but the snek is so cute!) and the attention to details is a whole new level! The background animation, different biomes, moving grass - in terms of polish, you're in the league of your own! The music felt a bit repetitive until I stopped noticing it, but it's just a nitpick. Hands down, one of the most solid entries! Bravo! My place is on the bottom of the scoreboard, but I have a playthrough for you! :) https://youtu.be/SIkgmA5ajOk
Oct 6 20:18:22 21m 41s CaveBots ♥ 1 Making a strategy game is hard in general. Making a strategy game for compo? Well, you're the brave one! :) I can't say much about the game design, since I'm not exactly a target audience, but I found these little bots and enemies and the way they navigate quite charming. I didn't dare to pick a harder difficulty level and maybe that was my mistake, but from what I saw, the game has a solid foundation and if you keep building on top of the ideas, you may end up with something epic (just don't literally build on top of the code you have, we all know how jams go :D). Here's my playthrough: https://youtu.be/LB3BW91Ps4A