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| Timestamp | Since previous | Game | Manuel Magalhães's comment | |
|---|---|---|---|---|
| Jan 10 18:17:51 | Sow'n'Reap | ♥ 1 | So chill and so relaxing! I like the part where you can skip the tutorial and still success somehow. :) I did watch the it afterwards and realized that there were some useful features I missed. 😅 I noticed a rather unusual behavior: on the very first level I did a lot of random fertilizing and watering, but nothing seemed to grow for 40 days. I thought something was broken, but decided to skip several days until something interesting happens. Somehow, it helped! I guess the moral here is if you want something to do something, stop pestering it. :) See the full playthrough: https://youtu.be/m2jbPyLlDeU | |
| Jan 10 19:32:11 | 1h 14m | Agent 007253859 | ♥ 3 | Nah, I know commanderstitch for so long, he didn't paste HTML by accident - he did it on purpose! Tell me this: why did you make `I` the reload button? If you ask me, it makes no sense. That was the single strangest thing about the game. Otherwise, it's completely straightforward. ;-) Here's the playthrough. Nice game! :) https://youtu.be/BQ5o4PLzB5Y |
| Jan 10 19:48:53 | 16m 42s | Breach In The Field | ♥ 1 | I didn't get it and tried to save the harvesters without harvesting anything. XD Great concept! It's funny how harvester can decide to continue moving forward upon receiving the _emergency_ obstacle _avoidance_ command. Otherwise the game is decent and I had a lot of fun with it. Here's the playthrough: https://youtu.be/nUu1THr7q5c |
| Jan 10 20:24:55 | 36m 02s | Overgrowth | ♥ 3 | I have a soft spot for games where you have to drag and drop stuff, like Kingsway. I also have a soft spot for stress management games like "Cook, Serve, Delicious!". And also, I enjoy the visual appearance of Pajama Sam games. This game combines all of these qualities which makes it a perfect game for me! :) I had some minor issues with clicks not working in the shop. Plus, I didn't know if time stops when I'm there, so I had to move fast and skip a whole lot of reading. However, the game plays so smooth and it managed to always keep me on the edge of my seat, I had no time to be annoyed by minor inconveniences like these. The game does all sorts of things right: I appreciated the fact that money actually feel limited and sometimes when I went to the shop to stock up on seeds, I could end up not being able to buy everything I need. Strangely, it feels right to be limited in this case. Also, thanks for leaving orders on the screen when the shop is open, saved me a lot of nerves. :) For all folks who didn't have the time to read flavor text (and for you too, of course), here's my playthrough: https://youtu.be/LPHxi-SdOas |
| Jan 10 20:58:26 | 33m 31s | Harvest Hewn | ♥ 2 | This game have kept me hooked for much longer than I anticipated! Simple idea and great implementation! I love the pixel style of your games, so clean and so clear. Music and sound design fit well with gameplay, I especially enjoyed the music. And as for gameplay, it's pretty fun and challenging. I didn't expect ranged combat to change the way I play completely, from sitting in one place hitting all the enemies I can, to constantly jumping around and trying to spot the things that can hurt me and shoot them quick enough. It was a good choice to make some veggies unable to pierce the best armor, otherwise I'd be screwed. :) Here's the playthrough video if you want to witness this: https://youtu.be/98m9st0Gumw |
| Jan 11 18:07:49 | 21h 09m | Make it Grow | ♥ 1 | This game is harder then it looks. It takes a bit of prediction and the ability not to run out of money right before the season change (just like I did). I would like to pick it up once again, but it desperately needs a bit of quality-of-life improvements, such as the option to click and drag for watering, an in-game explanation of seasons and seeds' qualities and a bit of polish. And for me, the music seemed a bit too annoying, glad there is an option to disable it. That said, I loved the art style and all the little animations! Is it your first entry made in Godot? Pretty impressive! Would love to read your thoughts on it. If you want to see me trying to water dead plants, here you go: https://youtu.be/uccYHXwX9Lc |
| Jan 11 19:05:53 | 58m 04s | Brains | ♥ 2 | This game wins my heart (and brain) as the most stylish game I've played this Ludum Dare! I like that music somehow reminds me of Inscryption with its spooky vibes which fits perfectly! :) Every single technical aspect of this game is of superb quality: graphics, music, sound design, even the on the programming side the game lacks major glitches and bugs (except for one tiny layer misconfiguration). As for game design, puzzles felt a bit repetitive and, on the most of the levels, other zombies don't feel like a treat at all. The last level is where they really shine. :) See me being stuck on easy levels here: https://youtu.be/l7lUYTEw_nY |
| Jan 11 19:33:42 | 27m 49s | Ecfloro | ♥ 1 | This is one beauty of a simple game! I love the aesthetics and the music is wonderfully calm and relaxing. It was a smart choice to underscore the first letters of button labels, this made my unconscious kick in and viola, I can use shortcuts now! :D The only thing I would ask for is the option to use keyboard for clicking because I've already played so many click-heavy games this LD that I need my mouse button changed. And maybe the wrist. X_X I tried to fix it myself (thanks for not minifying the code, btw), but kind of ruined the ending. :( Anyway, I had my share of fun with this game. Thanks for making it! :) Here's my playthrough: https://youtu.be/RUlED5TMKQQ |
| Jan 11 20:05:41 | 31m 59s | Corn Cannon | ♥ 3 | It felt like some sort of meta game of find the secret ending. And it was fun! I like the way you presented cannon balls and collected corn not only in UI, but also in the game world. Great albino cow, or whatever it is. Cute companion and an annoying moving target. :) Nice choice of the visual style. Did you use some asset for cell shading? If so, please, share the link. :) As for gameplay, I think, the most interesting part was testing the limits of the game. Forget the harvesting, I want to shoot the window in the barn, send fences flying and shoot through the floor (don't do it, softlocks the game)! Here's my playthrough for you to enjoy. Spoiler alert: I believe, I've found a secret ending (it was hilarious). https://youtu.be/ojfJse9VGvM |
| Jan 12 17:34:18 | 21h 28m | Goldstriker | ♥ 2 | This is a high quality game for sure! It really feels like a finished product with only a few minor annoyances. I like the level of polish in UI and how intuitive it is. I kept pressing space instead of clicking myself to activate some cards, though, would love some fault prevention there. Also, the game would benefit from some sort of ending scene, as the ending feels a bit abruptly now. Didn't even have the chance to notice what got me. That said, very impressive game! Good looking and quite interesting to play. Here's my playthrough: https://youtu.be/0JfZpGT93Zg |
| Jan 12 18:32:56 | 58m 38s | Froot | ♥ 1 | This game has some strong Vangers vibes for some reason. I enjoyed sounds, the gameplay and the how independent of the player the world is: it doesn't wait for you, everything just minds its own business. Great idea to use fruit as ammo, allows for tradeoffs. Rats are a freaking menace and pretty soon the game becomes a shooter. :) Great work! Also, I didn't understand how to predict the end of the level until the very last one, when I finally recognized the sun on top. If only I did it earlier, the game would be much easier. :) But such lack of clarity works well with the game like this, so no bit deal. Here's my playthrough if you're interested: https://youtu.be/M1Ytjwsyjt8 |
| Jan 13 18:58:22 | 24h 25m | Cursed Nurse | ♥ 1 | I just can't stop jamming to the beat! Nice combination of music and graphics, I love the 8-bit aesthetics. Gameplay is smooth and fun, it even got me thinking. The game seems a bit repetitive, but doesn't overstay its welcome, being pretty short. Here's my playthrough: https://youtu.be/OoWYmjgiEWI |
| Jan 13 19:45:06 | 46m 44s | Harvest of the Corn | ♥ 0 | Not only can it be played with Xbox gamepad, I could play it with Dualsense! I'd like to ditto: this control scheme doesn't work at all. You don't want to use the same stick for rotation and acceleration, it makes it challenging to rotate and run at the same time. There's a reason why racing games put throttle to a trigger. :) Game design is questionable too, the bossfight seems based on luck only: if you get some good loot, you may be able to kill him fast enough. If not, well, you may try to get him from the back, but the aforementioned control scheme makes it not worth trying. Lack of healing and blocking doesn't help either. You'll die eventually, and won't even notice the ending screen, because you bash too hard. That said, somehow, I enjoyed it. The models are cute and create some cozy mood, item descriptions are funny and bring back the memories of Progress Quest, sound design is... not there, I wish you had time for it, I wonder what it would be like. A bit of advice: it makes sense to out-out of Audio category, it'll make it easier to reach 20. You can still do it after the jam is finished. :) Here is my playthrough of the game. I took liberty to turn some music on, hope you don't mind. :) https://youtu.be/9VNhHkAbwEs |
| Jan 13 20:46:24 | 1h 01m | Dead Earnest | ♥ 3 | I had way too much fun with this game! First of all: the execution is superb. I didn't notice anything wrong with the game except not being able to rebind inventory to `Tab` (where it ultimately belongs, at least in my mind). You, guys, did a great job. Gamedesign, though, could be way better. I really wanted to see some consequences of losing a limb or a leg (e. g. dealing less damage when the right hand is lost, or slower movement when legs are busted). Deterioration didn't feel like an issue at all, since it wasn't dealing any noticeable damage. Minions are greatly overpowered and a finite inventory encourages the player to keep making them. That said, it was fun to have a little mob to tear even the most brutal beasts apart. :) Also, as a big fan of immersive simulators, I was happy to see some guards trying to kill beasts. Nice touch! Here's my playthrough. Didn't think I would be able to win the game, but here I am, at almost 4 a. m., having more fun than I expected. Please, watch until 13:20, you won't regret it! https://youtu.be/W58YdTlo3Nc |