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Feedback comments for LD53
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| Timestamp | Since previous | Game | the neon shark's comment | |
|---|---|---|---|---|
| May 2 00:51:15 | Storm Dove | ♥ 1 | Solid work. Aside the bug in the beginning where things don't spawn for a long time / way too much intro text, the game is nice. Mechanically, I really like what what you've done with the mail doubling as an objective and as health. Nice work! | |
| May 2 00:55:58 | 4m 43s | Dicey Deliveries | ♥ 2 | Nice submission! Love to see some variety here with a board game. The concise rules read well, and the player has lots of strategic choices to maximize their score. Would be fun to write an algorithm to play this :D |
| May 2 01:01:54 | 5m 56s | 🚀  Galactic delivery : Starvesters2D | ♥ 3 | LOVE this concept. Space courier delivering between planets! I wish that the walking on the planets was a bit faster since that's not really what I'm excited to do in the game. If walking around the planets at large scale is relevant, I hadn't played long enough to experience that -- but it would be a great addition to have large explorable planets. Imagine traveling to the depths of one planet to collect a rare ore that should be delivered to a weird mole-person on a different planet. That sort of depth / world-building could be very very engaging :D |
| May 2 01:08:30 | 6m 36s | Delivering Better Worlds | ♥ 4 | A clever spin on a tetris-style game -- very fun! I like the variation in level designs, though I didn't play for too long since it's not really my genre. Thanks for sharing this though, it's quite innovative! |
| May 2 01:27:06 | 18m 36s | Bullet Worm | ♥ 2 | The zoom feature wasn't working for me :( Very soothing and straightforward gameplay. I was struggling to figure out the "deliver" portion of this game. I just kept getting bigger and bigger! |
| May 2 01:32:41 | 5m 35s | Rat Souls: The Ferryrat | ♥ 6 | Good mood and interesting take on the theme: Delivering of a Soul. The gameplay itself seems secondary to the narrative of this piece, and I think that's the right choice for this genre. My only comment on the visuals here is that the lane hopping it too jarring -- would love that to be a smooth animation. Nice work. |
| May 2 01:38:18 | 5m 37s | FedUp | ♥ 1 | I wish I could make the text appear more quickly since it was generally preventing me from playing. I'd spend most of my time waiting for the text to appear, then play for 10 seconds, then wait again. With so many games out here to play, letting the player drive the cadence of the experience (especially in the genre game) is a good choice :D |
| May 2 01:41:42 | 3m 24s | Postal Pandemonium | ♥ 0 | MY biggest ask is to make the mouse cursor more visible. On my display, the thin circle for the cursor was the hardest part to see and that made me focus on the wrong thing :O Also, would be nice if there were some time constraint to spice things up! |
| May 2 01:47:23 | 5m 41s | Cat Delivery | ♥ 1 | Funny and well-made experience! The cat shooting controls were nice, but I'd love to see some trails / vfx on the cat cannon. The sound effects are the pinnacle of human creation. I definitely have some opinions on some potential game design improvements though... The character's walking speed was so slow that moving around was "unfun" -- consider doubling it to see if things feel more lively. The ammo respawning was either too rare, or too hard to find (especially with the slow movement speed). Those matters aside, excellent project! |
| May 2 01:52:58 | 5m 35s | Seven Trains | ♥ 1 | I really want to play this game, but even with the tutorials I'm struggling to understand the nuances of what's going on :O I love the forward simulation aspect of this game though -- it seems very rich. The trains and detectives all bustling about when spamming "End Turn" was a joyous experience even though I had no idea what I was doing haha |
| May 2 01:57:26 | 4m 28s | Tattered Tunics | ♥ 1 | The game knows what it wants to be and does a damn good job at it. Well done! Sometimes the controls felt a bit unresponsive, but I could also just be bad :p |
| May 2 02:14:35 | 17m 09s | Chain Mail | ♥ 2 | Adam strikes again with another stunning piece. The graphics, narrative, and audio are out of this world for the duration of the jam (and also in general haha). Aside one bug I saw where I couldn't elect members for a mission, everything seemed pretty smooth. My one issue with the game is I wasn't building an intuition for the character traits and their ability to make a mission succeed. Instead, I would just shuffle things around until the "Outlook" meter said I had a good chance. |
| May 2 02:20:12 | 5m 37s | DETOUR | ♥ 1 | It's perfect. Simple, clear, builds well, on-theme. Great work! I do wish there was a "rewind 3 seconds" feature since dying can be frustrating when you're right near the end :p |
| May 2 02:26:42 | 6m 30s | The Simple Life: Expedited Edition | ♥ 2 | "Why does this game seem like it's intentionally making me fail and lose food? Am I just bad??" ** Ramp in road appears ** |
| May 2 14:00:19 | 11h 33m | Parcel Pinnacle | ♥ 3 | This game definitely needs a coyote jump system. Much like @helekopeter I died many times due to unresponsive controls :( |
| May 2 14:07:38 | 7m 19s | Delivery Squares | ♥ 0 | There's something clever at the core here of collecting various inks needed "stay alive". From a game design perspective, the mechanics feel a bit flat. If you're going to give me 4 ink resources to track, I'd like them to be evolving at different rates / have impactful traits. Without variety in ink behavior, everything feels a bit monotonous. Good concept! |
| May 2 14:11:05 | 3m 27s | Please Mr. Postman | ♥ 1 | Definitely hard to play on a trackpad haha. I think there's room for improvement on the UX front so I can get better feedback on how hard I'm throwing. Closest I got was ~70 units and wasn't sure what the reward would ultimately be so I had to give up :( |
| May 2 14:19:23 | 8m 18s | Royal Capital Dark Store | ♥ 1 | Straightforward and calm game. My favorite part was deciphering where ingredients would be based on the floor map labels. I think there's a fun opportunity here to shuffle up the labels to keep things interesting. For example, if all deliverables had 3+ tags, you could reshuffle where they live for each new delivery. It would make your mind need to do some more lateral thinking about different ways that "honey" could be found (e.g. insect section vs. sticky section vs. yellow section). |
| May 2 14:23:15 | 3m 52s | THREE GUYS - Pizza and Cheese | ♥ 1 | Nice and simple puzzler. I was hoping that the game mechanics or challenge would grow over time since there is a good scaffolding for a game here. |
| May 2 14:49:48 | 26m 33s | The last help | ♥ 1 | Cute project. Deliver happiness! |
| May 2 16:24:09 | 1h 34m | Storky McStorkface Express | ♥ 2 | "flap flap flap" sound effects were hilarious. |
| May 2 16:42:44 | 18m 35s | Delivery Force | ♥ 2 | Direct take on the theme and overall well made. The controls were a bit rough since the boxes were the same mass as my ship (which made flying sort of hilarious). |
| May 2 16:47:24 | 4m 40s | Aspect Traveler | ♥ 4 | Rich narrative and dialogue. Well made! |
| May 2 16:51:48 | 4m 24s | Pizza Delivery Flying Bot | ♥ 1 | Super difficult to control especially since the boosters have very non-physical behavior. That said, I did successfully deliver two pizzas which is a damn miracle. It was like playing QWOP with a drone and it was HARD haha. |
| May 2 16:59:20 | 7m 32s | Panic Potion | ♥ 1 | Controls themselves felt pretty nice, but it was hard. So hard I couldn't make it out of the first area (not sure if it's a bug or if I'm bad). Trying to aim the potion was difficult and I felt like I could never jump high enough to continue on the journey. I like this idea of tossing the potion around -- it's a nice twist on the classic "Getting over it" style game. |
| May 2 19:04:22 | 2h 05m | Virus Load | ♥ 3 | Nice and simple and plays well. After consuming the first three types of "enemies" there wasn't much else to do :/ Gimmi more! |
| May 2 20:24:19 | 1h 19m | Stacked Up! | ♥ 5 | The puzzles were pretty tricky, but fun. The controls were a bit annoying when trying to choose between picking up beneath you vs next to you. My only real complaint is that some levels felt like they had two phases. The first part was easy and the second part was tricky, but every time I failed I'd have to redo both parts! |
| May 3 04:44:32 | 8h 20m | Deliver Us, Brother | ♥ 2 | Love the mood. Didn't love that I sometime sank my ship with no obstacles in sight :( The one change to audio I'd like to see is making the water more wave-like opposed to a waterfall. |
| May 3 05:01:13 | 16m 41s | Orbit Express | ♥ 1 | The controls felt pretty floaty (I know we're in space, but it felt really challenging to retain simple control). Also, I had no intuition for how the packages were being deployed -- sometimes they came out directly at the planet and other times they'd fly away from the planet somehow :o I do like the core of what's here, and some polish on the experience + zooming out the camera a bit would go along way! |
| May 3 05:07:30 | 6m 17s | Deliver to Whence you Came | ♥ 1 | Downright insane game. Excellent gameplay, smoothness, puzzling, innovation -- like WOW. Pretty much ready for Steam at $1.99 as-is. |
| May 3 15:19:48 | 10h 12m | Postman | ♥ 1 | Nice little puzzle game! Would definitely like the animations to run faster so I can spend more time playing than watching XD |
| May 3 15:46:32 | 26m 44s | HOTARU - Guider of Souls | ♥ 3 | Very impressive visual design! |
| May 3 16:47:34 | 1h 01m | Parcel Panic | ♥ 1 | Simple and delightful. Love the music, mood, and synchronization (i swear it was synchronized to the music right? or is my mind playing tricks on me??) |
| May 3 17:23:37 | 36m 03s | Delivery Duck | ♥ 5 | The newest frogger: Ducker. |
| May 3 20:11:14 | 2h 47m | Mt. Deliverest | ♥ 5 | "ahhhhhhhhhh" <- me with trackpad after realizing I'm doomed |
| May 3 20:15:42 | 4m 28s | Crystallium | ♥ 2 | Nice effects and simple gameplay. I wish I knew where all these goods were actually being delivered :p |
| May 4 13:46:14 | 17h 30m | A very ini tiny mini mail turtle game | ♥ 1 | Cute little game. I'm not sure if I found all three correct endings (1 delivery success, 2 "oh noes"). |
| May 4 17:38:44 | 3h 52m | Popcorn Odyssey | ♥ 1 | Really cute game. My biggest issue is the camera behaviors. I think that zooming out as a function of mouse position is very jarring. Also there seems to be some camera behavior where the camera jitters left/right very fast. Aside the camera, the game was quite fun! Well done. |
| May 4 17:56:02 | 17m 18s | Package Panik | ♥ 4 | Very well implemented and content rich game. Stellar graphics and oozing with style! |
| May 4 22:59:32 | 5h 03m | Firestarter | ♥ 3 | Reeeeealy good aesthetic. Oldschool Flash game vibes. |
| May 6 05:40:52 | 30h 41m | Pack It Up | ♥ 5 | incredible execution on all fronts. great work! |
| May 6 15:42:51 | 10h 01m | ROG LD53 - Relic Courier | ♥ 0 | Very well done! Simple and effective mechanics. Great graphics and mood. The combat is both straightforward and compelling. Minimap is clutch too. Great job! |
| May 6 20:24:14 | 4h 41m | Super Buffed Delivery Service | ♥ 4 | Final level is the best thing ever. Only feedback on game design here is I wish I could tell what the parry actually did O_O |
| May 10 14:04:33 | 89h 40m | A Bag | ♥ 1 | Art. |
| May 10 14:13:28 | 8m 55s | Air Delivery | ♥ 0 | Never given straight 5's until I saw this. Elegant, clean, complete, and masterfully-crafted game. A small metroidvania dripping with style and personality. Amazing work! |