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Feedback comments for LD53
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| Timestamp | Since previous | Game | SJPixels's comment | |
|---|---|---|---|---|
| May 2 01:23:51 | Pigeon Parcel | ♥ 0 | Awesome atmosphere on this one! Setting the story up with the newspaper articles at the beginning and adding dialogue with portraits really made the game feel more polished. The music was perfectly eerie and matched the environment well, especially with how foggy and blue tinted everything was. I loved the art style and flew around the map just appreciating at all of the assets. My main criticism would be the controls. Maybe I'm just not used to this kind of game but I was having a hell of a time just navigating the map. I kept flipping upside down and getting stuck in the ground or in the walls of buildings. Other than the controls though, awesome submission! | |
| May 2 01:27:16 | 3m 25s | Morse Code Delivery | ♥ 0 | Very cool concept and it fits the theme well. Unfortunately, I was unable to get the first door open. It just kept putting Ts on the door. |
| May 2 01:40:32 | 13m 16s | Crazy Traffic | ♥ 3 | Cool concept! The art looks great, really love the comic style shaders used here. Also the wacky music was fun to listen to. I found the controls way too floaty and frustrating to control though. I managed to get into a flow once or twice but most of my attempts were instant failures. Also a little bit of tutorial or onboarding is always nice. I thought I was trying to drive for the first 30 seconds. Overall, great work! |
| May 2 01:51:24 | 10m 52s | Sunnyside Speedrun | ♥ 1 | Great art and music! Really feels like a polished platformer and I love the idea of limiting the player when they are carrying the egg. Unfortunately, I could not get past the third level. It felt like the levels were doing a good job teaching the mechanics and then suddenly I was just completely stuck and couldn't get the egg up this huge cliff. May just be a me problem though! Overall, really nice looking and sounding game. |
| May 2 13:20:52 | 11h 29m | Sendburg Delivery Service | ♥ 4 | Great job getting a complete and playable game out! Also good job using the theme. The puzzles had a nice difficulty curve and I liked the rotating feature. Made it a lot harder. I wasn't sure what the notifications were for so I just ignored them. Since you are using art made outside the jam, you should credit the artists (Jesse M, Pixelfrog, etc...) Also, the puzzle area is the most important part of the game so it should be big and in the center of the screen, not hidden away in the corner. |
| May 2 13:44:35 | 23m 43s | Chain Mail | ♥ 4 | Really great submission and was lots of fun to watch you work on your game on stream as I worked on my own submission. The music by Ryan was just awesome and gave the game so much atmosphere. The only sad thing is since there isn't much actual hands on gameplay, you end up cutting off the awesome music so often by going to the next screen! The art was perfect for what the game is and it was a super smart choice to leave the backgrounds untextured and focus on the character art since that is what the player is meant to connect with. Nice amount of content and I really felt connected to a few of my characters and didn't want them to die. In terms of difficulty, I think it was a little too easy. I never failed a quest and finished all quests with 3 days remaining. It seemed like synergy was weighted too heavily as I could put in characters that didn't match the quest's terrain at all but if their synergy was right my success was assured anyways. Also one little gripe is that when a character was out on a mission, their portrait was not greyed out near enough so it always looked like I had all my characters available. Overall, I'm blown away that you accomplished this in three days. I never expect more than a minute of solid gameplay from these things and this game gave me 5+ minutes of polished, enjoyable content. Great job Adam and team! |
| May 2 13:58:02 | 13m 27s | Bundle Beeline | ♥ 0 | Was really looking forward to playing this one but I just can't get it to load. I press play and it plays the music but I just get a black screen. Strange because WebGL is working for every other game. Really disappointing because the art looks awesome and the music sounds great! |
| May 2 18:15:52 | 4h 17m | RocketBox! | ♥ 1 | Nice amount of content and a decent difficulty curve! I know the controls are supposed to be chaotic and unwieldy but it felt a bit extreme. I would've lower the velocity a little. Was still very fun to try to navigate the levels though. The music was kind of irritating and didn't really add anything to the game. Would have been better off just using sound effects imo. Also completely resetting the level each time would have been ideal as the spawning box hazards started to pile up if you failed a level a few times. Overall, a fun little game chaotic game! |
| May 2 18:27:07 | 11m 15s | Mailman Madness | ♥ 2 | Great submission! Feels like a well polished arcade experience and of course fits the theme quite well. I like the clear audio indications for losing a combo or taking damage. Makes it very obvious what is happening at all times. The art wasn't my favorite but it was at least clear what was happening. I would have liked a bit bigger of a player character and dog sprites. Nice controls even without braking but the braking made it so much better once I started using it. Overall, great submission! |
| May 2 18:44:57 | 17m 50s | Package Processing Panic! | ♥ 3 | Really great submission here. You've done an excellent job with tutorial/onboarding. Each mechanic is clearly explained and introduced one at a time so there is no confusion. There is a surprising amount of content but not much time to practice each mechanic before the next one is introduced so it constantly feels like you're in tutorial mode. The art and UI is a little clunky but was clear enough that there was little confusion (I just didn't know how the hell to count 'shirts') The manifest seemed to be bugging out for me as I often was just seeing blank pages. Also I realized how bad I am at multiplication once decimals are involved. Overall very impressive submission! |
| May 3 14:55:11 | 20h 10m | Something Something Delivery Something | ♥ 0 | Cool idea! I like how you have to match delivering different colored gems to different areas. It's too bad you didn't have more time to finish the game but that's just how jams go sometimes. Only criticisms I have would be to allow the player to just click anywhere on the screen instead of just the left side and to reduce the gravity a little. Good work and I'm sure you'll do even better next time! |
| May 3 15:02:59 | 7m 48s | Delivery City | ♥ 1 | Great work getting a basic loop completed without any noticeable bugs! With some polish, a larger map, and some kind of hazard to avoid, this could be a pretty fun game! A few things I would consider for next time would be: 1. The player is painfully slow. Having them on a bike or something fast and a little harder to control would make the game a lot more fun and add some difficulty. 2. The timer for the quests should be much more prominent on screen since that is the most important information. 3. Instead of a big green arrow, you should have the player using more subtle cues to find locations (the mill having a silo is a perfect example). Overall, good job! |
| May 3 15:12:51 | 9m 52s | Milky Way Dispatch | ♥ 0 | Nice entry with a solid amount of content and polish! I didn't really feel like I was delivering anything, more just felt like a NES platformer but it was pretty fun! I liked the number of different enemies and the different environments (indoor and outdoor). The art was functional and the audio was actually quite well done. The story at the start was also pretty funny. The switching gravity is a cool idea but most of the time it felt pointless since I could go so high and far with double jump anyways. I would have just kept it to a single jump. It never felt like there was a reason to attack enemies because they had way too much health. Was easier to just run past them. Overall, great submission! |
| May 3 15:20:16 | 7m 25s | Boxlin | ♥ 2 | Really cool concept! It was fun planning out the drops ahead of time to try to get them to all fit through. Just spam clicking really doesn't work which shows you did a great job planning out the maps and sizing of the packages. It would be nice to have some kind of tutorial or explanation of how the health system works. I still don't know exactly how it was working. I think it would have also been cool to add a difficulty curve. Make the first few levels easy with small packages and then start introducing more complicated levels and bigger packages. A cool added feature could be swinging the package before releasing to give it rotational momentum but obviously there is only so much that can be done in 3 days. Anyways, great work! |
| May 3 15:28:23 | 8m 07s | Delivery of the king | ♥ 1 | Good job getting a complete section submitted, especially as a single person! One thing to always keep in mind for jams is only add things if they will be a core part of the gameplay. So adding things like gold when you have no way to use gold is just wasting your time when you could be focusing on more important things. If you cut the scope way down to a simple puzzle loop where you have to push boxes and find keys to pen doors, you probably could have created a few levels and spent more time on art and music to polish the experience. Overall, great work as a solo dev and I think you'll do great in your next jam because this one has lots of potential. |
| May 4 18:11:16 | 26h 42m | Ship The Sheep | ♥ 3 | Wow. Unreal art in this. Maybe the best of any submission I've seen so far. Very impressive that this was all done in a weekend! Unfortunately, the game was super laggy in browser. The controls were pretty good and the sheep AI seemed to be quite responsive. Although the music was really well done, I didn't feel like it suited the game too well. I think something more ambient and relaxing would have fit a lot better here. Great submission! |
| May 4 23:56:06 | 5h 44m | Swerved | ♥ 1 | Wow this is an incredibly polished game for a jam submission... The amount of high quality art assets is insane. Awesome colors, super readable sprites, and some of the coolest portraits I've ever seen. The music is also top notch and gives a really fun Jetset Radio vibe. Impressive number of quality sound fx too. The gameplay itself wasn't for me. I found the car insanely difficult to control and not in a good way. I was constantly getting stuck on anything that had collision. Would have really liked if you could just glide along walls instead of sticking to them. I get it is supposed to be chaotic and hard to control but I think it would have also been a lot more fun if the turning was slightly less sensitive. However, I did love the number of destructible objects that you could drive right through! Overall, super impressive submission for a game jam. |
| May 5 00:02:29 | 6m 23s | Styx and Stones | ♥ 4 | Cool art and music! The gameplay is hard to judge because it was lagging so hard and kept completely freezing on me. Would have loved to play it without lag because the mechanics seem fun. Overall, solid submission |
| May 5 16:13:48 | 16h 11m | Delivery Boy Island | ♥ 1 | Wow, great amount of content for a jam game! Some things I liked: - Different environments for different levels. The last level was especially cool. - Random characters like the frog. Idk why they were there but I liked running into them. - The boss reveal was pretty jump scare-like because I fell all the way down on top of him. - The ladder mechanics and verticality of the last level was really fun Things that could be improved: - More clear feedback when you take damage. This can be as easy as flashing the player sprite white or transparent. - I never figured out how to spend money even though I beat the game. Should maybe explain that somewhere or just not have that as a feature to keep scope small. - I didn't know what I was supposed to be doing in the last level. What was I collecting? Why could I pick up the key when there was clearly a wall that should be blocking me? What happened at the end? Was there a nuke involved? Did I commit war crimes? - Gravity felt too strong and I kept jumping twice (right after I hit the ground I would jump again). Might be good to make it so the player had to hit jump each time instead of being able to hold it down to jump over and over Overall, awesome entry! |