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Patrick Abernathy

Feedback comments for LD53

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TimestampSince previousGamePatrick Abernathy's comment
May 2 20:38:57 Commutator ♥ 1 It's really cool that you made this in Paint. It's a new way to play a game we have been playing for years.
May 2 20:42:48 3m 51s Baby Dino Delivery ♥ 1 This was really neat to play. I kind of like the fact you hit the delivery button so the board is not changing all the time. It adds a new layer of depth to the match 3 genre.
May 2 20:51:16 8m 28s Delivery G.U.I. ♥ 1 I liked this a lot. I would have liked another charging station maybe midway through the level just so i didn't need to go all the way back to the beginning. But it was fun. Great job.
May 2 20:55:05 3m 49s Frogwarts Delivery Service ♥ 1 This is like a mix of bullet hell and flappy bird. lol You can tell you guys did a lot of work on the game. It was cool!
May 2 21:01:23 6m 18s Fuscus and The Garlic Kin ♥ 2 I like the art on this a lot. I didn't really understand if there was a good way to damage enemies. But it's very well done.
May 2 21:05:29 4m 06s Pack It In! ♥ 1 I really liked this. The 4th level got me for a minute before i realized it had to be in order. I could get lost in a puzzle game like this for a while, though i do fear the later levels might be too fast for me.
May 2 21:09:02 3m 33s Careless Couriers ♥ 4 I feel like an old man yelling "slow down". It's a cool concept and style. Kind of like crazy taxi meets T&C Surf Designs. I couldn't get any points. The learning curve is a little steep for me!
May 2 21:15:45 6m 43s Beat Boxes ♥ 1 I am so very bad at rhythm games. This was pretty cool. I liked the simplicity in the control just using the mouse.
May 2 21:29:55 14m 10s They Took Our Jobs! ♥ 0 I died very quickly learning the controls. It was fun to play and I couldn't help but laugh though.
May 2 21:31:15 1m 20s Love at First Slice ♥ 2 This was fun. I really liked the art style. It was kind of relaxing tbh.
May 3 01:27:07 3h 55m Trajectory Express ♥ 1 This was neat. The ship felt floaty which i guess is normal for being in space. The controls were hard to get used to so i kept running out of fuel.
May 3 01:29:08 2m 01s Witch Night Delivery Service ♥ 1 This was cool. I really enjoyed the look and feel of the game.
May 3 01:31:01 1m 53s The Souls Express ♥ 2 This reminds me of a few indie gems I have played like Rime. The music is great for this style. Well done.
May 3 01:34:48 3m 47s Food Factory ♥ 1 I really like the map and the way the world interacts. It would be cool to see more fleshed out version.
May 3 01:38:13 3m 25s Delivery Rock ♥ 1 I did something wrong the first time but figured out my issue. I finally got to play it. It is an interesting idea. I enjoyed it a lot since it is different.
May 3 02:05:18 27m 05s Ye Olde Express ♥ 0 I really like the art style the castle and houses look really good. Nothing really worked when i tried to do anything but it was fun to kind of tumble around the map pressing the arrow keys.
May 3 02:12:15 6m 57s Constellation Courier ♥ 5 This was super fun. I loved the bubbles as the fishy ship traveled and the different music on each planet was really cool.
May 3 02:23:59 11m 44s Delivery Boy ♥ 2 This was fun. Really hectic trying to get to the next order and juggle everything.
May 3 13:41:40 11h 17m PARCEL ROCKET ♥ 1 This was well done. The controls took getting used to since i kept losing altitude when going left or right and I ended up upside down more than once. But it was cool.
May 3 13:45:44 4m 04s Before It Gets Cold ♥ 1 This was neat. It would be cool to have something to pick up along the way. Had fun!
May 3 13:51:15 5m 31s Uberroo ♥ 3 This was fun. Crazy Taxi: Bicycle edition lol. I wanted it to move faster but I'm not sure if that would have made it too difficult. Great job.
May 3 13:55:03 3m 48s Daily Vrai ♥ 6 This reminds me of Papers Please. Just trying to get through the workday. Well done.
May 3 14:33:58 38m 55s Wicked Postage ♥ 3 This was neat. I would have liked being able to move more than one letter at a time. Like if i could pick up three of the same color or something like that. Well done.
May 3 15:29:18 55m 20s Deliver the baby! ♥ 3 Well, that was different. Very unexpected gameplay. Well done.
May 3 18:29:55 3h 00m Game Genie: Crunch Time ♥ 3 The difficulty ramps up quick. That was a cool idea. Fun to play.
May 3 18:48:12 18m 17s Stroke Stork ♥ 1 I did not do well. I thought I was getting the hang of it and a satellite came from the side of the screen and killed me! It was neat.
May 3 18:55:49 7m 37s Crates ♥ 2 I kept getting stuck in level 7 band couldn't get through 8. Loved the music.
May 3 19:16:46 20m 57s Dungeonfalls ♥ 2 I really enjoyed the music. It was almost relaxing and helped me focus on getting the tiles placed.
May 3 19:21:27 4m 41s Banana's Invasion ♥ 1 This was kind of fun. It reminds me of old school shooters. i loved the allies coming in and taking cover while they shoot.
May 3 19:26:21 4m 54s Oshumania ♥ 1 This was neat. The controls were a little tough in some of the tighter areas. But well done.
May 3 19:36:57 10m 36s Save the Mail! ♥ 1 This reminds me of the old visual basic gorilla game where you had to throw bananas! It was cool.
May 3 20:19:27 42m 30s Dungeon Delivery ♥ 0 This was cool. I would have liked an arrow pointing which way to go. I still would have explored all possibilities but i just like knowing where the objective is!
May 3 20:41:58 22m 31s Storky McStorkface Express ♥ 1 The flappy bird gameplay was good. I wasn't expecting a direction change so that caught me off guard. I loved the music.
May 4 17:29:23 20h 47m 26 Minutes or Less ♥ 1 This was pretty funny. I loved failing the interview and having the choice between bribing with pizza or fighting.
May 15 14:50:11 261h 20m Ash & Phoenix ♥ 1 This reminds me of the learning to type games we used to do in school. They would have been a lot more fun with a story to tell and this format. You could add difficulty by having capital letters and forcing spaces as well. I enjoyed this!
May 19 15:34:06 96h 43m Fine I'll Do It Myself ♥ 1 This was neat. I wish the box was a little more durable so 1 slime hit wouldn't end the level. Adding the bricks at the top of the second level was a goodd way to increase difficulty.