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Feedback comments for LD53
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| Timestamp | Since previous | Game | oter's comment | |
|---|---|---|---|---|
| May 2 01:35:15 | angel cloud prayer gather | ♥ 2 | Same^ | |
| May 2 01:56:05 | 20m 50s | Rescue Rat | ♥ 6 | I agree about the map (and showing a map at the start to tell us where the people are would be helpful) and the art, and I enjoyed the writing quite a bit as well. |
| May 2 02:27:59 | 31m 54s | Devilery | ♥ 1 | I like the art and story, but could only get the bad ending. When I restart the day I don't think I could do anything differently-the lights just go out and I'm toast. |
| May 2 02:44:38 | 16m 39s | Bullet Worm | ♥ 3 | I like this game a lot. After a bit, I gave up trying to deliver the squares and just tried making a chain as long as I could, ended up wrapping myself in it, realized that meant the "avoid" squares couldn't hurt me, randomly found my way back to the delivery pad, and ended up a score tally way bigger than I thought I would for just messing around. 👍 |
| May 2 17:07:05 | 14h 22m | Beacons Of Light:Lighthouse | ♥ 1 | Movement felt good, and I like the art and the use of darkness as a mechanic to encourage exploration. At some point the counter stopped counting down (stayed at 0), but then it came back seemingly at random a minute or two later. Overall I like the game feel. |
| May 2 17:48:20 | 41m 15s | birds and their song | ♥ 1 | Very good. If you make more twine games I'd play them. |
| May 2 18:04:58 | 16m 38s | Deep Sands Delivery | ♥ 1 | I had some bugs and ended up spending all my money on turrets that didn't appear, then later got stuck under the rig, and eventually fell through the world as it dragged me around. You packed a lot in there though, so bugs are understandable. The gameplay felt pretty good and it's a good concept. |
| May 2 18:33:23 | 28m 25s | Message Delivered | ♥ 2 | Good puzzle. I personally liked the limited search and the search strings being a bit janky to show results, it added to the feel of the game and the feature of other emails sometimes flashing up for a second added something extra to go back and figure out, and ended up being what led me to the solution. And I really like the twist! |
| May 2 19:13:08 | 39m 45s | E.G.A.D.S. | ♥ 4 | I like the concept and execution. My only suggestion is for the level to fully restart when you crash - on one of the later levels, the balloon enemies sometimes blocked the way through when I'd spawn back in. |
| May 2 21:13:40 | 2h 00m | Delivery City | ♥ 1 | The arrows pointing to the building you're supposed to go to is a great touch. I'd say the biggest thing to work on core gameplay loop-wise is making the interactable areas bigger, like as big as the buildings, or at least match up with the doorways (the post office was worst about this). |
| May 2 21:32:22 | 18m 42s | InSugar'ance | ♥ 2 | I like the concept, it fits the theme well. Controls issues aside, I like the idea of moving around bumping into stuff to collect it, I just wish there was more stuff! Be it the components for insulin that you're trying to collect, or things that hurt you or are neutral, I wish it traveled through the bounds of the playable area instead of just in smaller streams. It's a good start/prototype though. |
| May 2 22:10:43 | 38m 21s | Delivery Is EVERYTHING | ♥ 2 | I want the "Wow, keep it up!" guy to pop up on my computer while I'm coding 😅 Great game, it's so polished, definitely one of my favorites so far this jam. |
| May 3 00:49:55 | 2h 39m | Glimpse of the Future | ♥ 1 | The map was a good touch 👍 I kind of wish that delivering a paper was the thing that added time, rather than collecting one (or both), probably just because the spawn rate felt a bit low/despawn time a bit quick, but still a very solid gameplay loop. |
| May 3 01:17:33 | 27m 38s | Wind Garden | ♥ 1 | Quite a nice game, I especially like the art style. I could have used a little more hands on guidance in the beginning, like a little tutorial playing with all the different seeds to understand them and the game's mechanics. Obviously not something to pack into the jam version, but just feedback if you're considering expanding this further. |
| May 3 02:09:02 | 51m 29s | Pneumatic Postman | ♥ 1 | I also had really bad mouse issues. I'm playing games mostly on my laptop after sitting at my desk so much during the jam. Trackpad was bad so I plugged in my mouse, dpi 800, but that didn't help, nor did lowering my sens through my OS. Since I also work in Unity and have spent quite a bit of time (albeit in my limited dev experience) trying to make first person cameras work, I'm guessing that how ever you wrote your camera controls doesn't play well with trackpads (like auto max acceleration or something) and can't detect if a mouse is there to behave properly. Hope that helps if you try to debug for a post LD release. |
| May 4 01:29:38 | 23h 20m | Broomstick Post | ♥ 2 | Very nice and relaxing game. I like the choice of setting in an adventurer's pass through town and giving life to people that are just NPCs to outsiders. It helped give this game a familiar, homey feeling. |
| May 5 00:52:25 | 23h 22m | Banana's Invasion | ♥ 1 | The controls and sfx felt very good, and I liked how fluid it was to go from one level to the next. Just wish there was a little bit more cover (though I eventually figured out your allies make for good cover), and that the health and ammo was displayed in a fixed bar at the top or bottom of the screen to make it easier to see. But still, it was a fun play. |
| May 5 01:18:13 | 25m 48s | Feed The Owlets | ♥ 1 | The controls felt a bit mushy to me, probably because of the startup time on the flying animation. And I think the camera damping added to the unresponsive feel, but maybe it was an intended effect. Your audio choices were quite good though, and the way you arranged the trees in the forest made for a nice atmosphere for the game. |
| May 7 00:12:20 | 46h 54m | The Pigeon Post Principle | ♥ 2 | This was such a great game, honestly I have nothing to add besides that it reminds me of the forcefields with a similar effect in Portal 2 (maybe also the original, it's been so long). I kept expecting you to introduce vacuums with a pull effect to go alongside the push, but honestly the game you made was so well conceived that layering in an additional mechanic wouldn't have improved it/might make it worse. I'm definitely going to check out your other games now. |