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Feedback comments for LD53
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| Timestamp | Since previous | Game | La bread's comment | |
|---|---|---|---|---|
| May 2 03:09:37 | COLD CHEDDAR | ♥ 4 | I loved that you could deliver 3 items at once unlike most games of this nature where you're limited to one order at a time. The car felt just slippery enough to control where it was more fun then frustrating. My only issue was the lack of a minimap. Sometimes I felt lost and did not know where to go, maybe in a future update have a minimap in the corner or have a map togglable through a keyboard button (like hold m). I also think the car sprites are a nice touch! really cool. | |
| May 2 03:46:19 | 36m 42s | Pizza Inspection & Shipping Service | ♥ 4 | I LOVE P.I.S.S I could feel the paper's please inspirations with this one. My only issue was that some items (the stamp and pies) would kinda glitch around, still really good premise and execution. The experience certainly left me wanting seconds! |
| May 2 03:55:44 | 9m 25s | 5-STAR | ♥ 1 | I really like the mechanics, I hope you continue this project, maybe have puzzles with buttons or something? GG |
| May 2 04:05:19 | 9m 35s | Cracken Cargo | ♥ 2 | Really like the music, my main issues are the lack of shadows and the fact that the speed of the kraken causes any cargo on board to just fly off. Maybe have the cargo act a bit more "sticky" when placed on the ship and add a couple of shadows? The artstyle is really good and again, that music really sets the mood! |
| May 2 04:37:53 | 32m 34s | Liver Die | ♥ 7 | Weezer reference. |
| May 2 04:45:27 | 7m 34s | Deliver the baby! | ♥ 4 | literally gets better everytime i think it has reached its peak it goes higher. |
| May 2 05:11:12 | 25m 45s | Dressed Delivery | ♥ 4 | WHAT THE FUGG THIS ART IS SOOO GOOD AND THAT MUSIC AAAAAUGHHHH. I could def see the Mega man battle network and persona influences through the artstyle and gameplay. gawddayum this is good. |
| May 2 19:34:29 | 14h 23m | Delivery Force | ♥ 2 | it was kinda funny to see tje ship kinda fold in on itself, a checkpoint system between each delivery would've been nice though. also it feels kind of hard on the eyes for me, maybe make the background contrast with the stage a little more? like an outline or something? The audio felt like it hit a good balance on congratulating the player but not overdoing it and the ship, while slippery, feels solid to control as each collision was because of my actions. |
| May 2 19:59:25 | 24m 56s | Totally Silly Forklift Simulator | ♥ 2 | pretty hard but thats part for the course with physics based games, I do have to give props to the use of raising the lift with r, that one mechanic really made it worth playing more than any other physics based game. I felt as if every mistake was my own and it didnt feel like i was fighting the controls or game mechanics, the pallets made it clear and simple to pick up the object but still posed enough of a challenge to do it fast as to not get boring. good job! |
| May 3 01:14:45 | 5h 15m | Warmazon | ♥ 3 | I like how many powerups you were able to implement and using guns in the ost was a nice touch. the collisions did feel a bit unfair at times, especially in that last level. still fun and funny! |
| May 3 01:27:42 | 12m 57s | Bundle Beeline | ♥ 1 | the game has a really charming artstyle and the audio really helps it. My main issue was sometimes i kept throwing the boxes in an attempt to deliver them which caused either the package to break or be late. I do like how the map design plays into different routes to get around. I hope to see a post jam version with more content and possibly abilities? (i really want to carry multiple boxes but thats because im bad at gaming lol) |
| May 7 20:06:46 | 114h 39m | Dead Deliverance | ♥ 1 | I like the sound design and how it acompanies the artstyle. I'm a massive sucker for dash mechanics in games so thats always a plus. I loved how some souls could be collected through the wall too! |
| May 7 20:22:10 | 15m 24s | Package to Mr. Moon | ♥ 1 | I love how the color shifted as you went up. I noticed it and jumped down to see that YEP it did actually change. The goal posts are spaced pretty well and never felt unfair. With a little adjustment the speedrun potential is sick too! I hope you continue this game post jam, even for a couple levels, with harder jumps, more mechanics, obstacles, and possibly collectables? Oh also if you're ever in need of a musician i'd be happy to compose some tracks for you! good game! Best time 1:07:3 |
| May 7 20:48:22 | 26m 12s | Little Oni | ♥ 4 | I love yeeting the little red bean burrito over gaps. near the end i stopped playing safe and tried to style on these fools a bit. I think the child landed on their soft spot one too many times but ehhh itls bee fine. great game and the mechanics felt fluid. |
| May 7 21:42:11 | 53m 49s | Culling Cards | ♥ 2 | I love the use of 2d and 3d art, reminds me of Inscryption. As someone who has been playing a LOT of Ultrakill recently, I loved the soundtrack. The rouge like mechanics work well and after a failed attempt (or three) I got used to the gameplay and had a blast! |
| May 8 03:06:51 | 5h 24m | Don't Chute the Messenger | ♥ 1 | A lot of wonderful work from the art, music, and script! As a D&D enthusiast I love dice rolls so this fulfilled a good itch. Will you continue to make a post jam version with larger levels and more in depth mechanics? |
| May 8 03:29:04 | 22m 13s | Die-Giorno | ♥ 1 | Started off really scary with a tense atmosphere and ended up being the funniest LD entry I've had the pleasure of witnessing. that secret with the first ending is really really good! |