Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → FlashViper

FlashViper

Feedback comments for LD53

← LD48

FlashViper's games and stats for all events →

TimestampSince previousGameFlashViper's comment
May 2 02:26:18 E.G.A.D.S. ♥ 6 I'm a big fan of hand drawn games (I both like to make and play them) This one is fun! The controls felt a little unintuitive, but I got used to them eventually. It felt a little unfair that the plane would crash if you hit one of the walls/ceiling with the top of your plane (instead of face-on), which would be a simple fix. But that also might wreck your game balancing, so who knows. Overall, fun, humorous game. I enjoyed playing it!
May 2 02:41:34 15m 16s Chain Mail ♥ 4 My lord, on the matter of the 'Out of Flock' mission; it appears as if this mission has no character slots and disallowed me from completing it. Otherwise, I loved the game. Great art, great music, cool concept. I wasn't able to finish it (see above), but I had fun anyway :)
May 2 02:56:31 14m 57s Deliveries & Dragons ♥ 3 Sooo... this is probably a me issue, but my laptop has a resolution of 2880 by 1920, which is not an aspect ratio of 16:9. This means that there's a grey bar stuck to the bottom of the screen. This wouldn't be a huge deal, except it looks like however you're calculating your direction to mouse depends on the aspect ratio of the screen? In Godot, you can get the mouse position by calling the `get_global_mouse_position()` on a 2D or UI node. If you're already doing that, I don't exactly know what to do. An easy fix to the aspect ratio problem is by setting `Project Settings > Window > Mode` to `canvas_items` Again, sorry if you're already aware of all of this, but sometimes the squeaky wheel gets the grease. I really liked the art! I'm a sucker for dragons, but the town was cool looking too. The concept was neat, but it was hard to get into because of the aforementioned screen issues. I'll check back in a few days to see if anything's been fixed :)
May 2 03:02:17 5m 46s Parcel Blaster 2099 ♥ 3 Super fun game! I enjoyed having to split my attention between dodging obstacles and shooting packages. It's very engaging. One issue I noticed was that I never felt incentivized to use either boost or brake. There's no penalty for not hitting a mailbox, and there's no reward for speeding up. The game was still super fun without them, but with the right incentives to use them, it could be even more fun!
May 2 03:18:47 16m 30s lycoris;lastwords ♥ 3 Ok, I have to get this out of the way before the actual review. This game is a little laggy in my browser. Doubt there's much you can do about that, but I thought it was worth noting. ### The actual review: Wow. Wowowowowowowowowowowowowowow. That was not only a perfect game, it was a perfect __jam__ game. The music was great! The art was great! The story was profound and thoughtful. The take on the theme was innovative! But most of all, all of these things suit the game jam format really well! I'd be interested to hear about your development experience, but this game seems like it's 10% setting up systems, and 90% making content with the ever living crap polished out of it. Congratulations. I think you're a winner!
May 2 03:24:13 5m 26s Imperial Cargo Defender ♥ 0 Cool game! At first, I thought the goal was to protect the mothership by ramming your own ship into the obstacles. That's a pretty cool idea, I'll have to hold onto it for later use. Either way, it's a fun game. Maybe a little easy, but with game jams, it's probably better to keep the difficulty down. The graphics were fun! I especially loved the scrolling background, and the spaceship designs.
May 2 03:32:05 7m 52s It's in the Cards ♥ 2 I love this twist on the theme, and the cards mechanic was a pretty creative twist! With some more story, I could see this laying the foundation for a cool game!
May 2 03:49:22 17m 17s Dark Runner Dispatch ♥ 3 For a first(ish) time game, this is really good! I liked the level design and art, but I enjoyed the level design the most! The enemy that shows up in level 3 is genius. He forces you to act quickly and choose your positioning carefully. He was fun to deal with. The only things I think this game really needs are jump buffering and variable jump height. Great game, enjoyed playing it!
May 2 04:06:04 16m 42s Solar Sandwiches ♥ 3 Cool game! The controls are a little difficult to learn, but once you get used to them, this game gets really addicting. I do think that at least for the jam submission, the rotation could use a little dampening over time just to ease out the learning curve. The only other complaint I have is that it takes a while to die after going off screen. There are many things that could help here; a dedicated restart button, a little bubble that points to your ship if it goes off screen, or something like that. Other than that, the game is great! I especially like the artstyle. Also, I keep wanting the spaceship to do the smash bros KO effect when it dies. Maybe that's just me.
May 2 15:06:09 11h 00m Warmazon ♥ 3 Cool game! I liked the funny dialogue. I think the explosion radius on the landmines felt a little too big, but that's ok. I still had fun. I wished there was more of an excuse to use my powerups, as my loss aversion kept kicking in. Maybe put them on a timer instead of being consumed? I don't know. Anyway, congratulations on finishing the jam, and congratulations on making a fun game!
May 3 03:40:42 12h 34m Death Delivery ♥ 2 This was a fun game to replay! It would have been cool if you had randomized the pool of people so that you could experience more variety easier. Either way, I enjoyed the process of exploring the map to find different people who match!
May 3 03:44:11 3m 29s Monster Bunker ♥ 1 Wow, this is really clean UI for a jam game. It's hard enough for me to make good looking UI in Unity when I'm _not_ under pressure
May 3 03:50:35 6m 24s Rotting Hood's De-liver-y Service ♥ 1 This game has cool lore. It was a little hard, but that's excusable for a jam game. I loved the artstyle, and some of the things that you can find in people's stomachs were hilarious
May 3 03:55:58 5m 23s TWEET ♥ 1 This is a super cute game! I enjoyed all of the animals you meet along the way. The character art is especially cool
May 3 04:04:27 8m 29s Fast Cat ♥ 1 Cool game! I am a sucker for cats. I actually had a similar idea (aiming a cat with a laser pointer) for the most recent Wowie Jam, but I sadly wasn't able to finish it in time. I'm glad you were :D
May 4 19:56:02 39h 51m Cassie The Carrier Pidgeon ♥ 2 Fun game! I didn't really see much of a point in going for any of the easier missions once the hard ones were unlocked. Maybe some of the risk-reward elements weren't clear enough? I don't know, but I had fun regardless :)
May 4 20:06:58 10m 56s Slime Express ♥ 0 Great graphics and an interesting mechanic idea. I'd like to see it expanded beyond 3 levels, but you take what you can get in a game jam :)
May 4 20:16:12 9m 14s Rescue Rat ♥ 3 The art was cool, but I couldn't understand what to do. The monster was hard to see, and by the time I did, they had already bumped into me. I also couldn't find anything to interact with :| Overall, great artstyle, but the gameplay needs a lot of polish
May 4 20:33:56 17m 44s Duke Burger ♥ 2 Like the graphics, like the gameplay, only thing I would add would be more feedback when you get damaged. Nice game!
May 8 16:14:17 91h 40m DETOUR ♥ 1 Cool game! I liked the puzzle concepts, although I wasn't a big fan of the puzzles with moving enemies. You managed to give me several 'aha!' moments though, which is rare for a jam game. Well done!
May 8 16:49:28 35m 11s Deliverance ♥ 1 As a Celeste fan, I enjoyed this game. I think the game would feel more forgiving if the spike hitboxes were a little smaller, and the wall slide were only to start if you are moving downwards. Regardless, I had fun, and it's super impressive that you were able to make such a big world in such little time!