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Feedback comments for LD53
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| Timestamp | Since previous | Game | epb9000's comment | |
|---|---|---|---|---|
| May 10 14:24:53 | Ultimate Package | ♥ 0 | So.... because I order so much stuff I probably helped contribute to the end of the world in this timeline. I did say I wanted to be a villain when I was a kid, so that works. :) | |
| May 10 14:31:31 | 6m 38s | Pizza Cat | ♥ 1 | Now that's adorable. The cats were camping out the pizza joint, I should have more patiently herded them, but got 4 or 5 pizzas delivered. The hitbox on some of the obstacles caught me off guard (at least I'm assuming that's why I kept stopping at the fountain.) |
| May 13 18:16:32 | 75h 45m | Balloon Dropper | ♥ 1 | I got stuck inside a house, but I mean, I guess it made it reaaaaaaaallly easy to deliver a string of packages to it. To discourage hovering in place, the houses should probably accept a limited number of packages. Since the terrain was a little buggy, a position reset position button that appeared when you are have collided with the terrain is a possible a workaround. |
| May 13 18:22:58 | 6m 26s | Broken News | ♥ 0 | That was hilarious, only got 60 points, but at least I took a few dogs with me. Muhahahahaha |
| May 13 18:28:47 | 5m 49s | Very Fast Food | ♥ 1 | Yeah, I could see this working really well as a mobile game time waster. Maybe a little more mechanics, like birds in your flight path and whacky cartoonish sound effects. |
| May 13 18:39:13 | 10m 26s | Skyfail Delivery | ♥ 1 | @drslowpokephd If you're using the input mapper, you can allow multiple options for input actions. I usually allow WASD or arrow keys for up/down/left/right. I loved the art style and hilarious techno-dystopian ads. Probably should reset packages that fall into the abyss and charge you for it. |
| May 13 18:48:27 | 9m 14s | Chompus McSnapperson's Bubble Baby Bouncing Bonanza | ♥ 0 | Getting some Super Mario World 2: Yoshi's Island vibes from this. Though thankfully the baby doesn't cry near as much and the storks are a bit slower to swoop in. |
| May 13 19:00:51 | 12m 24s | Sick Day Delivery | ♥ 0 | I'm too directionally challenged to be good at this, but the music was great! I was laughing the whole time. Cleared about 300 bacteria before my poor patient (presumably) bit the dust. |
| May 15 05:17:27 | 34h 16m | News @ Doorstep | ♥ 1 | Took me a moment to figure out the controls. Well made, and laughed pretty hard at the old man "Hey!" when I missed a house. Seconding that scaling would be nice, my window decorations cut off the bottom edge on Linux, but not so much that I couldn't play. |
| May 15 05:52:39 | 35m 12s | Honey BZZZness | ♥ 4 | I couldn't quite get to the royal jelly phase as my wrist started hurting, but the level of polish on this is really good. Bee puns very appreciated. |
| May 15 06:24:43 | 32m 04s | Delivery from Space | ♥ 2 | There's no real way to dodge so most of the game is staying out of the way in the first place, but I cleared it twice by focusing on attack speed increases and keeping to the edges. |
| May 15 20:22:38 | 13h 57m | You Got Served | ♥ 1 | That was hilarious.I wish the music loop were a smidge longer. My favorite was definitely the last level with the large plaza. |
| May 17 08:05:50 | 35h 43m | Ghost Pizza | ♥ 1 | I got inspired to make a creepy ambient loop. https://b65sol.com/CreepyLoop.ogg Anyway, nice level of polish, though I couldn't quite figure out how the ghosts actually behaved, so I mostly just mad-dashed to the customers, haha. Pretty impressive to be able to communicate the rules without words. |
| May 18 02:52:20 | 18h 46m | Moon Kiss | ♥ 1 | Much technology, very lunar. I couldn't get the 3rd sat launched, too hard to control rotation, but that was quite amusing none-the-less. |
| May 18 03:01:13 | 8m 53s | Beep Beep | ♥ 1 | I very much enjoyed the mood set with the music and the graphics largely composed of simple shapes. Not really enough time to make that many deliveries though. (Granted, I also am a terrible driver in games for some reason.) |
| May 18 03:10:54 | 9m 41s | Infant Interceptor | ♥ 1 | I aint 'fraid no trees. Unfortunately, they aint 'fraid of me either. Lots of babies born in the ambulance because of this. |
| May 18 03:28:15 | 17m 21s | The War is Over | ♥ 1 | @antti-haavikko Is it bad that I paid literally no mind to "Mouse Button 0" in the instructions? I didn't even notice it was off till I read your comment pointing it out! I liked the cohesiveness of the visuals and audio design, but really found myself wishing for an alternative jump button. |
| May 18 08:59:31 | 5h 31m | Skate or Die | ♥ 2 | Oh man that name brings back some memories. Sunk many an hour on my NES playing a game with the _exact_ same name: skateordie-scrn.jpg Ahem, ancient gaming history aside... The twist villains move a little too fast to comfortably allow experimentation due to the the ultra slow recovery. I found myself playing more cautiously rather than going for the the tricks. Making crash recovery a little more forgiving would encourage more trickier aim-for-the-high-score type play. |
| May 18 14:30:42 | 5h 31m | Parcels, Please | ♥ 1 | I now have proof that I'm just not cut out for bureaucratic work as I handled that job in spectacularly terrible fashion. Next time I talk to my parents about refusing that government job, I shall demonstrate my utter lack of capacity for even simple bureaucratic things like checking a manifest. All kidding aside, main observation was it took some time to figure out the buttons on the right machine were for. A bit more in-your-face instruction would have helped a lot. Perhaps a little slide show with short description like how Hoyoverse explains minor mechanics in Genshin Impact/Honkai Star Rail. |