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breadstick

Feedback comments for LD53

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TimestampSince previousGamebreadstick's comment
May 2 03:49:58 GobEx ♥ 7 Great art and fun, polished presentation! My one complaint is that it requires a good bit of memorization--you can't have the menu and the game open at once, and that means having to memorize which numbers correspond to which shapes. It would have been a far, far better experience for me if the item options were in a bar below the game screen rather than something I had to toggle intrusively open. Still, a very professional-looking and amusing game! Great work!
May 2 03:55:20 5m 22s Cracken Cargo ♥ 2 Holy mother of art team, batman! What a gorgeous, polished game... your art team needs a promotion, stat. The controls were very hard to wrangle, but that fits in theme for being a literal octopus trying to conduct a trading empire. I'm not very good at shipping, it turns out :( And did I mention there's *a literal Sea Shanty??* A delight to play, and I second the above commenter's request for a more fleshed-out version. Amazing job!
May 2 04:04:49 9m 29s THC - Tower Highflower Carriers ♥ 3 A fun little twist on the tower defense genre! It's satisfying to have a chunky bus finally break through the lines of enemy fire, delivering """flowers""" to the tower's residents... Nicely done!
May 2 04:10:04 5m 15s Boxtorio ♥ 3 After playing this game for a few minutes, my brain itches and I think I'm owed a degree in industrial engineering from the nearest accredited academic institution. Love the visuals and smoothness of factory operations--it's a little more like a toy than a 'game' as far as I can tell, since there didn't seem to be a goal beyond those you set for yourself. Would be interesting to have levels and challenges for the player to solve with a limited amount of blocks to place!
May 2 04:22:10 12m 06s Spaghetti Rails ♥ 2 A nice little game! Feels like the first level of what could be a larger, fuller experience, but if there was a way to "win", I might have been too train-illiterate to do it. I got the trains to go to their right stations, but none would go in or acknowledge having 'arrived'. I also had trains occasionally clip into trees while turning :( Still, a fun little puzzler that felt like it also might be a graph theory question in a text book!
May 2 04:37:39 15m 29s E.T. Eats ♥ 1 A really fun little game! It'd be neat if, after getting enough deliveries, the player could move on to additional levels with even new dishes to serve--even the food pickup points could drive around for added chaos. It'd also be great if the player could tell which indicators pointed to distant windows, and which pointed to close-by ones... right now, the route 'optimizing' is largely guesswork, but indicators that changed size or opacity based on distance could let player skill really shine. Nicely done overall!!
May 2 04:55:25 17m 46s Volcano Buggy ♥ 2 Step 1: escape menu Step 2: set 'max balls' to 1000000000000000000 Step 3: wait for the slideshow to eventually begin A fun little demo! The terrain is lit well and the particle effects are nice... I just wish that there were a consequence for letting the fire orbs touch you. Looking forward to seeing what a fuller version might look like!
May 2 05:12:24 16m 59s Hellfire Pizza ♥ 1 Great visual palette, and fun character designs! The map was a little tough to navigate at first--I got lost trying to find my way back to the pizzeria all the time. Still, the gameplay loop was enjoyable and the game drips with personality. Nicely done!
May 2 05:39:45 27m 21s Bubble Wrap Factory ♥ 1 I win! *I win.* **I win.** ***I win.*** I win! *I win.* **I win!**
May 2 05:52:20 12m 35s Game Genie: Crunch Time ♥ 5 The movement and bouncing around was a little bit frustrating, but the overall package--the visuals, the art, the sound, and the off-the-wall storyline--all combine to make an "experience." One of the more memorable games of LD53 for me; the videogame equivalent of being locked in a coffin filled with glitter and a disco ball, shaken until you almost throw up... *but in a good way.*
May 2 06:10:09 17m 49s Parcelmecium ♥ 1 A great little vampire-survivors-like game! I love the idea of hot-configuring your cell in the midst of a battle. The audio slowdown as you zoom in is a nice touch. The physics are delightful, and the 'turrets' are easy enough to figure out the function of. Really polished and fun game!
May 2 06:28:02 17m 53s Desert Bike ♥ 1 The controls felt responsive and tight--really captured the drifty turns of biking very well! This felt like it would belong in an arcade cabinet in a modern barcade. It has that quality where you almost hate that you feel compelled to try to beat your own high score. Nicely done!
May 2 06:42:18 14m 16s RecoDeli ♥ 1 What a lovely little game! I'm a big fan of Zachtronics games and this feels like it would fit perfectly in his catalog. The visuals were amazing--not only was the art perfect for the game, but the CRT filter and menus just dripped with visual polish. Overall, an incredibly impressive effort and one of my favorites of the Jam so far--very nicely done!
May 2 07:00:44 18m 26s Shmelon Fields ♥ 1 Everything was going so well until I waited too long to feed one of my 30 furballs, and their screams will haunt my dreams until I die. Would recommend.