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Aurel300

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TimestampSince previousGameAurel300's comment
May 4 15:59:15 Special Delivery ♥ 1 That was fun, neat one-button controls for a variety of mechanics. The only thing I found a bit off was the very beginning: I thought at first something was broken and the box was not supposed to land the way it did; that maybe the little envelope in the corner would have explained the controls etc had I collected it (but then there was no way to go back); that I was supposed to see a claw or something—it was the only other thing that the description mentioned after all! Anyway, once I got the game, it was fun to go through the levels, although sometimes collecting the letters felt like a chore rather than a challenge. The graphics were cute, the music was really nice.
May 4 21:39:34 5h 40m Forklift-em-up ♥ 2 The idea is kind of funny (in a dumb way :D)! The game itself is also alright, but it gets old quite fast. I wish there was more of a difficulty ramp up later on: once there are 5 or so monsters on the screen, it feels like you can simply keep going forever unless you make really *major* mistakes. All you need to figure out is that you can hit multiple monsters with the same attack, and that's hard to miss given the relatively small space of the arena. I died on purpose after some time because nothing new was happening! This is a shame, I think with more powerups, enemy variety, obstacles, etc this could be really fun to compete for high scores.
May 4 22:16:15 36m 41s shape shipper ♥ 1 I really enjoyed how the game progressed (at least for me) in that I thought about how to optimise the various tasks more and more: at first (before the timer started), I just moved the pieces one by one, which was of course really boring. When the timer started I realised there will be a challenge and I tried to stack pieces of the same kind, which worked. Later on I figured out that the stack can actually be arbitrarily large and can contain mixed pieces, so I should plan the full figure out. And then of course, planning *too much* means I might spend too much time just picking up the pieces and not placing any. Very simple and pretty fun!
May 4 22:30:23 14m 08s Deliver to Whence you Came ♥ 1 I can't explain it but the thought of the entire world being made out of slugs is horrifying somehow. Anyway, very interesting idea but slightly painful in some places, due to physics not being perfect, due to the slugs being a bit dumb, etc etc. Felt very atmospheric, the music fit nicely into the gloom.
May 5 09:09:30 10h 39m Paddy's Portage ♥ 1 Looks great, the music was nice and funky, and I appreciated the little dynamic touch that it changed a bit when scoping. I thought the penalty/slowdown for carrying the box was a bit too heavy. I could have been tossing the box around more I guess but that's also a chore if it bounces the wrong way (as it did with the little robots sometimes). The puzzles were cool but I guess there is only so much you can do with a side scrolling level. There might have been more but some bugs forced me to stop on this level: Screen Shot 2023-05-05 at 11.03.42.png Screen Shot 2023-05-05 at 11.04.33.png I don't know if it was triggered by restarts or something but the laser beams went completely off the rails (moving to the left part of the level, sometimes moving rapidly without any beam, and most importantly, getting stuck and staying forever on the right side just before the button so that I couldn't actually beat the level.
May 5 19:06:29 9h 56m Blind Delivery ♥ 1 Interesting idea! Unfortunately I got lost obtaining the qwoissaaaan. Where's the path? Who can tell me where to go? Is anybody there? Help?
May 5 21:43:38 2h 37m Not a Bot! ♥ 3 Fun game, glad it wasn't too long (clickers get old). I found it funny that the only thing not automated was the "I'm not a robot" checkbox itself. Chill music, cool graphics. Could have used more variety towards the end! I was going to ask why it took so long to load and I just read your response… oof :D
May 5 21:50:47 7m 09s IceCream Van ♥ 1 Great high score game! At first I thought, what's the point of the music toggle? It's easy to handle all the orders... But then it sped up (:
May 6 13:21:06 15h 30m DElive ♥ 1 Fun for score chasing, although the build up is a bit slow. Screen Shot 2023-05-06 at 15.17.37.png Some things to improve: I don't think the health should replenish over time, at least not without killing something. This way, when there is just one enemy left, it can be easily exploited to regain full health. Maybe there should be a timer for advancing the round automatically, with or without killing all the enemies? I played on an older machine and the web build, so maybe this is just a problem for me, but with large amounts of the homing enemies, there was quite a lot of lag. This is also what killed me in the end, all the homing boxes spawned and I got like 1 FPS so I couldn't really dodge.
May 6 13:39:52 18m 46s Delivery Is EVERYTHING ♥ 1 Fun idea. I wish the lines were actually funny! (sorry :D) (Maybe the endless mode has more to offer?) One thing I would improve is: although the word wrap makes sense for the line itself, it is a bit distracting when the wrapping of the target is different from the wrapping of what you have typed so far. Most of the time my letters exactly cover the target, but sometimes they are at the line above.
May 10 22:13:58 104h 34m DECRYPTOR ♥ 1 Cute, I like games with unusual combinations of mechanics and story elements. The clicking didn't feel terribly interesting, but there was never too much of it. I think it would have been a bit nicer if the layout of the world was a bit more complex, so that the clicking could be spent on actually exploring the map, but as it was I quickly found the landmarks and often needed to just click through, walking in a random direction, to get the next message. On a similar topic, it would be nice to be able to start working on the next message as I am reading the current one: I don't really need to see the world while I am reading a message. Was I supposed to be able to walk over the empty space in the middle? I couldn't cross it completely but I still got some way into it and floated… The story/messages were nice to read, though sometimes a bit waffly: it feels a little disappointing to put effort towards decrypting a message only for it to be "Sorry"! (Nitpick: I think you were trying to avoid gendered pronouns in the writing, but "Melakio are" seems wrong since Melakio refer to themselves as "I", not "we".) More complex puzzles to progress the story would have been good—there is a lot you can do with the format if players are presented with enough information. I think the story explains that there is no actual two-way communication but some acknowledgement of the progress I was making would go a long way. Maybe there even could be an actual time limit (number of steps?) and a good ending/bad ending? The graphics are neat, although the shaders/postprocessing are clearly doing the heavy lifting :) The music fits the mood. More sound effects would have been nice, especially for the milestones, like activating a pyragon.
May 10 22:43:27 29m 29s Ambrosia ♥ 1 It looks neat… But it is a bit too chaotic at times, I think. It is frustrating to die because the game is blurring, blooming, and post-processing the screen to the point of not being able to tell where you are or where the walls are. So as a game, although I tried it a bunch of times, it was not as much fun as it could be with a couple of small tweaks: the player should move faster, be more responsive; the bounces could be reduced a bit; it happened too often that I got stuck in between walls and could not really do much. (Of course not seeing anything just makes this more annoying.) The shapes that spin very fast are especially difficult to deal with. Sometimes it's possible to cheese the game and warp through walls but that doesn't feel great either. I don't know if this fits the theme because I can't reach the goal (: Actually I found the music much stronger than the visuals. The track for the title screen is eerie in a good way; I'm sure it reminds me of a movie or something I have heard before, but I can't place it at the moment… (Edit: I remembered what I was thinking of! The intro to Another World, and more specifically this cover by Master Boot Record (at around 0:50): https://www.youtube.com/watch?v=QPyvLin3n6E)