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Feedback comments for LD52
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| Timestamp | Since previous | Game | tttt's comment | |
|---|---|---|---|---|
| Jan 11 21:28:23 | Drake's Fortune | ♥ 2 | The game is very good, engaging, funny and also very appropriate for the theme. The physics based gameplay is the cherry on the cake. Here are various thoughts after playing your game: some animations for the dragon would make it even more addictive. As already mentioned by @phillip-scott the aim felt kind of strange also for me (it is probably the fact that the mouse gets locked at a certain radius). A couple of times that the fireball didn't explode but stayed on the ground for some time. Maybe this is a not a bug but I thought that it could be useful for you to know. At last I think that it would be good to add a background (or something else like particles) because if you are above all the castles and only the solid blue sky is visible you don't have any way to know if you are moving or not. | |
| Jan 11 21:46:57 | 18m 34s | Lightshrooms | ♥ 1 | Hi there, nice game. I especially like the idea that the you use the same things that you are harvesting as kind of a torch. That is very clever. I think that you could exploit that mechanics in many other ways. I wasn't able to understand if the red dots had any purpose other than to create some light. |
| Jan 11 22:04:27 | 17m 30s | CrapCirclz | ♥ 2 | Very nice game. The combination of music and graphics help setting the mood and the alien animations are hilarious. I think that the concept is interesting and the humor (even in the menus) is hilarious. I found it a bit difficult to understand where the circle should be though. As a small note: (having played in the browser) having used CTRL to make the alien wider can trigger the save menu of the browser if accidentally pressed with the s (CTRL-s). |
| Jan 11 22:16:42 | 12m 15s | No Farm, No Fowl | ♥ 1 | The game was very funny and well executed. My only note is that adding some description for the power-ups could help in the choice. Great job! |
| Jan 11 22:34:44 | 18m 02s | Money grows on trees | ♥ 1 | Making a sell of 10000 bananas was pretty satisfying. Simple but nice game. A small issue I've found is that if you make the game fullscreen the timer disappears (I played on firefox). |
| Jan 13 16:59:18 | 42h 24m | Buzzy Business | ♥ 1 | I think you nailed the theme very well. It was a bit difficult but once you understand the timing you can do it. Well done. I don't know if it is supposed to be that way but if you bite the person in a low part of the leg (e.g. the heel) the hand is then disconnected from the body (it is hilarious though :) ). |
| Jan 13 17:11:04 | 11m 46s | Combine Harv-racer | ♥ 1 | You game is very nice and fun. Good work. As other mentioned the main issue is that the camera don't allow to see the cows incoming in time to avoid hitting them. Maybe one could add some arrows that indicate the cow (when is outside the screen) or zoom out based on your speed. Also the cows should stand out a bit more in my opinion. |
| Jan 13 17:27:16 | 16m 12s | HELLGATE HARVEST | ♥ 0 | The game was nice and working well. The only thing that feels a bit off, as others mentioned, is the timing for the keypresses (I guess that the placement of the horizontal line was tricking me). |
| Jan 16 17:30:28 | 72h 03m | URSA MAIOR | ♥ 2 | This game was very nice everything was great especially the story and the graphics. I wonder if now the bear has became a black hole :) The only "issue" I had (very minor) is that it becomes a bit difficult to control the bear once you go in space. Since the objects are behind the bear collecting them is a bit more difficult than it could be. Great job! |
| Jan 16 17:36:26 | 5m 58s | Soul Harvest | ♥ 1 | Hey, good work. The game was very responsive considering the number of things on the screen. I think you should add some more elements (enemies that can hit you) to make it more challenging. I bet that you was ran out of time for adding more elements. Using firefox on linux the sounds of the souls were clipped (I also tested chrome and there it was working as intended). I agree with others that after some time it gets a bit annoying. |
| Jan 16 17:50:29 | 14m 03s | Death In Time | ♥ 1 | Really good and polished game. The round levels was a very nice idea. I would better see the player moving a little bit faster. Also it could be nice to either make the NPC bars move quicker or maybe have some ability (e.g. scare them) to move them towards the optimal point. I guess that it would be difficult to balance those maybe (especially in the context of a game jam). Great work! |
| Jan 16 23:21:04 | 5h 30m | CROP NINJA | ♥ 0 | Hey, the game is very nice. I found it very well executed! I'm not a very good at platform games and got stuck on level 3. Maybe I will try again. Great work! |
| Jan 17 15:43:27 | 16h 22m | Untitled Squirrel Game | ♥ 1 | I find your game very nice and the graphics especially are very curated. The fixed camera give rise to an interesting mechanics but I'm not completely sure that it works as it is. Maybe you could have more cameras fixed around the level as if were surveillance cameras and you have to play using such camera views. One rough edge of the current implementation is that if the camera goes outside the fence you are unable to see what happens. I also suggest to add some variation to the running sound. Great work though! |