Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → Magnanix
Feedback comments for LD52
Magnanix's games and stats for all events →
| Timestamp | Since previous | Game | Magnanix's comment | |
|---|---|---|---|---|
| Jan 15 03:17:57 | Reap N' Sou-l | ♥ 2 | Loved the music, and the vibe of the game :). Also 3D, nice! :D. Pesky little imps stealing my property, how dare they! :P | |
| Jan 15 03:23:42 | 5m 45s | Normal harvesting game | ♥ 1 | Haha, flashbacks to the old Skifree game with the super speedy obstacle ;). Nice contained experience, good job :P. |
| Jan 15 03:40:00 | 16m 18s | North 78 | ♥ 1 | Love it, my only suggestion really would be to have started (spawned) the player at the tent for the first few sections. In the first section I thought I needed to send all the deer to the north, since that was where the game spawned me in XD. Nice entry, very spooky, damned antediluvian horrors from the frozen wastes, always getting in the way of budding love :P. |
| Jan 15 03:48:43 | 8m 43s | Harvey the Harvester | ♥ 1 | A nice, contained, and easy to understand entry. I enjoyed this more than I thought I would, and may be inspired by the gameplay loop idea in future :). Thank you for this entry :D! |
| Jan 15 03:54:28 | 5m 45s | Harvey D. Bones | ♥ 1 | I love this idea, 2D sprites in a 3D world. With easy to use mechanics and a nice backing track :D, nice work! |
| Jan 15 04:01:43 | 7m 15s | Enchanted Scarecrow Gone Wrong | ♥ 1 | This is awesome, I love the pixelated style, sound effects, and mechanics. My only issue was when dragging souls out of the farmers, then going to cut them - the interaction would start dragging the soul again instead of starting a cut. May have just been the tight loops I was doing with my mouse, but a solution may have been to stop soul dragging if their soul is exposed :3. Loved the entry either way :D! |
| Jan 15 04:06:51 | 5m 08s | Harvest Pen | ♥ 0 | I like the idea and execution, I think you may have an issue with collision detection firing thousands of times on the bounce pen (seemed to chug frames and push my computer into high performance any time a fruit was trying to bounce). Nice idea, and awesome entry :). |
| Jan 15 04:25:10 | 18m 19s | Pumpkin Panic | ♥ 1 | Data collection, a very spooky thing XD. Like the game, very comfy and quick - though my clicking hand may be in a bit of pain (water bucket OP). Thanks for the entry! |
| Jan 15 04:27:34 | 2m 24s | N.O.A.S. | ♥ 2 | Kept getting stuck on the planting beds, ree! Love the smooth animation and feel of the character though, nice work :). |
| Jan 15 04:35:22 | 7m 48s | Rootbound Rampage | ♥ 1 | This is beautiful, and using Blender Game Engine? Nice. The attacking felt a bit odd, feels like it had mobile/touch screen thought behind it? :). Either way, nice entry! |
| Jan 15 04:51:55 | 16m 33s | The Orchid's Edge | ♥ 2 | This is amazing, from the art, sfx, animation, all of it is wonderful! My only gripe, and its minor - is that a checkpoint system would have been awesome (so when I fall off the edge of the world due to jumping and clipping into a wall gaining massive horizontal momentum, I dont have to run all the way back from the start XD). Amazing work, great entry :). |