Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → jitspoe
Feedback comments for LD52
jitspoe's games and stats for all events →
| Timestamp | Since previous | Game | jitspoe's comment | |
|---|---|---|---|---|
| Jan 11 01:36:27 | Food Thievery Deluxe | ♥ 1 | I've never played a game made with the blender game engine before. Interesting! The bright glow everywhere made it a bit difficult to see what was going on. Amusing game, though. Unfortunately, it did not run through sandboxie, which I prefer to do. | |
| Jan 11 01:56:29 | 20m 02s | Moon Harvest | ♥ 1 | I kept wanting to call the things "triangles", and I wasn't paying attention and would not have known you could use the home to cause plants to regrow if you hadn't said something in stream, but overall, very nice vibes. Solid pixelart. Good job for making an emulated retro game during the constraints of a game jam! |
| Jan 11 02:16:58 | 20m 29s | They Hide in the Fields | ♥ 2 | Great retro horror vibes in this one! Mechanic ended up working better than I expected. Took a few tries to pull it off. |
| Jan 11 02:29:54 | 12m 56s | Bas | ♥ 1 | Neat take on making a harvest game more of a puzzle game. Shame Godot 4 doesn't work on Firefox, but it's nice that you gave it a try. |
| Jan 11 02:46:42 | 16m 48s | Click On Fish | ♥ 1 | Loved the music! Entertaining entry. |
| Jan 11 03:32:06 | 45m 24s | PUMPKING RISING | ♥ 2 | Very polished jam entry! More ambitious than I would have tried given the time frame. Cool project! May main complaint is that the battle music is so much louder than everything else. |
| Jan 11 03:48:22 | 16m 16s | Honey Inc. | ♥ 1 | Great entry! I really struggled with the combo of the smoking guy for some reason. It was a fun challenge getting all the workers working at the same time. Nice art! Solid entry. |
| Jan 11 04:24:00 | 35m 38s | Oyster Odyssey | ♥ 1 | Fun game! The movement mechanics felt very intuitive. It didn't really seem worth diving deep to gather since a lot of the high value thing spawned at the top, but the upgrades for going deeper were definitely necessary to complete the objective. I enjoyed the twist at the end! |
| Jan 11 04:46:16 | 22m 16s | Adelie - Water Under the Bridge | ♥ 1 | Really solid entry! Only down side is that you have to start over from the beginning after learning what the unique attributes of each enemy are (if you do so by failure). Great animations and such, though. Pretty clearly communicates what the game does. I just didn't know things like some fish have more health, etc. |
| Jan 11 05:17:33 | 31m 17s | The Pets Over The Innsmouth | ♥ 3 | That's some S-Tier game jam art! Great humor, too! Had fun playing it on stream. |
| Jan 11 05:44:04 | 26m 31s | A Grim UFO | ♥ 2 | Actually seemed pretty balanced as far as the challenge went. Each HP was very valuable, and the risk/reward of getting additional HP felt good. |
| Jan 11 06:18:07 | 34m 03s | Essence Regulation | ♥ 1 | As you already know, trying to do something of this scope is maybe a bit much for compo. Definitely a lot of feedback lacking (like what ability do I have selected). I don't remember everything I had feedback on -- you watched the stream! Congrats on getting something playable in the time frame, though! |
| Jan 12 01:06:50 | 18h 48m | Hotline Harvest | ♥ 1 | Had fun playing on stream. The ending sequence was super amusing. Might be a more interesting challenge if there were a possible loss scenario, but a great little casual entertainment piece as is. |
| Jan 12 02:31:51 | 1h 25m | Charlie’s Lemonade Stand | ♥ 1 | What can I say? No, seriously, what can I say? |
| Jan 12 02:52:07 | 20m 16s | Branch Out | ♥ 0 | Really cool concept trying to manage so many things at once. The better you do, the more there is to manage. I did find the left and right being from the perspective of the roots direction a little weird (so if I press left, since the root is growing down, it moves right on the screen), especially since you can't redirect the roots upward. |
| Jan 12 03:01:40 | 9m 33s | Speed Wheat | ♥ 3 | Most intense harvesting game I've ever played. |
| Jan 12 03:19:17 | 17m 37s | Jumping Bean Harvester | ♥ 1 | Fun little physics sandbox. It would be nice if the harvested beans disappeared. Seems I had a case where a harvested jumping bean jumped back out and when harvested it again, I didn't get any points. |
| Jan 12 03:44:06 | 24m 49s | Aggro-Culture | ♥ 3 | Very polished entry! Loved the groovy music. Art was solid. Seems like a really nice base and an ambitious project for a jam. Shame all the upgrades didn't make it in, but I do appreciate the time taken to add things like volume control taking priority. :) Had fun playing it on stream! Edit: Also love the name! |
| Jan 12 04:16:36 | 32m 30s | Fallowtide | ♥ 1 | This is insanely polished, especially for a compo game! So much juice -- little things like screen shake when you can't buy an item, etc. Great audio design. Just a really nice all-around project. Good work! |
| Jan 12 04:47:44 | 31m 08s | Deep Harvest VII | ♥ 2 | Definitely nailed that atmosphere! Enjoyed playing it on stream. |
| Jan 12 04:57:18 | 9m 34s | Cute Baby Animal Organ Harvesting Simulator | ♥ 2 | *Willhelm scream* *ᵂᶦˡˡʰᵉˡᵐ ˢᶜʳᵉᵃᵐ* *Willhelm scream* *ᵂᶦˡˡʰᵉˡᵐ ˢᶜʳᵉᵃᵐ* |
| Jan 12 05:45:25 | 48m 07s | Super Plantoid | ♥ 2 | Really polished entry! Loved the groovy music and the fact that there were hidden Morse code messages in it. One thing that would be nice as just a quality of life improvement would be that you can't throw the floaty berry(?) higher than you can jump. It's a bit frustrating to have it one pixel out of reach and not get the boost. Had fun playing on stream. Lots of content for a jam entry! |
| Jan 12 06:04:20 | 18m 55s | Samhain | ♥ 1 | Fun little game! I think I got something like 55. Would be nice to show the end total after you lose. I did have an issue where some souls would escape that I swear I couldn't see, but may be that was just my old eyes. Hooking mechanic felt very good and intuitive. |
| Jan 13 01:37:45 | 19h 33m | BUGGED | ♥ 0 | Made it 128! Had fun playing on stream. Pretty challenging. One thing that would be nice is if the ants that just spawned in didn't all spawn in firing. It's a bit overwhelming and sometimes unfair, but other than that, the concept seemed solid. |
| Jan 13 01:49:16 | 11m 31s | My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! | ♥ 1 | Hilarious. Had fun playing on stream. Made plenty of sugar for Grammie crackers! |
| Jan 13 02:07:12 | 17m 56s | Carrot | ♥ 1 | Really solid entry. Mechanics felt very intuitive and fair. Love momentum based mechanics like this. Only suggestion is to have something to better indicate where aiming than just the default mouse cursor. |
| Jan 13 02:38:42 | 31m 30s | TamaTwitchi | ♥ 0 | I'd suggest adding more of a description on the page here to explain what the project is and what you can do. Maybe add some screenshots as well. Interesting project, though! |
| Jan 13 03:03:06 | 24m 24s | Virens | ♥ 1 | Using the scissors was a little unintuitive. I first tried clicking on the buds, then the scissor, but not the scissors then the buds. |
| Jan 13 03:22:55 | 19m 49s | ORGAN GRINDER | ♥ 5 | Love the 90's graphics vibes! It would be nice if there were some acceleration to the movement (with a bit of air control that has lower acceleration). Felt very strange to just instantly move at full speed when on the ground and not be able to move at all when in the air. Made platforming feel very clunky. Would also be nice if the enemy projectiles were very clear. I'm not sure if they even had projectiles or just hit at range. Great models and animations, though! Really liked the aesthetic. |
| Jan 13 03:44:50 | 21m 55s | Fairy Fang - The Tooth Harvester | ♥ 3 | Projectiles per second OP. 😄 Funny to just have a solid stream of death in front of you, though. Great art on the title screen. The lack of a game over makes popping back to the main menu a bit abrupt/unexpected, especially since the enemies don't have attack animations. Understandable with the lack of time, though! |
| Jan 13 04:02:50 | 18m 00s | Farmer Joe | ♥ 1 | Got 980 on my first run. Not sure if my tomato strategy was the best. Would be interesting to see if there's one must-do strategy to maximize profits, or if there are different techniques. |
| Jan 13 05:39:54 | 1h 37m | The Night Harvest | ♥ 1 | My main suggestion would be to have just a single action button for both hide and harvest that depends on the context. I kept pressing the wrong button and getting got! |
| Jan 13 07:41:17 | 2h 01m | Lil Death | ♥ 2 | Really fun entry! I thoroughly enjoyed the mechanics allowing me to sling and launch myself around. Had a great time playing it on stream! By the way, this was the cute death character I was thinking of: https://twitter.com/ichigogoooooooo/status/1373831806290644995?s=20 |
| Jan 13 09:06:51 | 1h 25m | Billiard Hero | ♥ 1 | Dang, this is a really solid game! Maximum juice! My main complaint is that the hit detection goes beyond the visuals and is extremely punishing. Definitely the most challenging game I've played this jam! I did technically get to the end of the game after my stream, but I somehow cheesed it. I guess it balances out all the times I got cheesed by things that didn't look like they should have hit me. 😄 I had to record a video because I couldn't figure out where ti was safe to go during one of the last SANS attacks (didn't realize it was safe up top), and when I alt-tabbed back to the game, my ball was gone, and all the attacks played without hitting me. |
| Jan 14 15:39:05 | 30h 32m | Typefarmer | ♥ 0 | Really nice, polished entry! My... type of game! Some of the strange words really tripped me up, the first time I saw them, though. Interesting choices. 😅 |
| Jan 25 02:23:33 | 250h 44m | Final Harvest | ♥ 1 | An interesting idea, but very difficult to do a pvp style game for a game jam since you need a lot of people to play. Also the web client was super laggy. Like... several minutes of lag. I don't really play minecraft or minetest, so it's difficult to say how much was original vs. what you changed. Also really difficult to tell what's going on without being walked through. |