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jaonewguy

Feedback comments for LD52

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TimestampSince previousGamejaonewguy's comment
Jan 9 19:11:23 Harvest Day ♥ 1 The level selector cracked me up XD For some reason, the inability to stack the fruits closer frustrated me as a player. But once I got around that, game was fun and quick enough to get into.
Jan 9 19:14:21 2m 58s Alien Fruit Harvest ♥ 1 Loved the music, sound fx -- those stood out to me amongst other things like the colors, art. It would be more fun and slightly less frustrating for me as a player to be able to control movement mid-air. Wonder if that would affect your intended difficulty though. Great game!
Jan 9 19:22:21 8m 00s DeadLyft ♥ 3 Lovely art. Agree with first commenter about the tutorial being a bit unclear. Also bug reporting: In tutorial, hitting 'S' will bring up another dialog (maybe it restarts the first dialog?)
Jan 9 20:26:09 1h 03m Veggie Harvester ♥ 1 Poor veggies :( Echoing the sentiment that some direction at the beginning would be helpful. Perhaps an arrow guiding the player to the left. SoundFX would've added that extra oomph to eliminating those veggies XD. But the music vibes helped with the enjoyment.
Jan 9 20:33:39 7m 30s Petra Rabbit's Carrot Chase ♥ 1 > My only gripe with this was the fact the there wasn’t more levels to play Totally agreed πŸ˜† Loved it all, gameplay, audio, camera control. Only thing I would suggest is if you can update the description to emphasize playing game in full screen. Was frustrating when clicking off game-screen accidentally and wondering why my camera wasn't moving. Music stuck in my head now thanks...
Jan 9 22:55:48 2h 22m 4 Souls 2 Reap ♥ 4 Wow. Amazing game, loved pretty much everything about it from top-to-bottom. What stuck out to me: The level design. Esp in such a short amount of time. I knew I was in for a treat already by the 2nd level. Do you have any strong recommendations on level-design guides or tips? Or was this just a matter of experience? Have to be really nit-picky for criticism, but if I dig deep, here are a couple: - For some reason, when transitioning from left<->right movement, it doesn't respond intuitively. It is slightly fast. - The black load screen. For a long load, instead of a black loading screen, perhaps add something to create an illusion of a faster loading time. - When getting scythe throw, it didn't mention slow-fall. Perhaps I missed the screen that taught me how to do it, but if I wasn't an experienced gamer, I wouldn't have tried out diff key combos or checked the pause screen. Again, amazing, I think I'm gonna hop back on it later to try more πŸ˜„
Jan 9 23:00:01 4m 13s Reap What You Sow ♥ 2 Fun gameplay. The green reaper adds some (good) stress. One thing I found was sometimes I was wondering why I died. It didn't seem like I was being hit or was too far -- perhaps the hitbox is too lenient?
Jan 9 23:04:26 4m 25s Orchard Archer ♥ 2 It was super satisfying to shoot around with the arrows. For me, it was the combination of gameplay + sound FX/animation. I was a bit lost at the beginning wondering what to do after the first objective. I checked the first NPC out of curiosity to get the key. Perhaps I missed it or I'm just terrible at reading instructions, but I could imagine a lesser-experienced gamer getting stuck longer. Great game!
Jan 10 02:40:03 3h 35m Honey Harvest ♥ 0 This is such a cool concept, and my competitive blood is already boiling. Did you borrow any inspiration on creating this?
Jan 10 02:42:41 2m 38s Thrown Harvest (for LD52) ♥ 1 Very cool and creative concept. But I was a bit confused at the beginning. For some reason, it felt like I was supposed to wait for something to load. And then it wasn't immediately apparent I had to go down to grab the colors. Once rocking, the game is pretty intuitive.
Jan 10 02:48:30 5m 49s Grow Golf ♥ 2 This is so cool, innovative, smooth and easy to get into. Big fan of it 😎
Jan 10 04:14:34 1h 26m Harvest Timing ♥ 1 Reporting from the nudist colony: Cute graphics and very stardew-feel (as you've described!). It is quite difficult and the movement may be a bit slow for impatient gamers, but for those willing to calm down a bit, the idea can be quite rewarding. Thanks for also being very thoughtful/helpful with your comments on my game 😊
Jan 10 04:21:32 6m 58s Dice Wheat Me ♥ 1 Wow this is super impressive. I'm not sure if you've ever played the ported version of Agricola, but I got those vibes immediately with the music, soundFX, color theme, popups. I'm not sure if I can provide much constructive criticism here -- perhaps with more time, you would have been able to have more tooltips/animations to make it more apparent for a novice gamer on where to go + what to do? But that's asking for a lot more on top of what's already delivered πŸ˜†
Jan 10 09:18:56 4h 57m Cookie Typer! ♥ 1 Wish I had this instead way back, learning how to type lol
Jan 10 09:22:51 3m 55s Boat ♥ 1 This was fun, and soothing :)
Jan 10 09:25:20 2m 29s Grim Gardener ♥ 1 Scythe-blink so cool! Epic music too. Would be nice to have some words or tooltips to guide a new player at the beginning. But your description does a decent job atm.
Jan 10 17:58:16 8h 32m Bearly Fitting ♥ 2 This was nice to quickly jump into and exercise the puzzle-solving muscles :) esp with the relaxing music, kind of envisioning this style as a daily-crossword replacement every morning. Nice job!
Jan 10 18:01:16 3m 00s Root Boy with Legs ♥ 1 > Short yes, but a really nice foundation to build open. There isn’t much, but I like what I see. Agreed with this comment! Did you draw the art and make the music yourself? Enjoyed both.
Jan 10 18:22:48 21m 32s Dreizehn: Grim Harvest ♥ 1 Hey this was the coolest game preview image I've seen so far. So I already came into the game page feeling pretty good about it πŸ˜„ Love the art, music; gameplay is crisp. Easy to jump into! Some feedback/observations: - I got to about 2k, but there were a couple of long periods without red souls. Perhaps I ran into bad RNG, but perhaps ensure that doesn't happen? - I'm sure you've thought about this already, but the difficulty needs to be up'd at some point. It took quite awhile to get to 2k, but I was waiting to see if the difficulty progressed. Guessing it didn't have time to be implemented :P - Having a keyboard button other left mouse click would have been nice for attacking! Didn't wanna leave the keyboard to attack
Jan 10 18:26:34 3m 46s Mermaid Treasure Quest ♥ 1 Lovely art and music! One thing I noticed - the collision for the treasure chests weren't consistent. Sometimes I was hitting them a bit further away, and sometime I was clipping them, but didn't get a score for it.
Jan 10 18:35:06 8m 32s Imp ♥ 1 Cool concept! Easy to grasp and jump into. - Would have liked to see the required ingredients somewhere accessible or visible, so I didn't need to remember from the sorceress. - Some soundFX + music would have given it the extra "oomph" unless it wasn't playing for me
Jan 25 02:39:25 344h 04m Flavors of Victory ♥ 3 Very fun, and one of the more unique concept playing well with the theme. Art and music really stood out! ...Also, not said enough, but A+ for the concise, clear instructions in the description, with the diagram too! Makes it so much easier for a new player to get into the game.
Jan 29 00:11:19 93h 31m A Day in the Life of Death ♥ 1 This was so depressingly hilarious, loved it!