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Feedback comments for LD52
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| Timestamp | Since previous | Game | Falkreon's comment | |
|---|---|---|---|---|
| Jan 8 23:12:22 | foodie farmer | ♥ 2 | The crossbow was very satisfying to shoot and the sfx felt really good. Picked easy mode before I understood the goal, and wound up locked into far too much game time. I feel like it would have been a better solution to put more crops onscreen instead. | |
| Jan 8 23:20:07 | 7m 45s | Maize - Harvest Edition LD52 | ♥ 1 | The tractor itself refuses to obey controls for me, sometimes cruising around a circle without any inputs, sometimes teleporting, sometimes frozen in place. I think more feedback on what's going on in the tractor's "mind" might help. |
| Jan 8 23:27:47 | 7m 40s | Cake Sweeper | ♥ 1 | Very hard, both because the cat responds quickly and because the isometric view is hard to control with arrow keys. The graphics are very nice and colorful, and it's probably the best song I've heard so far. Completely misses the theme unfortunately. |
| Jan 9 05:01:13 | 5h 33m | Inter-dimensional Asteroid Harvester | ♥ 1 | I too am extremely tired! The html5 version seems to bog down furiously making CORS requests to https://files.jam.host/embed/$316043/9073/html5game/prefs.ini - The Ludum Dare internal embed seems pretty experimental at this stage and I skipped it because it won't allow LocalStorage which I need. Have you tried using itch.io? I'm having a really smooth experience there. I'll try and circle back with a review as soon as I can get it running. |
| Jan 9 05:13:05 | 11m 52s | Blocky Battleships | ♥ 1 | Didn't see the key to rotate pieces, couldn't figure it out. Had a pretty bad drop my second round, all guns and only one structure piece! Didn't really feel the theme come through on this one but there's an awful lot going on here for a 48-hour game. Nice work! |
| Jan 9 05:17:49 | 4m 44s | A Small Village | ♥ 1 | Really standout visuals! The gameplay didn't fully come together - thieves are far too common, meaning you have to scramble to get fish in between thieves, and I could never quite manage it - but the theme does come through. Good work! |
| Jan 9 05:21:36 | 3m 47s | Yamsylvania | ♥ 1 | You can see a great game shining through here, just needs those control issues to be cleaned up. This one deserves a post-compo edition! :) |
| Jan 9 05:26:04 | 4m 28s | Crop Circle | ♥ 1 | I am always amazed when I see a complete game in the compo. I mean: title screen, game, end-of-game flow. This was right on target on the theme, the controls are innovative, and corn collecting all has some satisfying juice to it. Graphics are impressive, sound does the job. Really impressive, I liked it. |
| Jan 9 05:42:37 | 16m 33s | Nesting | ♥ 2 | I couldn't quite get to 55! Really fun game. The weight mechanic was a surprising moment of ludonarrative harmony, I wound up going back and forth with the twigs like a bird on my second playthrough and hit a respectable 53. The only thing I felt I was missing was a way to reset the screen so that I could work on a perfect score - but that's not really possible the way the game is setup since twigs carry over between screens. I don't know what the solution is but there's room for a really good post-compo game here. |
| Jan 9 12:46:52 | 7h 04m | Happy Tree Harvest | ♥ 2 | Itch gives me a 404. Is the game not set to public? |
| Jan 9 13:13:07 | 26m 15s | Hustle Harvest | ♥ 1 | Didn't understand Andy's function there, nothing seemed to accept Labor as an input. Clever game, not sure how it fits with the theme. |
| Jan 9 13:35:41 | 22m 34s | Hard Hat Harvest | ♥ 0 | Barely plays in a browser. Three refineries and a small hat factory in it's lagged enough that I can't place blobbies. |
| Jan 9 13:59:06 | 23m 25s | Harvest Merge | ♥ 0 | I got the following error trying to run the embedded web version: ~~~ Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers) ~~~ |
| Jan 10 13:10:34 | 23h 11m | Basket Catch | ♥ 1 | This was surprisingly fun. The only thing I was really fighting was a little drag jank - with drag code you always want to save your delta x/y to the object at mousedown and add it back each frame, otherwise you get this little "pop" every time you pick up an object. It really made fine-tuning placement harder than it had to be. Otherwise, the theme, graphics, music, everything really hit the mark! |
| Jan 11 12:23:46 | 23h 13m | Space Gardens | ♥ 1 | The embeds don't work for me in either place. On itch: ``` Unable to parse Build/Space Gardens.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug. ``` Here on LD: ``` Uh oh! If you're seeing this error, it means I can't find your index.html file. This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away. See the embedding guide for more details. ludumdare.com/resources/guides/embedding/ 404 Not Found ``` |
| Jan 14 17:42:16 | 77h 18m | Life is Fleeting: New Harvest | ♥ 0 | I really like where this is going. You're really down on your art but it gets the job done: Aside from some contrast issues with tools, I can tell at a glance what is tillable soil, what is tilled soil, what's watered tilled soil, who I can romance, when I can harvest, and so on. That's half the battle. Useability concerns really got me here. Days are *super short*! I always felt rushed, no matter what was going on. It was hard to tell at a glance what present went to which person, and the cheaper person was further away. It was awkward to select later presents because the slots aren't numbered, and scroll wheel is off limits for non-fullscreened web embeds. I also hit that bug where a crop square bugs out in each of the top two rows. You really went for the theme and I appreciate that. This is also a game style I'm not used to seeing in LD, *and I wish I could have played more of these!* Really well done. |
| Jan 14 17:50:51 | 8m 35s | Scrapped | ♥ 1 | I really wish I could have fullscreened this game to prevent misclicks outside the play area. Robots bouncing each other around led to many, many unavoidable deaths both for them and for me. I felt that the chaotic nature of the playfield took away from the fun of dodging around and ringing them out in the center. I probably got some upgrades because there's a sound cue that I didn't see any reason for, but I don't know what they were or whether they helped. |
| Jan 14 18:12:09 | 21m 18s | Chess The Second | ♥ 1 | Biggest problem here was the piece colors, it was hard to tell us apart. Late in my game the pieces stopped capturing my knight, so I went on a killing spree before finally being checked. Once they captured me for some reason I kept getting eggplants forever, the game didn't end when all my pieces were dead and the opponent wouldn't recapture my territory. Really ambitious to do any kind of puzzle for LD. It was hilarious and fun and worth it. Thanks! |