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ben_burnes

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TimestampSince previousGameben_burnes's comment
Jan 8 21:08:48 Maize Runner ♥ 1 This is great! Took me a little bit to get the hang of it, but I was able to beat it! :D
Jan 8 21:10:57 2m 09s Hamburger Harvest ♥ 2 Great visuals in this in this. I struggled to catch things sometimes but overall this was real nice. Also, boy that catch sound makes my subwoofer happy. Rattles my whole desk XD
Jan 8 21:14:46 3m 49s Last Harvest ♥ 1 This is pretty good! Since you can't go diagonally, it kinda reminded me of the 'ol classic Snake. I could score up to 6 or 7, but eventually a ghost kept appearing right in front of me. I imagine that's just bad luck on my part haha
Jan 8 21:17:56 3m 10s HELLGATE HARVEST ♥ 3 Not rating this one yet because the BAT file just opened and closed without opening any application. Let me know if I'm doing something wrong here 😅 The example video looks really cool though!
Jan 8 21:19:09 1m 13s Followers Collector ♥ 2 The itch link doesn't seem to be working, please reply when it's fixed because I want to check this out :D
Jan 8 21:29:02 9m 53s The Domino Surgery ♥ 1 This was a fun little game! I liked all the logic pieces you had to take into account when arranging everyone. I feel that the blips and bloops in the audio was a bit loud, especially compared to the really chill music underneath. :)
Jan 8 21:46:58 17m 56s None of your beesness! ♥ 1 This is a really cool little mix of puzzle minesweeper. I have a hard time figuring out which tiles are "good" sometimes, but I struggle with regular minesweeper too haha
Jan 8 21:53:02 6m 04s Blocky Battleships ♥ 2 I remember an older game called S.P.A.Z. (Space Pirates and Zombies) that had a similar mechanic of building your own ship, I think. I really love that idea. I struggled a bit with the interface and things locking into each other. I think that some rotations are preserved, even after you disconnect things and stuff was locking together in unexpected ways. Overall it was pretty cool though! :D
Jan 8 22:00:23 7m 21s Druid's House ♥ 1 This is really great! I love the concept here and MAN is this hard to control (in a good way, once you get the hang of it). I wish the icons on the right were actually buttons. I finally got enough to get another scythe and accidentally clicked and made a bunch of crop spots instead :( My fault for not reading the directions hah.
Jan 8 22:05:04 4m 41s Corn Clicker ♥ 2 It's like cookie clicker, except it doesn't take 20 hours to play. So an improvement there. Great job on this :D
Jan 8 22:13:00 7m 56s 🥕 Grow a Carrot! 🥕 ♥ 1 This is such a funny concept. Good presentation too :)
Jan 8 22:16:51 3m 51s MyFirstJam(LD52) ♥ 1 This is a neat little concept! I like the presentation a lot. I had some trouble pushing the boxes sometimes. I approach it from the right and it snapped to my left. I'm not sure if it's a rotational issue or what. Overall I still got 7 in :D
Jan 8 22:21:44 4m 53s QUICK QUICK, HARVEST! ♥ 1 This is a clean little game, I like the concept of pushing the scythe through things a lot. I felt the controls weren't super responsive sometimes, like there was a cooldown on the inputs and I didn't get the rhythm right. I was able to beat all the levels though! Great work!
Jan 8 23:45:45 1h 24m Soullector ♥ 1 I dig this! Even though most of the fighting is pulling enemies behind you while you fire at them, it's atmospheric. I love the music you made for it as well, it fits.
Jan 8 23:58:14 12m 29s Mineralia ♥ 1 I really like this! I think the first map I got was bad RNG because I had no idea what was going on and no crystals or gold was near me. But the next map I started was rich and I won in like 7 days. It was a lot of fun to manage the resources and grow a base. Love the visuals as well.
Jan 9 00:05:27 7m 13s Death In Time ♥ 2 I really like this, but my death is super trigger happy and was taking people out when I was just trying to walk past them. Would be nice to be able to click to confirm the scythe swing. Honestly super polished though. Controls great and looks fantastic!
Jan 9 00:13:16 7m 49s Harvest Soon ♥ 2 I really dig this. I love how big the world is. I got lost a few times and forgot where my crops were haha. Took a little bit to get used to the rhythm of the game, but it was nice once you got into it. I think the animation for falling asleep is a little bit long, but that's nitpicking. Great work!
Jan 9 00:32:00 18m 44s Asteroid Miner ♥ 1 This is great! I imagine you could go really deep with upgrade trees and stuff if you had more time :) Had fun collecting stuff and eventually getting so fast the eneimes just couldn't keep up any more
Jan 9 00:55:29 23m 29s Bloodflail ♥ 1 I really like this one, though there were times where I just got like 8 flails and big magnets and sat there for the whole level. I noticed in the screenshots some other enemy types, are they random or do you need to play longer to discover them?
Jan 9 01:39:50 44m 21s Fading Souls ♥ 2 This is great! I love the visuals in this, super atmospheric. Great music too, fits the game very well. I think I ended up with 9:5 as my score :)
Jan 9 22:27:23 20h 47m Apothecary ♥ 1 This is a great concept! You mentioned already that some extra visual feedback on interactions would help and I agree. I was able to create a thing though!
Jan 9 22:38:58 11m 35s Dang Crows! ♥ 1 This worked out really well! Took a little bit to get used to, but I ended up sitting in the middle and rescuing crops when they started getting too damaged. I like the escalation of this!
Jan 9 22:58:06 19m 08s Gene Graph Garden ♥ 1 This is a great idea! I can't say I got super far with it, but that's probably more my fault than yours 😅 Like you mentioned, the UI could use a little bit of work, I had some text elements overlapping, especially during the tutorial, which made things tough to read. But otherwise it all worked great.
Jan 9 23:07:10 9m 04s Green King of Vegetables ♥ 1 This was a fun one! I really enjoyed how it all came together. I can see with a bit deeper upgrade tree and a bit more enemies, this being a full game :D It sounds like you ran out of time on the game, but it'd be nice to have the level end once you "harvest" all the veggies. The last few levels had me waiting around for the timer to tick down.