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Feedback comments for LD52
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| Timestamp | Since previous | Game | Adam Gallina's comment | |
|---|---|---|---|---|
| Jan 10 01:04:54 | Arrrrrvest! | ♥ 2 | I also ended up playing this a lot longer than I expected :) - the only thing I really had an issue with was the lack of ingame instructions for what could be upgraded, but I was able to figure it out without too much trial and error | |
| Jan 10 01:16:56 | 12m 02s | The Garden Games | ♥ 1 | Good minigames! All the controls were simple and easy to understand. The Chapple minigame was a little frustrating at times, as sticks would sometimes spawn on top of chapples, and there was no way to collect it. |
| Jan 10 01:32:37 | 15m 41s | North 78 | ♥ 1 | "...then lets hope you're smarter than a dog" was a great line, definitely filled me with dread and set the mood for the rest of the game. I had a lot of fun playing this! There was a bit on the second level where I didn't realize I needed to investigate the gore, so I just drove around the map a few times before remembering I could dismount and interact with objects. Other than that, well done! |
| Jan 10 01:43:09 | 10m 32s | Fields Of Gold | ♥ 1 | The gameplay was fairly smooth and rewarding, but like a previous comment said, it felt a bit slow while waiting for crops to grow - maybe including some 'busy work' like watering plants/picking weeds to give a minor speed boost and something to do while waiting? |
| Jan 10 01:45:51 | 2m 42s | Harvest Pen | ♥ 2 | I love this type of physics game, and the art added a great touch to it - unfortunately I also ran into the crashes, would love to play a patched version! |
| Jan 10 01:56:56 | 11m 05s | Wrath of the Harvestmen | ♥ 1 | It took me a couple tries going between the manual and the ui before I figured everything out, but the gameplay was pretty good! However it didn't seem like the antibiotic did anything? I got the plus icon and took 6 antibiotics I found, and it just turned red and killed me |
| Jan 10 02:07:05 | 10m 09s | Soul Season | ♥ 0 | Seconding what JudJudson said - I genuinely forgot I could upgrade several times because the effects were so rewarding, really well done! It would've been nice to know how much upgrades cost in the shop, but other than that it was a pretty good submission |
| Jan 10 02:18:01 | 10m 56s | Samhain | ♥ 2 | This looks incredible for a jam game - it honestly feels like something I might've put hours into back when miniclip was a thing. I loved the animation of the souls burning, and the chain indicators on the sides of the screen. Amazing work! |
| Jan 10 02:34:28 | 16m 27s | PUMPKING RISING | ♥ 3 | This looks really creative, but I got softlocked - some enemies spawned and didn't disappear in the daylight, and then I had no way to fight, entered the death animation, and it just kept playing the death animation and moving to the next day:( Other than that, the artwork looks amazing! The game loop looks really creative and rewarding |
| Jan 10 02:42:02 | 7m 34s | GRIM REAPER: Harvester of Souls | ♥ 1 | I had a lot of fun playing, the two forms of killing enemies really made it seem unique! |
| Jan 10 07:40:18 | 4h 58m | RiceRiceBug | ♥ 0 | The art looks great! Gameplay was smooth and entertaining - I did run into a problem where it wouldn't clear crops from the previous map, and I would still be able to see them but not interact with them |
| Jan 11 00:34:21 | 16h 54m | The Orchid's Edge | ♥ 2 | The game looks great, and was really polished! The biggest drawback for me was the camera 180 feature - it was way too sensitive, and I fell several times because it would abruptly kick in and throw off my jump. Other than that, the animations and graphics were spectacular! |
| Jan 11 00:56:21 | 22m 00s | Don't let them bug you | ♥ 2 | This was a really unique take on a tower defense! Most of the critiques I had were already covered, so I won't go into too much detail, but the biggest thing was not being able to pause the round to harvest towers. I'm not sure if it's a bug (lol) or not, but the pathing on the last level is messed up, and caused me to lose because the bugs completely avoided my towers. Other than that, great submission! The look and feel is really great! I also really appreciated the sound design - despite the melon almost constantly firing, it didn't get on my nerves at all :) |
| Jan 11 01:09:14 | 12m 53s | gatherAI | ♥ 2 | This was a lot of fun to play! I was a little off put after the main screen into a very graphically-simple game, but that just made the transitions better! It started to lag my computer a bit - ironically with the text "I can go faster now!" - but other than that it played pretty smoothly. Nice job! |
| Jan 11 01:19:18 | 10m 04s | just do your job | ♥ 1 | A simple concept and really well executed! Honestly I liked the simplicity of the puzzles, it made it easier to focus on the story and try to figure out what the figurative message was, I had a great time! Side note - I think I cheesed a couple levels on accident, it seems like you can start drawing on the inside of the screen, and move your mouse outside, and the line continues, but maybe that was the point on the last level? Either way, great job! I would love to play a polished version if you decide to keep working on it |
| Jan 11 02:14:39 | 55m 21s | Macrogreens | ♥ 1 | WOW that was amazingly well done, any plans to continue it after the jam? I honestly don't have any criticism for it, maybe some kind of trash can would be nice? I accidentally destroyed half my ingredients with a pepper when they were introduced, and that was just in the way after that. I loved the hammer :) |
| Jan 11 02:20:42 | 6m 03s | Veggie Survivor | ♥ 2 | I liked the sprite work, the audio could use some balancing, especially when multiple enemies die at once |