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Feedback comments for LD51
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| Timestamp | Since previous | Game | Adam Gallina's comment | |
|---|---|---|---|---|
| Oct 5 06:43:03 | Quick Quack | ♥ 1 | this was the best game ive ever played in my life, i love ducks. i wish there was more ducks | |
| Oct 5 07:04:57 | 21m 54s | Web-Cleaner | ♥ 3 | I really enjoyed playing this! It definitely started to get stressful, but I liked the artwork. Well done! |
| Oct 7 03:54:11 | 44h 49m | In Season | ♥ 3 | Great game! I had a lot of fun playing - it did take a little bit to figure out, not sure if I missed it somewhere, but it would have been nice to know which plants were for which season, as I thought the carrots? were meant to be harvested in summer, not winter. Other than that, I had a lot of fun running around! All in all, this was a great execution of the theme, thanks! |
| Oct 7 04:00:18 | 6m 07s | Sun's out Buns out | ♥ 2 | Pretty good idea! The movement was a little frustrating at times, mainly because I felt helpless being on one side of the plant. That being said, it was pretty entertaining to play and strategize to protect the plant |
| Oct 7 04:15:47 | 15m 29s | Intomb | ♥ 5 | This game looks and feels amazing, I had a lot of fun playing it. My one qualm was not being able to cancel the 'mortal' mode, but that was just impatience tbh. I really liked how the music was the same in both modes, but more intense in the mortal one I did end up softlocked in (what I think) was the last level, with the floating platforms :( I died after unlocking the door, but without going in it, and then when I got respawned, it was slightly to the side of the map, and I just fell into the void and died repeatedly. Other than that, it was a great submission! |
| Oct 7 04:25:03 | 9m 16s | Flight of the Instrument Man | ♥ 2 | The art was really nice, but it did get pretty repetitive after about a minute. I liked that the map changed, as I had hid myself in a corner and was ready to camp there for the rest of the game, and that threw me off guard and added a nice challenge to it. Not sure if this was purposeful, but the scaling on the 8bit map was much different than the other maps, and seemed to throw off my aim (mouse/keyboard) |
| Oct 7 04:34:53 | 9m 50s | Space Hourglass | ♥ 1 | I had a lot of fun playing this! The game loop was really satisfying, and while more of a tutorial might've been nice, the controls were pretty easy to figure out, and after a couple beats I had a strategy down. My only suggestion would be to make the UI a separate "panel", as it was a little frustrating when objects spawned behind buttons, and I had to wait for the beat to end to collect them. Other than that, really nice and I loved the artwork! |
| Oct 7 04:43:30 | 8m 37s | 10 second to Shelter | ♥ 2 | Interesting idea, I had a good time playing it! The rng was a little frustrating at times, as you couldn't guarantee survival if the right items didn't spawn. Other than that, the graphics were really nice! |
| Oct 7 04:51:44 | 8m 14s | Sokobyo | ♥ 2 | Really interesting puzzle idea - it would've been nice to know what the enemy's path was beforehand, but it was really cool to use it to move boxes rather than simply avoiding it while solving the puzzle. I definitely agree with some of the comments about areas of polish, but overall I had good time playing! |
| Oct 7 05:03:56 | 12m 12s | Eat Your Mushrooms | ♥ 1 | The game felt pretty smooth to play, but it didn't feel that distinct from vampire survivors, would've been nice if it had something more to differ it. I did like the added challenge of keeping an eye out for the mushrooms, it definitely balanced out the powerful weapon upgrades |
| Oct 9 19:15:06 | 62h 11m | Carton Carrier | ♥ 1 | Bad piggies is still one of my favorite mobile games, and this reminded me of it in the best way possible! I had a lot of fun playing, and really liked the game loop - it was definitely frustrating at first, but I was able to get used to it and quickly build chariots. Sorry you didn't get it in in time, but the game is so well polished, I'm glad you decided to spend a bit more time on it |
| Oct 9 19:26:03 | 10m 57s | This Date Blows! | ♥ 1 | This game was amazing! Very creative with intuitive controls |
| Oct 9 19:42:56 | 16m 53s | BUN-hop | ♥ 1 | This felt really good to play! The controls were smooth and easy to pick up, and the tutorial is really well thought out - I always enjoy tutorials that fit into the game, rather than breaking the fourth wall. I had a lot of fun playing this! |
| Oct 9 19:45:58 | 3m 02s | The 10 Second Chicken-Plant Curse | ♥ 1 | The concept was definitely interesting, would love to see where you go with it! Personally, I didn't mind the waiting, but it would've been nice to have a timer or some kind of indicator to predict it better |
| Oct 9 19:51:18 | 5m 20s | Gladiato"R"Us | ♥ 2 | I really liked the backstory of the babies, but it felt like just a random choice, it would've been nice to see some stats for a more informed decision. The humor was definitely there throughout, really enjoyed it! |
| Oct 9 19:55:03 | 3m 45s | DODGE! CATCH! DESTROY! | ♥ 1 | I really liked how distinct each mode was, but also how the objects were present throughout, really made strategizing interesting - you could forgo the score from the butterflies to just wipe the screen and make the next minigame easier, and so on. Really well polished! |
| Oct 9 19:59:01 | 3m 58s | Phase Snake | ♥ 1 | I really liked the art style, and how the enemies join the background when not active! The gameplay loop was pretty satisfying, and easy to pick up! |
| Oct 9 20:14:56 | 15m 55s | HEAT | ♥ 1 | The heat map was a really interesting way to look for clues. It was a little frustrating that you got 10 seconds overall, but the first few seconds were wasted looking at the footage of the last cycle, and it would've been nice to choose when the recording started. I really liked the jumpscare, and would love to see a full game off of this, I can see a lot of interesting puzzles with this mechanic. Great job! |
| Oct 9 20:20:48 | 5m 52s | Factory Reset | ♥ 2 | I really liked the UI and graphics, although I was a bit confused on the time dilation aspect, and couldn't really figure out how to control it. |
| Oct 9 20:35:52 | 15m 04s | Under Pressure | ♥ 5 | I will never not be entertained by holding in a fart and obliterating glass. Great take on a heist game! I especially liked that there were multiple uses to the farts, since you could use it as a distraction. I really hoped that I could knock out guards that were chasing me when I held in a fart, but I can understand why that wasn't a feature I did notice one bug - on the second level, I died and restarted, and then enemies weren't patrolling, and if they caught me their light turned red and the music changed, but still no movement. Then when I broke a window, the glass didn't fall, and I couldn't push through until they despawned. Not sure how you implemented the timing, but if I had to guess, it looks like Time.timeScale got set to 0, and didn't return to 1 correctly? I still had a lot of fun playing this though, great submission! |