Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → smilewood

smilewood

Feedback comments for LD51

← LD50   LD52 →

smilewood's games and stats for all events →

TimestampSince previousGamesmilewood's comment
Oct 3 01:39:31 Impending Doom of a Thousand Kitties ♥ 3 Very cute, a fun interpretation of the theme! I liked the method of difficulty ramp on this one, just having the sprites get in the way of each other was clever and sold the increasing number of kitties. Well done!
Oct 3 01:47:52 8m 21s 10-Second Bomb Squad ♥ 0 I quite like this one, very well designed puzzles with simple mechanics made hard by time pressure. It looks great and I like the way that the wires are drawn, they work well. The only complaint I have is that after messing up a later bomb several times I wish there was a way to skip the timer on bombs that I knew I had solved, maybe some disarm button that triggered it as if the timer had run out. Overall a great game, well done!
Oct 3 01:52:00 4m 08s You're going up [whether you like it or not!] ♥ 4 I'll be honest, I have no idea what my goal here is. Looks cool though, I like the subtle coloring on the boxes as I get close to them. An interesting game, I will have to give it another attempt if you can tell me what my goal is.
Oct 3 01:59:42 7m 42s SKY ROBOT QUANTUM ECHO ♥ 1 Looks great and is an interesting interpretation of the "double of your previous self" game mechanic. I liked the enforced timeout/lifespan of the doubles, it was a good way to work in the theme of the game jam. I found the collision to be a bit inconsistent, sometimes I caught on ledges that I thought that I cleared, but overall the movement worked well. I especially liked that firing your gun moves you, it was fun to try and use that mechanic to shortcut things. Well done!
Oct 3 02:16:36 16m 54s 10s To Decide ♥ 1 I had a hard time playing this. I like the idea but the controls seemed to be not quite working (for example, hitting what looked like a speed up button paused everything and I couldn't find a way to unpause other then hitting the stats button). Once I did build a tower, getting it from unplaced to on the field seemed completely random, I couldn't figure out the rules for where they were allowed to go. I think that this game has an interesting concept, and merges a genre that I really like with this theme in a way that I couldn’t think of, but the execution is lacking a bit of polish. Good job getting something into the jam!
Oct 3 02:24:22 7m 46s Negative-G ♥ 1 The web version is not loading in Firefox, the loading bar displays but then the screen is just black. Very short game, not a lot of platforming required, but it looks amazing and the sounds work great. I like the application of the theme and I think that this could be an interesting baseline for a larger platformer, we don't see enough with inverted gravity. I thought that the sprites were very cool, and whatever effect was used over the screen really sold it. Well done!
Oct 3 02:33:14 8m 52s Cartesian Planes ♥ 1 Not exactly sure what genre this falls under, but is a cool example of whatever it is (puzzle? Management? I don’t know). I like the balance you have to strike between just getting the planes where they want to go and getting additional uses of the directions, on the time limit it is an difficult challenge. I found that the movement of the planes felt a little inconsistent from time to time, the delay between movements felt like it wasn't consistent, but that didn't take anything away from the game. Overall a well designed game! I also love just being able to tell a plane to stop. It makes so much sense.
Oct 3 02:44:58 11m 44s Sushi Panic ♥ 3 So much of my kitchen broke that I learned that standing between things lets me fix multiple things at once! I like the game, getting the sequences of inputs down for the different dishes was interesting, but I felt that the rate of things breaking was kind of absurd. I would guess that three things broke per one dish that I was able to serve, and frequently it would be right as I was pressing the last key for the input. I would have preferred that the difficulty ramp of the game came more from having to make dishes faster for more customers and less from the fact that 75% of my time I was not allowed to make sushi. Maybe just letting the current sushi finish if one was started when something broke would have felt better? The game looks great, I love the way that the little chef runs around, and the subtle animation on everything is very fun. The audio fit the game well, although I got a bit tired of the "things break" sound (I may have just been tired of things breaking). Overall a great game, I enjoyed playing it! Well done!
Oct 3 02:51:39 6m 41s Dieztion ♥ 2 Cool take on the 10 seconds theme! I was thinking about a game with abilities changing every 10 seconds, this is the first one I have seen and it is well implemented. I love the way that the character looks, and the movement feels good while playing. I would have liked to see an indication of how much time was left before something changed, aside from making it feel less like an infinite time while waiting for a wall to move it could have allowed interesting combo attempts like high jump into fast move. Your music was good and did well setting the mood of the puzzles. Maybe a sound effect when the abilities changes would have been nice but the game is great without it. Overall very well done!
Oct 3 02:56:46 5m 07s Button Masher ♥ 1 Fun take on the theme! The difficulty of this certainly ramps up over time, and the use of the announcer to throw me off was genius. Well done!
Oct 4 01:33:30 22h 36m Sprawl: A cyberpunk interactive graphic novel ♥ 1 That is a very cool adaption of the theme. I certainly enjoyed reading through it, and even managed to approach the good ending!
Oct 4 01:38:47 5m 17s Lighthouse ♥ 1 An atmospherically amazing game! the simplicity of it is fantastic ant works perfectly got the mood that is invoked by the night. The audio for the storm was great.
Oct 4 01:49:48 11m 01s Raiding By Myself ♥ 2 Clean and simple execution of this style of puzzle game, with some fun humor thrown in. I found the gates to be a bit finicky to go through when it was just one button in front of them, but once the clone mechanic was introduced that wasn't an issue. The puzzles were well-designed and reasonably challenging, and I thought that the art style fitted the design perfectly. Overall a great game, well done!
Oct 4 01:58:17 8m 29s The Landfill ♥ 1 Very fun game, there is something just satisfying about blasting big things into smaller things. The inclusion of things that could chain react with no danger to the player was fantastic and led to some of the best moments when everything went boom and the coins rained down. I did find that the music loop got a bit repetitive after playing for a while, but as the only complaint I could have that is a minor one. Overall a very fin game, well done!
Oct 4 02:28:16 29m 59s Parcel Problems. ♥ 3 Well done game, I liked the way that you leaned into the... consistency of the physics engine. I thought that the effect as the time was about to run out, especially as I knew that a package was on its way out, really sold the mood that I think you were going for. For a game that doesn't really introduce any of what it wants you to do I found it to be fairly intuitive to figure out the parts that I needed to make a good box, good job with that. Overall this was a lot of fun, well done!
Oct 4 02:40:43 12m 27s it could be worse ♥ 2 Cool take on theme, I liked the variety of thinks that the game was able to throw at me, it made it feel different each time that I dried it. I also liked that some of them were absolutely a lot less worse then others, just lining up with the message always hovering in the background. At first it seemed that the power of my player was quite high, but the sequential removal of that power quickly put me in my place. You did a great job making an interesting environment and especially enemies using just cubes, I think that overall your art style worked very well for this game. I liked the subtle sound of the gun, it manages to not be overwhelming even with the initially very high fire rate, but the game could have used a couple more sound effects overall. The rain effect was also great. Overall I thought that this was quite a fun little game jam game, it had just enough replayability and an interesting take on the theme. Well done! (Although you did make this in Unity, why no web build? We were even able to embed directly on the Ludum Dare page this time.)
Oct 4 13:54:57 11h 14m Shipanic! ♥ 3 I liked this one, I think it fit the theme well and in an interesting way, and it was fun to play. The graphics are great, they are fun to look at while just waiting for ships to move but do not distract from the core gameplay. The audio design is also great, the music stood out from most of what I have seen in this jam. I thought that the use of different sizes/speeds of boats with different turning circles was great, it added a lot to the challenge of trying to path them around each other. The only annoyance that I had was when boats could spawn in the upper right corner and run right into the island there more quickly then they could turn, but that only happened once before I was constantly looking up there. Overall I thought this was a well put together game, one that I would love to see more maps or some other variations in. Well done!
Oct 11 02:11:42 156h 16m Optimum Tasks ♥ 1 For puzzles that started off seeming simple that ramped up in difficulty quite quickly in the latter few puzzles. I liked that there were multiple endings, and the story of the game was interesting and worked well with the puzzles; good framing device. Overall a well executed puzzle game, well done!
Oct 11 03:31:25 1h 19m Out Of Memory ♥ 3 Alright, I give up. After way too long I have to admit that level 8 has defeated me. I just do not see a way to approach this puzzle that does not require 22 foreword moves, so clearly there is some clever path that eludes me this evening. Overall I found this to be a great puzzle game, I like the parallel movement of the bots in some levels that allows for some interesting optimization of the number of moves. The music and sounds were great (not driving me crazy at all after more then half an hour of staring at the same puzzle), although the stacking of the move sound when several bots are moving at the same time was a bit harsh. The art style is clear and simple, and I personally quite like how the lines on the floor look when lit up. The puzzles were reasonably challenging (until 8) and I felt that they did a good job of introducing what the different mechanics were and how to use them. I agree with some of the other comments here that it was not clearly explained that not completing the puzzle in 10 moves was fine, and you just had to move on to another set of instructions. I did the same thing that I saw mentioned above and restarted a few times trying to get both buttons pressed in level 6. In the end I thought that the game was letting me get a less then perfect score and move on to the next level, it was a surprise to just get to continue with the remaining moves in the same level. I quite like this style of pseudo-programming game, and I think that this was a great implementation of one. Very well done!