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smilewood

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TimestampSince previousGamesmilewood's comment
Apr 5 00:24:56 Battery Low ♥ 9 Awesome take on the theme! I enjoyed playing this one, it is simple to play and entertaining. Stylistically you knock it out of the water with this one, the rover rover has an incredible amount of detail for the tiny group of pixels it is and the environment is fantastic. The audio design of the rover movement also impressed me with the changes while turning. Final time (3rd try): 72 seconds. Great game! (I guess I can forgive you for sniping the same title as my game just before I uploaded)
Apr 5 00:36:15 11m 19s Bath Time ♥ 3 Very funny take on this theme! I love the static art on the menu and game over screen - it does a lot to sell the mode of the game you have created. The gameplay itself is entertaining enough, I thought the pace felt slow at the beginning but it ramped up quickly as the number of obstacles exploded. The character animation is great, the bouncing hat made me laugh when I spotted it. My high score was 128 baths avoided. Fantastic game jam game! (What does our unnamed cowboy have to fear, none of those bathtubs have any water in them in this desert)
Apr 5 14:15:56 13h 39m Time Dash ♥ 1 A clean and simple game that is still quite fun to play a couple times. The controls felt good, shots went where I wanted them, and the spawn rate of powerups was perfectly timed so I felt like I was always on the verge of timing out (final score 3170). I found myself wishing that there were more permanent powerups, having my speed drop back down when it ran out (with no indication of when that would happen) very nearly got me killed a couple of times. The simple art style works perfectly for this game and leaved no doubts what each element is going to do. Overall a very nice game, well done!
Apr 6 00:25:01 10h 09m Last Person in Chernobyl Simulator VR ♥ 0 Props for attempting a VR game; that is not an easy task in a game jam! I was unable to play it, I tried the fork from @shadowbrain but couldn't get it to pick up my controllers (also using Valve Index). This looks like a cool approach to the theme, good luck with future development!
Apr 6 00:34:18 9m 17s Herdey (VR Only) ♥ 1 Fun to see a VR game in a game jam! I liked the environment that you were able to create here, and the design of the fluffballs is fantastic. I found it quite difficult to influence them in any meaningful way, sometimes they seemed predictable and many other times they seemed to ignore whatever I tried to do. One of my favorite inclusions was the nailgun, I had more fun seeing what things I could stick together then wrangling the fluffs. In the end I think that the highest score I got was just by letting them do their own thing in the yard and just following one around with a plank to block it when it got near the fence. Overall well done!
Apr 6 00:49:35 15m 17s Gone Out West ♥ 1 Well executed and jam packed game. I think that the visual style of the world map was great and I liked the idea behind the delivery system. I would have been very happy to play a game jam game with just that system. Personally I did not enjoy the bandit fights, something about the controls felt sluggish to me and I found it almost impossible to doge the obstacles. I think that this was an excellent interpretation of the theme, while you know what the inevitability is it still feels important to delay it. Fantastic game jam entry, a bit more polish on the sheer number of mechanics and this would feel like a fully published game. Reading other comments here, apparently I did not notice the “wait in town” option at all, so I got stuck fighting a lot more then I would have preferred.
Apr 6 01:18:59 29m 24s Eleventh Hour ♥ 2 I really liked this game. It looks fantastic and feels great to play. The amount of detail in the backgrounds and enemies is great, I loved the little touches like the LD50 on the buildings. Everything animated is also fantastic, shoutout to the time unwind animation and the charge animation for the shooting enemies. The audio was good, the background music give it a really chill vibe and the other effects fit well. The gameplay itself was also great, the movement felt just right for the area that it is played in (although I would have rather had space be the jump key, I found myself hitting it several times). I liked the use of limited ammo that had to be retrieved, it forced me to the edges and kept me engaged with the enemies spawning there (probably my #1 cause of taking damage). Throwing the kunais felt great to me, and I liked the way that the enemy deaths could launch them a good ways depending where they hit; thanks to those launches I was able to end up with a triple kill off one throw. I would have liked to see an exit option somewhere, having to force-quit a game in full screen always feels weird to me, and I did have the issue that others here mentioned where my mouse was able to go out of the window and minimize the game, resulting in a couple of hits. Beyond those issues this was a fantastic, well polished game that I really enjoyed playing. Well done!
Apr 6 02:24:03 1h 05m A Drag on Chaos ♥ 1 Very chill game, the simplicity of it goes a long way. I had a lot of fun bouncing the pendulum around, but trying to achieve any of the goals seemed rather impossible. Maybe there are strategies that I was unable to find, but influencing the pendulum seemed to kill it’s energy as often as increase it. When the cursor impacted the pendulum the collision felt perfect, but I found the drag on the cursor made it quite difficult to hit it exactly when I wanted to. I loved how the energy of the music picked up when I was able to get a serious amount of momentum into the system, that along with the subtle color changing of the lines kept me trying for a long time. An excellent, well polished, game jam entry. Well done!
Apr 6 02:34:29 10m 26s Computer Scientist Training Lab ♥ 1 Very interesting game mechanic - that I am very bad at. The game plays very well, the tutorial walks through the gameplay in such a way that when the game itself started I had no questions about what to do. The game looks great, the tileset is simple and communicates exactly what each tile is without any confusion. If I was better at quickly typing I suspect this is a game that would have grabbed me until I finished every level. Well done!
Apr 6 02:47:28 12m 59s Digital Pet ♥ 2 Well my clicking finger is tired now. This is a cool concept for a game in this theme, and while the implementation is simple I think that the game itself shows promise. The general art style works amazingly well for how simple it looks at first glance, I became surprisingly attached to by blob of ~100 pixels. It took me a while to realize that the bar below the food button was a slider, and was entirely unclear what benefit more expensive food would have. In general I agree with a lot of the other comments, more feedback on some things could have been nice, but I think that not having explicit hunger/outside bars for the pet is a much better representation of how pets are. Great game jam entry, well done! p.s. It would have been nice to have a web build, this game would work well in the browser. You made this in Unity, so you can easily build a webGL build and host it on the game's itch.io page
Apr 6 02:58:59 11m 31s Rectangular Hell ♥ 1 This is a very clever way to have a shrinking play area, when it frist expanded I thought it was trying to go fullscreen, until I realized what was going on. The parry mechanic is not one I have seen before in this type of bullet-hell game and resulted im me (unnecessarily) getting way closer to a lot of enemies then I maybe should have. I enjoyed the background music while playing, although having it cut off the second I die was abit jarring. Overall a fun game, well done!
Apr 6 03:07:30 8m 31s Dont Sleep ♥ 1 Game looks great. I didn’t see a lot of gameplay beyond clicking on the various things in the room and watching the interactions; maybe having some sort of combo system could have made it more interesting, doing a series of actions in the right order could be more effective and result in a secret animation? Generally a chill game though, well done!
Apr 6 03:13:49 6m 19s Happy Blast! ♥ 0 Bouncing on the platforms felt good, and thy are very forgiving with how you impact them, always pushing up even when I sort of clip the underside. The parts where there appeared to be an impassable arrangement of platforms was a bit irritating , as was having to restart the browser each time I fell down. Some kind of game over or at least restart button would have been nice. The overall design is great fun, the ball and platforms perfectly match the soundtrack and sound effects (which were working for me in the web build by the way). Good luck with game jams in the future, this is an excellent start. Well done!
Apr 6 03:34:01 20m 12s Appoleo ♥ 0 A very cool game concept for a game, it looks fantastic. I really love the shadowy vandals that come in to mess up the paintings. I found the ladders to be troublesome to navigate, I think that I expected to be on the upper platforms sooner and kept moving to the side before I was on a floor. The music on the menu was awesome, but it seemed that I lost all music whenever I entered a game. The gameplay itself was interesting, it was fun to try and come up with the most efficient way to get to a bunch of places on the platforms, especially in the gamemodes where I needed to do so quite quickly. Overall a great game jam entry, great use of famous art!
Apr 7 00:21:10 20h 47m I hate ants. ♥ 1 This is a fun take on the theme, and I enjoyed playing the game. The various tools were well designed and fun to use, although it was unclear what would unlock the traps. I liked the variety of ants as well, they resulted in an interesting prioritization challenge in the beginning and a frantic clicking to kill the big ones by the end. The ants looked great and I liked that they did not, in the beginning at least, just move directly to the cake, they had a bit of a wander going on. Overall a great game, well done!
Apr 8 14:23:23 38h 02m Belecint ♥ 1 A very cool game, very simple concept that is perfectly executed. The first time I was playing it I was wondering if, as the tempo got faster and faster, I would end up making a song out of the notes, something with a noticeable repeating melody. I don’t think that was happening, but by the end I was frantically focusing enough on keeping the circle out that I would not have noticed. I like the touch of having different color palettes and scale options, having any variety is appreciated and impressive in 48 hours. Overall, I thought this was a fun and well polished game. Well done!
Apr 9 16:03:55 25h 40m Neverwash ♥ 1 Fun idea for a game, and very relatable, not at all something that I did over the game jam weekend. This was a fun optimization problem in a game, and the limits of the area meant that the inevitable filling of the grid was always in sight. I did have some issues figuring out which tile counted as the center of some of the objects, notably the banana, but once I had that figured out I really enjoyed the game. It was also nice to have music, It added a lot to keeping me engaged. Overall a great game, well done! (P.S. the link to your game suggests that it was going to be a download for just Windows, it may be worth changing the listed platform to HTML5 instead.)