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Feedback comments for LD49
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| Timestamp | Since previous | Game | smilewood's comment | |
|---|---|---|---|---|
| Oct 4 00:09:29 | Mr Fungi | ♥ 1 | Stylistically this game knocks it out of the park, I live the character design and sounds. The world of the game seems to fit with what you were going for perfectly. As you mention, there doesn’t seem to be much connection with the Unstable theme, although I can see where it may have inspired the game. I found the controls finicky, it was difficult for me to jump where I wanted and stop on platforms. I was completely unable to use the grounded spell as an attack (I assume that is the intent, it sure did hit me a few times). Overall, I thought this is a really cool start for a game, just a bit short on the polish. | |
| Oct 4 00:10:17 | 48s | ....To the Ends of the World and Back | ♥ 1 | Awesome concept and framing device for the story you told. I can’t imagine being on a ship like that demanding for longer then the length of this little game. How do they sleep? Well done with the game! |
| Oct 4 00:11:11 | 54s | Piles - Pile it up | ♥ 2 | I like this game, it fits the theme very well and is a cool use of physics. The objects look great and it is really satisfying to break them apart (something about the way the couch deforms before coming apart really gets me. The game is also surprisingly difficult as the levels progress, at first it felt like cheese to still be holding an object during the countdown, but after the first couple levels it felt necessary. Great job! |
| Oct 4 00:11:54 | 43s | Dominion | ♥ 1 | Awesome concept, great execution. I found this game really fun to play once I had a strategy down. With just a bit of polish I could see this being a game that I at least would play a lot. I really like the physics of the blobs, getting them all to throw themselves at the enemy was quite cool. The AI opponent was fun to play against, it surprised me the first time a wave of green came at me! Some of the interaction with the buttons seemed a bit unreliable, I was not clear when I would have to click again on an action button to use it again, and sometimes when no button was lit up it would use the last one that I had used. Overall a really well done jam game! |
| Oct 4 00:12:52 | 58s | Stable Inc. | ♥ 1 | Awesome implementation of this game concept. It feels very well polished, the art style works perfectly and looks great. Big Keep Talking And Nobody Explodes energy, and well executed. I would have liked some kind of feedback on how close I was to a failure condition (could I have lost? I let it run a long time and it seemed to just get faster with the horns) and maybe some penalty for pushing a button without everything being right. As I t was I felt like I could take all the time in the world to go through the manual for each condition, even if the warning alarm tried to suggest otherwise. Overall great game, very well put together! P.S. props for accessibility settings! |
| Oct 4 00:38:02 | 25m 10s | -Connection Interrupted- | ♥ 1 | I love the concept of this game, I could see it being a really complex puzzle game with even more interlinked mechanics. The gameplay feels good to play, and the instruction in-game is enough to learn to play without feeling hand-holdy.Nicely done! |
| Oct 4 00:48:36 | 10m 34s | Orbital Turbulence | ♥ 2 | Something with orbits was one of the first thoughts I had when I saw this theme and you have executed it much better then any concept I had. I like the simplicity of this game tied with the annoying complexity of trying to get these orbs to just stay in their lane, then when I felt like I was getting the hang of things the next level throws a third star at me. The music and sounds in this game go really well with the almost zen gameplay. Overall very well done, great game! |
| Oct 4 02:10:07 | 1h 21m | Clowning Around | ♥ 2 | Fun game: simple mechanics and very well polished. The movement controls are responsive and the physics of balancing on the ball are an interesting challenge. I didn't notice the ground pound mechanic until I looked at the comments, but it is a fun option for tricky dodges. The only part of the gameplay that didn't work well for me was the projectiles, they could have used more telegraphing in my opinion. There were several times that I had just jumped and then a knife flew in from offscreen in a way that was undodgeable. The sounds are great, the music really is what sells the circus theming. I also really like the spotlights, having them following the character is awesome. Overall a very fun game, well done! |
| Oct 4 23:35:16 | 21h 25m | falling flamingo | ♥ 1 | I can’t believe I just spent 783 seconds balancing a digital flamingo. That's more then ten minutes. Well done with the game, it clearly did something right for me. It is well designed with simple mechanics and a fun art style. It took me a couple of losses to realize that I needed to click the fish to fill up the left bar, but beyond that the mechanics were very easy to figure out. There were a couple of fish that were much lower then the visible pond, I know there was at least one that I caught while clicking the eject button. Overall a well executed concept! |
| Oct 5 00:00:53 | 25m 37s | Unshippable | ♥ 1 | I like this take on the theme, it manages to work the unstable theme in in a way I would never have thought of. The graphics are clean and work well for the gameplay. I found (as several others also seem to have mentioned) that it was difficult to tell what container I was going to be picking up, and sometimes the crane picking up a container would fling any around it in all directions. I saw in the tutorial that the different containers had different weights, but I forgot what they were almost immediately and I couldn't see much of a difference between them when I did drop them on the ship. Overall I found this an interesting and surprisingly difficult game, well done! Also thank you for introducing me to the concept that is Unity ProBuilder, I have managed to never come across it in several years of game jams and it looks rather useful. |
| Oct 5 00:11:06 | 10m 13s | CryptoCoaster | ♥ 1 | Hilarious concept, great execution. I found this game a lot of fun to play, the sound effects do a lot for it. It certainly had moments where I got smacked by the penalty when I was sure I was on the line, usually when I cam down like a rock and bounced off a peak. I love that you get a boost when buying, it makes it a lot more dynamic then just following the track. Overall very fun I enjoyed this game a lot! |
| Oct 5 00:56:14 | 45m 08s | Crash | ♥ 1 | Cool concept, fits the theme rather well I think. I had a hard time remembering what prices I bought the different stocks, I think it would have been nice to have something like a graph of the last few hours prices just to bump memory. As other people have pointed out, and im going to chalk it up as intentional, the crypto seemed to be the way to go, from the beginning if I was willing to click a lot it was a better return on investment then buying stocks, and that just got better as the game went on. I think my final score was 36 days. The music was good background but seemed to cut on and off, or at least there was one bit that was enough louder then the rest that I only started noticing music again when it played. Overall a fun entry for the game jam, well done! |
| Oct 5 01:48:57 | 52m 43s | Nuclide | ♥ 1 | Cool concept, fantastic graphics. It took me a while to figure out what was going on with the beam/reflections, one more line on the instructions may have been helpful. I love the music, it does a lot for the mood of the game. I like the design of the puzzles, once I figured out the basic mechanic the progression felt very good. Excellent game jam entry! |
| Oct 6 03:33:35 | 25h 44m | Negglected | ♥ 2 | Quite a fun little game, well executed. As I started out I was doubtful that it would keep my interest very long, and then it was a half hour later and I was pushing the 100,000 mark. The various upgrades were interesting and always felt impactful, although the catapult’s effect of starting you pointing directly down was a bit annoying. I loved the design of the background images, especially the first zone transition, and the rest of the graphics worked well for the game. Good music, it would have been nice if re-launching from the end of flight screen had not started it over, I would have liked to hear the full thing rather then the beginning over and over. Overall a very fun game, eggcellent game jam entry! |
| Oct 9 02:29:38 | 70h 56m | Waiter Extraordinaire | ♥ 1 | Cool little game. I like the general feel of it, it was fun to dodge between the mice and tables trying to get to the far ones. I found the fixed viewpoint a bit weird at the beginning, but by the third level I was used to it and I think it worked with the game. The main character is very fun, I love the way his legs move, and the explosion of glasses when you bump a mouse is great. The music fits great with the general atmosphere, but I found the other sound effects were a bit loud and jarring. Overall I had a lot of fun playing this game, great job! |
| Oct 9 02:37:28 | 7m 50s | Rocket C h a o s | ♥ 2 | This game nails the look and sounds of its style, I love the effect at the edge of the screen and the background music especially. I found something to be a bit off with controlling the ship; while forward and backwards were lightening quick, turning felt like it sometimes only went in one direction and going the other was like trying to turn through mud. This made it rather difficult to target the asteroids, and with the speed that they entered the black hole made the entire game very hard. I really liked the general idea of the black hole getting bigger and bigger as it ‘fed’ and that being what eventually causes you to lose, it makes stopping them from getting there feel like a much more important challenge. Overall a great concept, with a bit more polish on the controls this would be a really fun arcade-style game! |