Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → sash-a

sash-a

Feedback comments for LD51

sash-a's games and stats for all events →

TimestampSince previousGamesash-a's comment
Oct 3 20:45:19 Electroprone ♥ 3 Couldn't work out how to fix the power panel, needs a bit more feedback on what is a good and bad thing to do. The visuals were awesome and I love the idea, but needed a bit more info on how to fix the panel
Oct 3 21:05:07 19m 48s Stop The Plague ♥ 1 Really fun game and pretty relevant! Cute art style and pretty fun gameplay. Would've been a bit more fun if you ramped up the difficulty a bit earlier, started a bit slow, but got really intense later on!
Oct 3 21:31:38 26m 31s Upgrade Jail ♥ 2 Fun little top down shooter with amazing art! Found that after a while the enemies just filled up the screen, would've been nice if there was a bit of a break between the waves. Loved that you could try out different weapons and the upgrades gave it some great replayability!
Oct 4 07:43:11 10h 11m Automatos ♥ 1 Really fun little top down shooter, I love the hit effect and sound when you shot an enemy made it feel really punchy! Couple things I'd recommend is make the ammo count and health more visible as that was often hard to keep track of and it wasn't obvious to me when I was granted a power up
Oct 4 07:51:07 7m 56s GRABOUL ♥ 2 Loved the music and the idea (we had a similar one, but decided to go with something else). Feel like it needed a bit more variation in the bullet patterns as those were quite easy to dodge, also when the gravity changed you really shouldn't take any damage or the bullets should not be fired for a couple seconds. As someone else mentioned an incentive to move would have been a good addition.
Oct 4 09:30:48 1h 39m À la carte ♥ 1 Needed a bit more description, wasn't really clear how to combine dishes, like when getting more than 1 ingredient it wouldn't let me put two things in a pan. However I really like the concept and think there's a lot of potential here, just needs a bit explaining and feedback to the player!
Oct 4 09:36:50 6m 02s It's balling time ♥ 1 Fun game and neat concept and with a little work could be really awesome! I think the gravity powerup should be removed, it's really just a waste of time as it can't bounce high enough to hit the blocks. And the pass through powerup is so satisfying, but I only ever got it near the end of a run, I think there should be a weighting to getting it earlier in the run. Overall nice take on breakout!
Oct 4 09:42:33 5m 43s Plop ♥ 1 Cool game, only problem was it was very confusing where I have to drag the attack. There is a red x in front of the enemy and a red circle under them, I would allow the player to drag to either. Other than that it was a really fun little strategy game
Oct 4 10:33:53 51m 20s 10 Seconds Nuclear ♥ 1 Really nice idea, but I feel like the movement controls could use a bit of work, especially the jumps, I think having the jump be a bit easier to complete would make this game a lot more enjoyable. Maybe a bit more explaining that you don't start with dash and jump and teleport would help too! Overall just needs a little bit of work to be great!
Oct 4 10:37:12 3m 19s Slayer Beats ♥ 1 I think it would be useful for next to know that most people making games won't have access to a controller, so labeling with keyboard inputs would've made it much easier to play
Oct 4 11:32:07 54m 55s Cubical Mayhem ♥ 2 Really really fun strategy game, couple small things holding it back from being perfect. It was hard to work out what the rotations would do I think if you could've add in some kind of 3D effect so we could see what was happening better during the rotations that would be great, because it felt like my buildings were just disappearing. It also didn't feel like there was a way to lose, which isn't a terrible thing for a jam game, but in this case I had no sense of urgency. Would be nice if there was some mechanic where resources stores decay over time and if I run out of all resources I lose? Overall I had a lot of fun with this one!
Oct 4 11:42:40 10m 33s Reload ♥ 5 Played a couple of these reload every 10 seconds games and this is my favorite! Super simple and addictive game loop that makes you want to master it. I felt like the enemies jumped over the box with the right frequency but it would be nice if you got a shield or something that you could use once per 10 seconds because once there is no box between you it is quite difficult to jump over their bullets. Other than that I thoroughly enjoyed this one!
Oct 4 11:54:58 12m 18s Armillario ♥ 2 Really a lot of fun, I played this one for a while! A couple things I think could be improved: * Often the new parts evolved to be under the old ones, so it was hard to spot them * There was no score, would be nice to know how well I was doing 😛 * The bullets of my attack nodes didn't always hit! This was particularly frustrating because of the limited ammo and the fact that I had no influence on where the bullets shot. It seems like they were shooting where the enemy was and not where it was going to be Fix these things and I think this could be turned into a full game, really enjoyed it!
Oct 5 21:03:48 33h 08m BABY ROOM ♥ 1 Very fun! Was kind of similar to overcooked except for the multiplayer aspect.
Oct 5 21:17:26 13m 38s Acid Rain ♥ 1 Super fun, I think this is my favorite art of any of the games I've played. And a funny little story too! Only comment is I think the game could be a bit more forgiving, like adding a little bit of coyote time, I think it was a little hard to make some of the jumps, that being said I am pretty bad at platformers
Oct 6 09:37:52 12h 20m Face the Weird Worms! ♥ 1 Interesting concept and amazing that you made it with your own game engine, but man it's ahrd to play. I got really close to the gun and then I just teleported into the middle of a group of zombies, I think it just needs a bit more hand holding and play comforts
Oct 6 09:43:17 5m 25s Starshot ♥ 1 A great concept and pretty fun, but there's two things that I think could make this game much better. Firstly an indicator as to what direction to go in order to reach the goal and less slidey movement. Not sure if you used unity to make this, but it feels like a classic GetAxis vs GetAxisRaw kinda movement.
Oct 6 09:58:38 15m 21s Demon's Redemption ♥ 2 We made a similar concept game (also with ghosts, but not a puzzle game). Really like this take on it and I loved the art and humor. Only comment is that if you mess up with one of your ghosts, you sometimes have to do the whole cycle again which is a bit tedious, otherwise an awesome entry!
Oct 6 10:31:09 32m 31s Stranded in Mars ♥ 2 Well done for making a 3D game in such a short amount of time! I found it kinda hard to work out what to do
Oct 6 10:43:20 12m 11s Little Scout 2 ♥ 1 Really clever idea and I think the puzzles could be taken a lot further, but there were quite a lot of bugs. I also found that the movement when you got shot up was a bit too fast so you couldn't really tell where you were going