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| Timestamp | Since previous | Game | Rolly's comment | |
|---|---|---|---|---|
| Oct 3 07:41:49 | Keep it clear, Bob ! | ♥ 1 | Very cool game! I found the power-ups to be a bit too powerful. In a first attempt, I didn 't use them and I found the game a bit more enjoyable. Okay, a rabbit died once in a while, but it was much more "on the edge". Another note is that I didn't understand how to "win" the game. I think the intro mentions something about 1000 points, but I got higher than that and nothing happened. In the end I just let all rabbits go on the tracks and lost everything at once :D I loved the visuals of your game, they are beautiful in their simplicity! Minimalistic usage of colors is a awesome way to keep the focus on the objective. The animation of the rabbit is perfect. Good job! | |
| Oct 3 09:46:32 | 2h 04m | The Landfill | ♥ 1 | "Wait if I keep the click down, he keeps throwing molotovs? Niiiice!" Very cool game! The explosions were really satisfying. The gameplay could have been improved (some way to purchase upgrades could have solved this). In the end, I just kept pressing space, left-clicking, and going left and right, but without actually attempting to do anything. I just sat and watched. You did a very good job with the visuals and animations, everything works well together. The music was a bit too repetitive in my opinion, but all sound effects are really good and feel consistent! Great entry! |
| Oct 3 10:00:01 | 13m 29s | Watch Out | ♥ 3 | You always find a way to give a unique interpretation of the theme; while probably 99% of the entries will be about something that happens based on time, you managed to dodge this and offer something completely different... Amazing! I don't have much to say about audio and visuals. The level of polish for a game jam is incredible. Everything looks and sounds so perfect. The gameplay is solid, and the puzzles design is smart. On the downside, by relying on physics, there are ways to "break the game", or sometimes you are confronted to some jumps that can be frustrating (thinking about the very last puzzle), even when you know the solution. But that's just nitpicking... Overall very good job! |
| Oct 3 10:07:26 | 7m 25s | Two beers and a glass of wine | ♥ 3 | I made it to the third level, but then it just gets too crazy! How inefficient is this way to number the tables? :D I wasted so much time going up and down, looking for a table. Nice touch showing the orders at a random position on the screen, it really gave the feeling of being swamped. It took me a while to understand how to pick up the drinks, as there was no feedback when the action was performed. IT would have been nice to have a visual effect or a sound effect there. The visuals are nice, the clients really look enthusiastic :D Nice entry! |
| Oct 3 11:04:26 | 57m 00s | HAZCAT - Toxic Feline | ♥ 1 | Made it in 33 seconds! It took a while to get used to the inertia of the character when jumping, it felt a little bit off. Everything else feels really smooth, especially the wall jumping. Regarding the theme, I think your interpretation is a bit too easy and the 10 seconds thingy doesn't have a big impact. I imagine that without the theme, the acid would have raised smoothly instead, but that wouldn't have changed the gameplay. Nice job on the visuals - the cat, the bubbling acid, the flickering lights - everything looks really cool! The music is great too! Nice entry! |
| Oct 3 18:53:38 | 7h 49m | 10 is The End | ♥ 2 | Awesome experience you created there. In the end I could figure out all puzzles, but some were really difficult (7 and 8). I felt that the ratio "I'm happy because I found the solution" over "I'm frustrated because I have no idea what to do" was a bit low. Maybe at some point it would have been good to show an hint or something to tell the player what they should be looking for. The images are amazing. Just out of curiosty, were they made by hand? If so, that's great work! The music was probably the best part. I loved every second of it. Very good game! |
| Oct 3 19:21:14 | 27m 36s | Bunny is going places | ♥ 1 | Okay I actually laughed out loud. :D The game is so simple yet challenging, and perfectly implemented. I'd like to have that kind of idea once in a while, and have enough time to publish a polished game too :D Music and visuals are gorgeous, everything feels perfectly consistent. I only feel like it was missing some additional "crazyness" that could have come from more sound effects. Also, I would have loved a voice over for the "Bunny is going places" line! The level of polish is incredible. Awesome entry. Good job! (Just so you know there is still one typo in one of the final texts - "guess" is written "gues") |
| Oct 8 22:06:48 | 122h 45m | Impact-Effect | ♥ 1 | Very cool entry! I loved the visuals, especially in the menu. I clicked all the items multiple times only to see the cool transitions! The game mechanic is really cool, and quite simple. In my opinion, it is actually that simple, that you shouldn't have bothered writing the tutorial and all those instructions on your LD page. To be honest, I found them quite unclear, and just started the game without understanding or knowing what to expect, to finally find out that the gameplay was straightforward. The music was a bit annoying in the end, but I guess it's just due my personal taste. Great job! |
| Oct 8 23:45:38 | 1h 38m | A Forgotten Pulse | ♥ 1 | I loved the idea of controlling a rat, even though I'm not sure I fully understood the story (I made it to the end but the last "cinematic" was not clear :p) There are some cool mechanics, I think the wall climbing and jumping felt really smooth. It took me a while to figure out the 3rd type of obstacles (the doors). The thing to activate was just seemless in the background image, and I only found it by randomly spamming the X key. I'm not sure about the usage of the theme - was the auto-activation happening every 10 seconds? The fact that you can also activate the mechanisms by pressing a key make it more like "Every 10 seconds or whenever you want" :p Good visuals and music! Nice entry! |
| Oct 9 10:08:15 | 10h 22m | IRON DAWN | ♥ 1 | Making all the sounds yourself is always a great idea!The cows and chickens sounds made me laugh :D! It's quite ambitious to make that kind of game in a game jam, but you perfectly handled this and it works pretty well! Now on the downside, it usually takes some time for the player to understand what's going on - and I have to say I didn't understand at first. I noticed that I could click on buildings, and some had a button to train units. After 20 seconds or so, the gameplay became clearer. I'm not sure I understood the "Quantmind Activation" thing. I think something was happening every 10 seconds, I noticed the robots became stronger over time, but I don't know if it was happening at random, or if I could foresee the opponent actions. I won the first time because (or what I think is the cause) the only city of the opponent got destroyed, and it couldn't train any more units. I understand that balancing is pretty difficult, even more with this kind of game. I started the game again and found it more interesting. In short, I would say that it needed some kind of tutorial or explanation. But otherwise, that's a very nice entry! Good job! |
| Oct 9 14:21:43 | 4h 13m | Call me. Maybe? | ♥ 2 | Unfortunately, it ended for me with a "Fatal Error: Out of memory" x). I played twice, probably for a total of 14-16 minutes. It's a really nice idea, quite challenging, and perfectly matching the theme! The music is really nice and visuals are good. As a way to improve, I would recommend showing visual feedback when hover over a cable or an input. At the moment, when you have many thing to do at the same time, you can find yourself struggle because you don't click slightly next to the object, and lose precious seconds. Some white outline would be nice. There should also be a timer somewhere on the screen, just to know how we're currently doing! Good job! |
| Oct 9 14:42:56 | 21m 13s | Hectical Escape | ♥ 1 | Very cool take on the theme, very well executed game! Now the main issue I see with this kind of game is that the player gets punished a lot. Failing a jump or ducking a bit too late usually means failing the "level", and thus having to start over from the beginning. Also, the fact that you cannot see the whole level makes it difficult to pass them on the first attempt. Here are some solutions I can think of: - When passing the door, pausing the game during 3 seconds and zooming out. That would allow the player to already figure out the solution instead of having to discover the level and figuring the solution at the same time. - Having some doors be checkpoints, so that you don't have to start over again and again. The animation of the character is pretty well done. The ducking visuals could have been a bit more different than the standing one. The music worked pretty well, and I loved the nice little melodiy changing to the fast-paced one! Good job ;) |
| Oct 9 15:10:15 | 27m 19s | Just press the button | ♥ 1 | Nice storytelling, nice humor! The constant rotating to the right was really bugging me, I guess it is not intended? (Probably missing some constraints on your rigidbody to prevent that). It could have gone a bit crazier, with clicking color combinations, or clicking the correct button in the dark. :p Nice entry! |
| Oct 14 15:14:21 | 120h 04m | INTRUSIVE | ♥ 1 | Good entry! I wish it was a bit longer, there's definitely room to add more minigames and build on the story that you're telling. I especially loved the audio in this one, and visuals effects are really nice too! Great atmosphere. Nice job! |
| Oct 14 15:45:35 | 31m 14s | 10 Seconds To Annoyance | ♥ 1 | I hate you. Good job. |
| Oct 14 21:53:34 | 6h 07m | 10S-Assembler | ♥ 1 | Made it to 14 on the 3rd attempt! This is a surprisingly entertaining game, very good job! It only lacks someting to keep the player trying again, making them think that there's a way for them to do better. After 3 attempts, I feel like I optimized all my moves, and I don't see how to improve anymore. The visuals are really well done! The robotic arm mechanism gives a really nice touch. And the music and all sound effects give it a very polished feeling. Great entry! |