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Feedback comments for LD52
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| Timestamp | Since previous | Game | Rolly's comment | |
|---|---|---|---|---|
| Jan 9 13:57:11 | Minerals Planter | ♥ 1 | Very cool entry! It took me a while to properly plan on how to spend the money, and I found myself without bomb or money more than once 😆 . I would say it could be balanced a bit more. I'm not sure how your algorithm work to spawn enemies, but it felt kinda random. Could have been nice as well to have stones that heal you instead of giving money. The visuals are pretty cool, and the sound effects add something. Good job on your first LD :) | |
| Jan 9 14:15:54 | 18m 43s | Beware The Wheatshifter | ♥ 1 | Really cool entry, but difficult game! I found the 3rd one pretty difficult - I finally managed to make it, but it was only to die in level 4 😆 The only thing that bothered me was the collisions between the player character and the crop being a bit too punitive. You could definitely decrease the size of the collider on the player's character by half :p. Now I'm also wondering if it would be as fun if it was turn-based instead. It would definitely lose the "oh shit he's going to find me" vibe - but would make it more strategic and about movement optimization. I'll give you an additional .5 star because you used the theme twice! Nice visuals! I would have loved to listen at a nice tune while playing :p Good job! |
| Jan 9 14:35:43 | 19m 49s | There is a rabbit here! | ♥ 1 | thereIsARabbitHere.png So, you created a game that got me "okay one last try". Good job, it's so simple that it's addictive :D It was really cool. I would have expected new stuff happening later as my score increased, but the current content does the job! The visuals and the music/sounds effects are really cool! (FYI your game is still under the compo category) Great entry! |
| Jan 9 21:30:00 | 6h 54m | Corpse Circle | ♥ 1 | Very cool game! My soul is in heaven now :) When you understand how the scarecrows work, it becomes a bit to easy in my opinion, as the harvester will just wander around and clear the path for you. I loved the design of the scarecrow, it looks so good :) The music is really good, and it works well together with the visuals when you get the harvester's red light showing that it's getting closer and closer 😆 Nice entry! |
| Jan 9 21:45:19 | 15m 19s | Combine Harvester: Time Attack! | ♥ 1 | Very cool entry. For some reason I found it so relaxing, while also being quite challenging. The controls feel very good, which is really what makes the game interesting, so good job on that! It took me a while to figure out how to select another harvester... Might be because I'm tired though x). At first I assumed that it would automatically jump back to the beginning of the timer when I would reach the end, but it was not the case. The visuals are really cool! Some music would have been awesome :D Nice entry! |
| Jan 11 17:06:25 | 43h 21m | Real Harvest or not??? | ♥ 1 | Nice entry, good job for your first LD! I first played the version that is in your LD page and then the "plus" version. I found the first one pretty difficult, especially when the pumpkins start attacking. Their attack push the character a bit too much, which makes it impossible to attack them in return - so the only solution is to wait for them to die by themselves, but it takes ages, and in that time the pack grows so much. In the second build, for some reason after selling once (I think there were 2x seeds + 2x pumkins), I just won the game, so it looks like there's still an issue with this build. I would like to see more of your game, the idea sounds really good and matching the theme perfectly. I also love your pixel art, it looks really good and consistant. Btw, I would recommend putting new version in your LD page, while keeping a changelog to be transparent regarding your changes, people will like that :) In the current state, it's pretty difficult to find the fixed version and I would assume that many people will miss it. Good job! |
| Jan 11 17:27:13 | 20m 48s | The Bountiful | ♥ 1 | This was awesome once again. I had a good laugh with this one. Next time, if you have an additional 9 seconds to spare, you could consider adding subtitles. Your voice acting is great, but some people are not native English speakers and probably miss a joke or two because of that, which is a shame. 😆 Thanks for the great experience, i didn't expect to find such a humorous entry based on this theme! |
| Jan 11 17:39:19 | 12m 06s | Public service announcement | ♥ 1 | Hey Kuro! It was nice "playing" your game! You got me laughing a few times. These visuals are quite impressive, perfectly animated. (obviously talking about the game itself, not the ending cutscene - which is okay-ish) I hope you have more time during the next LD to implement this amazing game that you are describing! 😆 |
| Jan 11 18:34:49 | 55m 30s | Reap and Sow | ♥ 1 | Very nice visuals and sound effects! The game mechanic was really interesting as well. Good job! |
| Jan 11 21:21:29 | 2h 46m | Settlement | ♥ 1 | You definitely got my attention with your game! I must have played 5 or 6 times, but couldn't get a better result than 186. The game mechanic is really good, but it relies a bit too much on luck in my opinion. The fact that you write what is a good result and what is an amazing result made me want to improve, but I felt a bit powerless. I mean, definitely there are different strategies - but for instance in my last game I had 13 chili peppers to sell at turn 70... And their price was randomly set to 2. If I had been lucky and its price was 8 per unit instead, I would have earned 6x13=78 more, which is the difference between 186 and 264. I guess you get my point :p I was thinking, maybe an option would be to be able to modify the result of the dice - maybe each turn get +/- 1 that we can either use to change the result of a die, or save for the next turn. That would probably need to be properly balanced as well, but I think it would give an additional strategic dimension. Don't get me wrong though, I really loved the concept, and I was impressed by the idea of a strategy game like this one that matches the theme so well. The visuals and music are nice too! Great entry! |
| Jan 11 21:54:01 | 32m 32s | Penrose Process | ♥ 0 | Cool game! I loved the idea of increasing or decreasing the speed based on the position of the ship. It would have been fun if the music speed was changing accordingly. :D The art is pretty good, in it minimalistic style. This together with the music and sounds effects gives a good arcade-y vibe. Nice entry! |
| Jan 11 22:09:03 | 15m 02s | CrapCirclz | ♥ 2 | Amazing concept, and very well implemented! Of course I'm terrible at it so I barely passed the first test, but that's on me 😆 I loved the art, in 3D as well as in the UI. The mood that you created is very good, the music and the visuals working very well together. I didn't understand how you used the theme, except for the fact that it's in a crop field. Here are some potential issues you might want to fix: - I think there's an error in the menu where the controls are explained: both getting taller and flatter are mapped to the "Ctrl" key, while I understood it's supposed to be ctrl and shift. Yes I'm one of the 3 people who will play your game with the keyboard :) - In the browser, the ctrl key is quite annoying when combined with other keys. For this reason I gave up and played the Windows build instead. Maybe the control to make the alien smaller could be moved to another key in webgl to avoid this. Good job! |
| Jan 11 22:28:50 | 19m 47s | Witchcraft! | ♥ 1 | I made it to the end! At first, it's a bit difficult, but if you manage to keep engouh "shooter" scarecrows alive, it becomes very hard for the enemies to even reach your front line. The music was a bit out-of-context, but was fun, and the visuals are quite good, especially the house ones. You implementing a game called "witchcraft", then swearing on god that your exe is safe made me laugh :) Nice job :) |
| Jan 12 21:42:22 | 23h 13m | The PIT | ♥ 1 | Very nice and relaxing game! I would have loved it to be a bit more challenging - maybe you could have a "hard" mode that forbids placing seeds in the grid! It would definitely be difficult then :p The "grid" game is nicely implemented and you could make something nice with this concept. Again, I think it misses a small thing to be a bit more exciting (could be a timer, could be a max number of moves, or so many other things). After reading your Trivia part on this page, I paid attention to how the plants grow, and I must say this is really cool! I'm especially impressed by all your animations in the menus, or transitions between screens. The in-game visuals are very good as well, and the rotating playground is a great idea. Visually, everything looks perfectly polished, it's amazing! Nice music and sound effects! :) Good job! |
| Jan 12 22:19:06 | 36m 44s | Mustered | ♥ 2 | I'm disappointed. I was told to expect bugs, so I did, but I didn't find any :( More seriously, what an amazing game! It's crazy that you were able to create all this in 72 hours. And it works really well. Okay there is some more information that could be added to help the player, and it would need an actual ending, but it works really well, the visuals are good and the music is really nice! And there's so much content it actually takes a while to see everything. I would recommend adding some shortcuts to purchase the cards, I wanted to go faster, but was limited by the movements of the cursor. :p Good job, cool game! |
| Jan 18 20:47:57 | 142h 28m | My Reaper Garden | ♥ 2 | Awesome game mechanic you got there! I feel like I'm so bad at your game, but at the same time I know it's entirely my fault so it makes me want to try again. I loved that your take on the theme is a reaper taking care of its flowers. Makes it so cute :) The visuals are pretty good, with the little cutscenes and everything! The only thing that bothered me was the flowers when the scene contains to many of them. The fact that their animations are synchronized made it look like the background was moving while I was trying to focus on the gameplay, which made it very disturbing. I think it would be ok if all flowers were moving at different speeds or asynchronously. Would have loved a nice little music with it! Good job! |
| Jan 18 21:11:07 | 23m 10s | Pickey (VR Only) | ♥ 1 | This is really cool! I wanted to create a VR game, but just thought that I would never get 20 people to play my game, and I like getting my rank so bad. Do you usually get enough ratings? The game is simple but is very well implemented and is actually pretty funny with its visuals and sound effect(s?) 😆 I'm impressed by the quality of the 3D objects in your scene, while playing it I thought that you would have opted out the "Graphics" category. So good job on that! Nice entry! |