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Riphitter

Feedback comments for LD51

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TimestampSince previousGameRiphitter's comment
Oct 3 23:21:29 The Flock and the Flood ♥ 2 Had a lot of fun with this . rising sea levels was a cool mechanic . Sad to see the heard go. good music!
Oct 3 23:46:28 24m 59s Call It A Day ♥ 5 This was a fun game! we pitched around night and day cycle when we were planning . I liked the tutorial too. just wished you could throw a bone you were holding when day hit. GreatMap!
Oct 3 23:59:47 13m 19s The Spacetime Contraption ♥ 2 Cool use of the Theme! I liked how the setting is 10s but how you play stretches it out . I wasn't always sure what to do next but I had fun trying to figure it out!
Oct 4 00:08:22 8m 35s Sandcastles ♥ 3 A perfect chill relaxation after a long 72 hours Jamming. I love building sandcastle and I like how they slowly melt away with the waves. Best place to build sandcastles are down at the water
Oct 4 00:19:47 11m 25s Gnomageddon ♥ 0 Gnome Speed Ahead! What starts as a difficult defense, soon turns the tide as more and more gnomes join the fight. I enjoyed playing this and it has a lot of potentially
Oct 4 00:54:29 34m 42s Land of 10,000 Corns ♥ 2 Loved your Game Description. game was pretty fun, Enjoyed the 10 seconds of light mechanic. I definitely wish I had more matches or could see a little better in the dark at least. overall cool idea. lots of potential
Oct 4 01:14:51 20m 22s Deep Down There ♥ 2 This game was really good. great art style and lots of things to juggle. would translate very well to a couch coop
Oct 4 01:26:42 11m 51s Type Train ♥ 5 Awesome! another 2D in 3D Game like ours! Managing a train like that was a lot of fun and using cards at the stations what a nice touch. Overall Art looked amazing and I just wish I could keep up with the timer so I could get farther! but I'm improving!
Oct 4 02:25:04 58m 22s The Blood Tree ♥ 0 Graphics are pretty neat and I enjoyed the background music, though the loop seems a bit off. Definitely wanted a few runs at this but the restart button lead to a white screen. Just had to refresh the page
Oct 4 03:19:37 54m 33s Barely Something Barely Somewhere Every Ten Seconds ♥ 2 Cool Work in Progress! we also had to deal with pathfinding for a bunch of our game. I like the animations and the music was pretty cool too. Keep up the good work!
Oct 4 13:48:56 10h 29m Shipanic! ♥ 3 Fun little management game. I like the little course correction UI on the boats. I lost abruptly a few times . I wonder if a boat came in from the top left and hit the island off screen. Though Possibly I just didn't see a boat in time. I could see this have a bunch of potential with different levels and boats. Maybe even a chaotic couch coop
Oct 4 14:03:38 14m 42s Resource: Remixed ♥ 1 Fun little game. Surprisingly a lot going on for the short dev time. It was hard to see a theme even though I know a lot of things were changing. Perhaps a notification every time that rolls over or something to draw your attention to the 10s more would be helpful. Fun little game though. Great work
Oct 4 15:12:25 1h 08m Rusher Crusher ♥ 4 Incredibly satisfying game. Super fun to play , and I imagine even more so on mobile. With a little polish I could see this really taking off. Great art, Awesome Music, satisfying gameplay . Upgrading between rounds was a great way to push "ok one more round". I was really surprised how many levels there were. Though the first round of them was always a wash, waiting to spend your money from the previous level. Maybe have upgrades on the next round button too. Breaking the pixels into cubes was a nice mechanic . I wish your truck had the same behavior when you lost . The game felt really polished and aside from an occasional gunfire animation when I couldn't fire the art style worked really well together I could see this becoming a great mobile release . Amazing work
Oct 4 15:55:52 43m 27s Blink ♥ 1 What a cool concept! love the use of sound effects to help you known where you are when your eyes are closed. Great length for a jam game too! good job
Oct 4 16:12:53 17m 01s Burger Rush ♥ 1 Fun Quick Paced game! I always ended up getting finger tied and getting fired. Just like a real job! great concept
Oct 4 16:22:13 9m 20s Find the Rocket ♥ 0 Fun little top down, I liked the different game modes that got cycled through enemy AI had some spawning issues every now and then it seemed like
Oct 4 17:45:53 1h 23m 10 Snekonds ♥ 3 Very cool use of the snake mechanic. ramp up in difficulty is nice . final level is so tough! really enjoyed this game
Oct 4 19:39:32 1h 53m Last Days of Atlantis ♥ 0 Very cool game. building a city that slowly gets swallowed by water has a lot of potential
Oct 4 22:45:58 3h 06m Out To Pasture! ♥ 1 I enjoyed the surface of a round planet mechanic, though it made visibility low. it was fun to herd the sheep none the less!
Oct 4 22:51:18 5m 20s 10s Bar Brawl ♥ 3 Cool use of 2d and 3d like we used! switching up the fighting style every ten seconds was a good use of the theme! give it a little polish and you'll really have something
Oct 5 21:23:54 22h 32m T&T - Trips & Ticks ♥ 3 Very cool Idea. Similar to a game idea we pitched when coming up with ideas. Having two scenes you go back and forth between was a nice touch.
Oct 5 21:39:49 15m 55s Egg Salad ♥ 2 pretty neat idea. Interruptions ever 10 seconds was a good mechanic and finishing them early to get back was a nice touch. If you plan on working on this more, maybe add a few more minigames, since the frequent timer makes them get repetitive quickly . Who know cooking could be so much work!
Oct 7 22:18:43 48h 38m THE_MACHINE_KNOWS_HATE ♥ 2 I really enjoyed this game. a single flash of light in an otherwise dark platformer was a great use of the theme. really tests your memory and precision. Blue lasers getting added when the light kicks on was a great addition. Broke my ankle more than I would like to admit but I had a blast doing it. Really cool game. Would love more levels.
Oct 19 02:14:12 267h 55m 10 seconds or less ♥ 0 pretty cool idea. great use of the theme. Wall running was a bit tricky at times (jump seemed perpendicular to surface instead of keeping the forward momentum) and the aim sensitivity was a bit high (thank goodness for adjustable gaming mice!) but I eventually got through all the levels. Really like the "alternate paths" not the way you're originally facing when you start. Had to play through a few times to really get them down. Including developer times was a nice little push to finish faster or find a better path. really liked the wrist watch UI and I was Definitely grateful for the aim assist at those speeds . great work for 48 hours
Oct 21 22:28:36 68h 14m Box Pushing Training Sessions: 10 Seconds Intervals ♥ 1 Really Enjoyed this game. took me a round to figure out the goal but once I got it I had a blast. I could see this working well on a bigger map , maybe with some powerups. Lots of fun Record=120