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Feedback comments for LD51
Riphitter's games and stats for all events →
| Timestamp | Since previous | Game | Riphitter's comment | |
|---|---|---|---|---|
| Oct 3 23:21:29 | The Flock and the Flood | ♥ 2 | Had a lot of fun with this . rising sea levels was a cool mechanic . Sad to see the heard go. good music! | |
| Oct 3 23:46:28 | 24m 59s | Call It A Day | ♥ 5 | This was a fun game! we pitched around night and day cycle when we were planning . I liked the tutorial too. just wished you could throw a bone you were holding when day hit. GreatMap! |
| Oct 3 23:59:47 | 13m 19s | The Spacetime Contraption | ♥ 2 | Cool use of the Theme! I liked how the setting is 10s but how you play stretches it out . I wasn't always sure what to do next but I had fun trying to figure it out! |
| Oct 4 00:08:22 | 8m 35s | Sandcastles | ♥ 3 | A perfect chill relaxation after a long 72 hours Jamming. I love building sandcastle and I like how they slowly melt away with the waves. Best place to build sandcastles are down at the water |
| Oct 4 00:19:47 | 11m 25s | Gnomageddon | ♥ 0 | Gnome Speed Ahead! What starts as a difficult defense, soon turns the tide as more and more gnomes join the fight. I enjoyed playing this and it has a lot of potentially |
| Oct 4 00:54:29 | 34m 42s | Land of 10,000 Corns | ♥ 2 | Loved your Game Description. game was pretty fun, Enjoyed the 10 seconds of light mechanic. I definitely wish I had more matches or could see a little better in the dark at least. overall cool idea. lots of potential |
| Oct 4 01:14:51 | 20m 22s | Deep Down There | ♥ 2 | This game was really good. great art style and lots of things to juggle. would translate very well to a couch coop |
| Oct 4 01:26:42 | 11m 51s | Type Train | ♥ 5 | Awesome! another 2D in 3D Game like ours! Managing a train like that was a lot of fun and using cards at the stations what a nice touch. Overall Art looked amazing and I just wish I could keep up with the timer so I could get farther! but I'm improving! |
| Oct 4 02:25:04 | 58m 22s | The Blood Tree | ♥ 0 | Graphics are pretty neat and I enjoyed the background music, though the loop seems a bit off. Definitely wanted a few runs at this but the restart button lead to a white screen. Just had to refresh the page |
| Oct 4 03:19:37 | 54m 33s | Barely Something Barely Somewhere Every Ten Seconds | ♥ 2 | Cool Work in Progress! we also had to deal with pathfinding for a bunch of our game. I like the animations and the music was pretty cool too. Keep up the good work! |
| Oct 4 13:48:56 | 10h 29m | Shipanic! | ♥ 3 | Fun little management game. I like the little course correction UI on the boats. I lost abruptly a few times . I wonder if a boat came in from the top left and hit the island off screen. Though Possibly I just didn't see a boat in time. I could see this have a bunch of potential with different levels and boats. Maybe even a chaotic couch coop |
| Oct 4 14:03:38 | 14m 42s | Resource: Remixed | ♥ 1 | Fun little game. Surprisingly a lot going on for the short dev time. It was hard to see a theme even though I know a lot of things were changing. Perhaps a notification every time that rolls over or something to draw your attention to the 10s more would be helpful. Fun little game though. Great work |
| Oct 4 15:12:25 | 1h 08m | Rusher Crusher | ♥ 4 | Incredibly satisfying game. Super fun to play , and I imagine even more so on mobile. With a little polish I could see this really taking off. Great art, Awesome Music, satisfying gameplay . Upgrading between rounds was a great way to push "ok one more round". I was really surprised how many levels there were. Though the first round of them was always a wash, waiting to spend your money from the previous level. Maybe have upgrades on the next round button too. Breaking the pixels into cubes was a nice mechanic . I wish your truck had the same behavior when you lost . The game felt really polished and aside from an occasional gunfire animation when I couldn't fire the art style worked really well together I could see this becoming a great mobile release . Amazing work |
| Oct 4 15:55:52 | 43m 27s | Blink | ♥ 1 | What a cool concept! love the use of sound effects to help you known where you are when your eyes are closed. Great length for a jam game too! good job |
| Oct 4 16:12:53 | 17m 01s | Burger Rush | ♥ 1 | Fun Quick Paced game! I always ended up getting finger tied and getting fired. Just like a real job! great concept |
| Oct 4 16:22:13 | 9m 20s | Find the Rocket | ♥ 0 | Fun little top down, I liked the different game modes that got cycled through enemy AI had some spawning issues every now and then it seemed like |
| Oct 4 17:45:53 | 1h 23m | 10 Snekonds | ♥ 3 | Very cool use of the snake mechanic. ramp up in difficulty is nice . final level is so tough! really enjoyed this game |
| Oct 4 19:39:32 | 1h 53m | Last Days of Atlantis | ♥ 0 | Very cool game. building a city that slowly gets swallowed by water has a lot of potential |
| Oct 4 22:45:58 | 3h 06m | Out To Pasture! | ♥ 1 | I enjoyed the surface of a round planet mechanic, though it made visibility low. it was fun to herd the sheep none the less! |
| Oct 4 22:51:18 | 5m 20s | 10s Bar Brawl | ♥ 3 | Cool use of 2d and 3d like we used! switching up the fighting style every ten seconds was a good use of the theme! give it a little polish and you'll really have something |
| Oct 5 21:23:54 | 22h 32m | T&T - Trips & Ticks | ♥ 3 | Very cool Idea. Similar to a game idea we pitched when coming up with ideas. Having two scenes you go back and forth between was a nice touch. |
| Oct 5 21:39:49 | 15m 55s | Egg Salad | ♥ 2 | pretty neat idea. Interruptions ever 10 seconds was a good mechanic and finishing them early to get back was a nice touch. If you plan on working on this more, maybe add a few more minigames, since the frequent timer makes them get repetitive quickly . Who know cooking could be so much work! |
| Oct 7 22:18:43 | 48h 38m | THE_MACHINE_KNOWS_HATE | ♥ 2 | I really enjoyed this game. a single flash of light in an otherwise dark platformer was a great use of the theme. really tests your memory and precision. Blue lasers getting added when the light kicks on was a great addition. Broke my ankle more than I would like to admit but I had a blast doing it. Really cool game. Would love more levels. |
| Oct 19 02:14:12 | 267h 55m | 10 seconds or less | ♥ 0 | pretty cool idea. great use of the theme. Wall running was a bit tricky at times (jump seemed perpendicular to surface instead of keeping the forward momentum) and the aim sensitivity was a bit high (thank goodness for adjustable gaming mice!) but I eventually got through all the levels. Really like the "alternate paths" not the way you're originally facing when you start. Had to play through a few times to really get them down. Including developer times was a nice little push to finish faster or find a better path. really liked the wrist watch UI and I was Definitely grateful for the aim assist at those speeds . great work for 48 hours |
| Oct 21 22:28:36 | 68h 14m | Box Pushing Training Sessions: 10 Seconds Intervals | ♥ 1 | Really Enjoyed this game. took me a round to figure out the goal but once I got it I had a blast. I could see this working well on a bigger map , maybe with some powerups. Lots of fun Record=120 |