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Feedback comments for LD51
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| Timestamp | Since previous | Game | Paul Nadan's comment | |
|---|---|---|---|---|
| Oct 8 18:31:57 | Eleventh Second | ♥ 1 | The graphics are amazing! I especially like the background scenery and the grapple animation. The tutorial was really nicely integrated, and the gameplay felt very intuitive. There was also some depth to it, like by the end I was learning to grapple things while still being launched upwards, rather than waiting until things stabilized. I think the music could have been more intense/fast-paced, or even gradually increased in intensity as you got higher up, but on the flip side it was nice and relaxing which helps combat the frustration of missing a platform. Overall a worthy sequel to last time. Great work! | |
| Oct 8 18:44:57 | 13m 00s | Among 'em | ♥ 0 | This was a really neat concept! I really liked how sometimes it's best to be sneaky, but other times you really just need to run for your life. The fields of view and lighting were really nicely done, and the drone AI makes it feel like they are actually all going about some unknown tasks. I'm still curious if the pink drones do anything special. I think balance-wise it would be good if the pings increased in frequency over time, to add a bit of a difficulty curve. It could also be cool if running when you're too close to the drones would lead to them sounding an alarm and putting down a ping for the enforcers. Overall I think this has a lot of potential, and I'd be super excited to see it developed further! |
| Oct 8 19:03:56 | 18m 59s | World Warp | ♥ 1 | I really liked the concept of slightly changing the physics and switching around a few platforms every 10s, so you need to wait for the right world to make progress. I think the player felt a little slow and floaty, which could be fixed by just scaling up the speed and gravity a bit. The combat could also be sped up a bit, e.g. making the gun fire much faster, making the player's bullets travel faster, having more enemies but with less health, etc, so that you don't have to spend more than a couple seconds standing still shooting at any one target. The AI art was beautiful and and really made each world feel super immersive. It would be nice to change the text color for higher contrast, depending on the world. Great work! |
| Oct 8 19:36:30 | 32m 34s | 96 beats per minute | ♥ 1 | I really liked this idea! I wish the game had gone on longer and increased in difficulty, so there would be more need to get the rhythms right rather than just making everything shoot once every few beats. The graphics are simple but look really nice, and the sound effects are great (especially how the sound changes when more turrets are firing). Great entry! |
| Oct 17 23:08:00 | 219h 31m | Birdwatching | ♥ 2 | This was a neat concept, it seems like this could be turned into a cool tool for learning to identify birds if the typing was replaced with some kind of multiple choice. I really liked the bird artwork, but I think typos were punished kind of harshly, and the lack of a sound effect made it easy to not realize you had messed up until it was too late. Great work! |
| Oct 17 23:31:29 | 23m 29s | autoball | ♥ 1 | This was lots of fun! I enjoyed trying to make longer and longer chains of bounces, and it was cool how the balls started coming before the previous ones had finished. The audio and graphics are minimalist, but really well polished. Awesome entry! |
| Oct 17 23:53:17 | 21m 48s | Cheat or Lose | ♥ 1 | This was really fun! There was a great variety of cheating options to discover (and the list was neat/helpful), although maybe a penalty for using the same one too often would be a good way to make players mix it up. The music was also really groovy, and the facial expressions were a nice touch. Great work! |
| Oct 18 21:42:09 | 21h 48m | A Little Bit Of Everything | ♥ 1 | Great variety of puzzles! It would have been nice to have some kind of checkpoints, so you don't have to keep replaying all the old levels if you mess up on the new ones (especially if you keep adding more levels in a post-jam version). Graphics were simple but clean, and the music fits the game really well. Nice work! |
| Oct 18 22:03:14 | 21m 05s | Cascading Clockwork | ♥ 1 | This was a great mix of addicting and infuriating! I really liked the gear graphics, and it was neat how the music incorporating a ticking noise reminiscent of clockwork. I think it was too easy to just wait 10 seconds for the direction to change, so it would be cool to make a level where you need to combo multiple transitions in a row before the direction switches back. Nice work! |
| Oct 19 16:17:04 | 18h 13m | LetterLockr | ♥ 0 | This was a fun word game! It was more challenging than I expected, given that only a single letter is fixed. I appreciated that you couldn't keep repeating the same words, so it effectively got more difficult over time. The interface and audio was simple but effective. Great work! |
| Oct 19 16:35:25 | 18m 21s | Dreihander | ♥ 0 | This was fun! I liked the alternating run and fighting phases, although it would be nice to have some obstacles so that there is more strategy about where to go during the run phase. The rapid shooting speed and sound effect is really satisfying, and overall the graphics were simple but nice. Great work! |
| Oct 19 17:04:36 | 29m 11s | Forest of the Lost | ♥ 1 | I enjoyed the spookiness of the game, and the different camera effects were really neat. The enemy location swapping mechanic was pretty innovative, although it would be cool if there were some harmless enemies mixed in as well, so you could keep track of where they went as safe locations. I think the items and ghosts/monster children you have to interact with were sometimes hard to tell apart from generic monsters/obstacles, it might be nice to give them a bright outline or something to visually distinguish them. Overall I really liked this entry, great work! |
| Oct 19 21:03:30 | 3h 58m | Virus Attack | ♥ 1 | This was a neat concept! It took a couple tries to figure out the mechanics, but after that it was pretty fun. Is there any way to know what the ability options will be at each node in advance, or do you just have to try all of them? I think this would be really cool with more levels and some audio. Great work! |
| Oct 19 21:20:40 | 17m 10s | TeleSpy | ♥ 1 | This was really fun! The music was super groovy, and the field of view effects and enemy AI were nicely done. The teleporting was a fun twist, although I wish the frequency was higher (I know this was limited by the theme). This one is also really fun to play with 2 people, one controlling the mouse and the other controlling the teleport location. Great work! |
| Oct 19 21:33:14 | 12m 34s | Relentless | ♥ 1 | The controls were a bit buggy (mouse aiming was glitchy and the game over menu didn't work for me), but it was still really fun! I liked how the level terrain changed each level, and the variety of different weapons. The player movement was a little too fast though, which made it hard to control where they were going. Nice work! |
| Oct 19 21:43:44 | 10m 30s | Galactic Mooses Coffee | ♥ 1 | I really liked this concept, and overall the graphics, music, and sound effects were very nice! The angry manager was also funny. However, I think this game really needs some kind of tutorial or more detailed instructions - I'm not a barista or coffee drinker, and I had no idea how to make any of the recipes even with the recipe guide. I still had a lot of fun though, great work! |
| Oct 19 21:58:08 | 14m 24s | Two beers and a glass of wine | ♥ 1 | This was a cool idea! I liked the feel of orders appearing everywhere, but you might want to add a check that they don't overlap the player or it makes it hard to see what's going on. It would also be nice if there was no delay between picking up drinks, otherwise it's too easy to get the wrong number. All of the patrons milling around set the feel really nicely. Great work! |
| Oct 21 04:18:15 | 30h 20m | Terra Nova | ♥ 1 | This was hilarious, nice work! I really liked the animation style, and the camera effects were really nice (especially the ultimate ability), although some of the effects could have been sped up a bit. The enemy with the separate head was also a really neat concept. Overall a very silly but fun entry! |