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Feedback comments for LD50
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| Timestamp | Since previous | Game | Paul Nadan's comment | |
|---|---|---|---|---|
| Apr 7 04:15:57 | Eleventh Hour | ♥ 1 | The graphics are amazing all around - I'm really impressed how you made a bunch of simple sky-scraper graphics come together to make such a cool skyline effect (also the LD50 is a nice touch). The particle effects are also really well developed given this is all done in pygame. The music sets the mood nicely, and I like how it's always synced up with the sunset progression. The game feel is great, especially the kunai physics. The gameplay itself is fun, but I think it could use a greater variety of enemy types to mix up the strategy. It was also really hard; I think it would have been nice if the shooting enemies moved around a bit horizontally, so that there was some way to hit them without a kunai getting stuck at the edge on a bad bounce. The fact you lose all your charges when you get hit was also a bit unforgiving, because if it happened near the middle of the day there wasn't always time to recover; maybe deducting some fixed amount each time could work? Overall though this was super polished and really fun, nice job! | |
| Apr 17 03:38:29 | 239h 22m | Asteroid Annihilator | ♥ 2 | I really like the music! The rotating effects for the planet/asteroids looked really good and 3-dimensional, and there was a nice variety of powerups to keep things interesting. It might have been neat to try letting the powerups keep building up over time instead of expiring, so that there's more of a sense of progression. It was still a fun experience though, nicely done! |
| Apr 17 04:27:13 | 48m 44s | What the Hell? | ♥ 2 | The sound effects are nice, and I like the map with lots of different obstacle shapes. The camera tracking where you aim was also well done. I think it would be cool to add some knock-back effects to the guns, and maybe even a bit of recoil for the shotgun. More variety of enemies could also be neat, e.g. flying enemies that can go over obstacles, or enemies with a ranged attack, so that they wouldn't all tend to clump together as much when chasing the player. Overall this was a fun zombie shooter, nice work! |
| Apr 17 04:39:47 | 12m 34s | Guardian of the Sand | ♥ 0 | Really neat idea, and definitely a relatable struggle. The castle looks really cool, and I like all the different versions as it succumbs to the waves. The overlapping wave effects also looked good. Like a couple other commenters have mentioned it would be nice if the effect of the sand breaks was clearer, but it was still a cool experience. Nice work! |
| Apr 17 04:48:55 | 9m 08s | The Hill I Die On | ♥ 1 | Great title, and the opening zoom sequence combined with the music was epic! Overall great audio, and really nice pixel art animation. Definitely just needs a little more time to develop the gameplay, e.g. giving more attack options when you swipe in different directions, and some variety of enemies. Great work! |
| Apr 17 13:32:55 | 8h 44m | Wrath of the Sun God | ♥ 0 | This was a neat boss battle, I liked all the different boss phases/attack patterns! The sound effects were nice, and the music really set a kind of mysterious/ominous tone. Mixing up the arena terrain might have helped force the player to jump around more, as it was I definitely just stayed on the ground most of the fight and took advantage of my attack range. Overall this was really well-executed, great work! |
| Apr 17 19:10:11 | 5h 37m | You Will Die | ♥ 1 | Neat idea, and I like the variety of villagers each with their own name and dialogue. There's definitely lots of cool directions you could take this for a post-jam version (maybe have the villagers give hints about what you need to do to stop the dragon?). Nice work! |
| Apr 17 19:24:28 | 14m 17s | 12 Hours | ♥ 0 | I really like the idea behind this! Definitely curious what it would have looked like with a bit more time. |
| Apr 17 19:57:28 | 33m 00s | Coyote Time Lord | ♥ 1 | I really liked the puzzles! Definitely took me a bit to get the hang of it, but I was able to get through them all eventually. The aesthetic was simple, but still made it clear what all the different blocks were. One minor nitpick is that falling into the pit should just automatically undo your most recent step, rather than making you click through the warning screen after your try to move again. I had a lot of fun playing this, nice work! |
| Apr 17 20:19:41 | 22m 13s | Magic Missile | ♥ 0 | I liked having to split focus between the fighter and wizard, although the optimal strategy seemed to be abandoning all the houses except one next to the wizard, so that the fighter only needed to guard one spot. I also really liked how the chaos bolt spell looked. Seeing which spell was coming up next was helpful, but because of their similarity it didn't affect gameplay much; having some more variety of effects could be interesting. Overall a fun concept and nice execution, great work! |
| Apr 17 20:43:24 | 23m 43s | Engineer's Last Stand | ♥ 1 | This was really fun! You did a great job of giving the "doomed last stand" vibe, between the music and the swarms coming in from all sides. I liked the variety of turrets and enemies, and I think the money drops were great for making me leave the shelter of my base regularly whenever there was a lull in the attacking wave. A potentially easier control scheme could be clicking to place a turret, and just changing which turret type is selected with either the scroll wheel or the number keys. This was a great entry, nice work! |
| Apr 17 20:54:17 | 10m 53s | Smog | ♥ 1 | This was a cool experience! The pixel art looks really nice, and the bell ringing felt so ominous after we'd been told what it meant. I definitely thought the running through the forest part was going to turn into a neat little minigame, but I know given the time constraints that would have been a lot to add. Great work! |
| Apr 17 21:22:35 | 28m 18s | Death is The End | ♥ 1 | This was a cool take on the theme! The story was really well-developed and I really liked how the relationship with death went from adversaries to old friends. The graphics look great, and the music fits the story pretty well. The gameplay was a neat take on Tetris, although the left-over boxes were pretty hard to make use of. Great work! |