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Noirox

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TimestampSince previousGameNoirox's comment
Oct 3 23:35:26 Enemies always make big speeches ♥ 1 Very fun game, I enjoyed it a bunch! As to something to improve: I feel like the theme could have been implemented better, nothing happened *Every* 10 seconds and the seconds could just as well have been currency, experience and so on.
Oct 15 22:11:06 286h 35m Patched ♥ 1 Nice game, I think the core gameplay loop feels really smooth, killing enemies, finding my way and defeating the boss was really fun! I think where the game fell flat for me is in the theme department, where I think even with a functioning mechanic, there are more interesting ways to look at it than random changes every 10 seconds. Props though, this seems like a bunch of work and a good prototype that could be developed further, just as a Game Jam game should be!
Oct 19 10:43:00 84h 31m Don't Get Possessed ♥ 1 Very nice, I love bullet hell games! As others mentioned, due to the disappearing directional marker, it really felt like rushing madly towards an exit, while only having a rough idea of its location. I feel like the 10-second timer could have had more impact. While it was indeed relevant to the gameplay, its impact could have been made more apparent, wither through visual effects or a clearer difference between the phases. By my third run, I still only had an approximation of how exactly the two phases differed. Overall, I had some very fun runs and I like the art direction and cohesiveness of the submission. Good work!
Oct 19 11:01:23 18m 23s The Ten Second Games ♥ 2 This is such a good take! I loved the idea, which actually made me laugh out loud, and the art, humour and mood only added to that. Sadly, the actual gameplay is not very fun, I would describe this less as a game and more a visual novel, which is not designed to be played, but to be experienced. Highly recommended this to other participants in the Game Jam, while not the best *game*, certainly one of the best *entries* I have seen so far this year.
Oct 19 11:13:13 11m 50s Take your sh*t,please ♥ 3 A very well polished entry! I think your art direction and timing are very polished and I liked how seamlessly the tutorial was implemented. The gameplay, however, was quite boring and I felt like the theme could have been implemented in a more pressing manner. I never felt the 10-second restriction and sometimes even forgot that the game had a timer at all, as I had to focus more on getting the stickers right. A well-made game, that maybe could have used some more time in the planning and innovation phase, as with this amount of polish, I am sure that you could have made something even more impressive!
Oct 20 22:27:52 35h 14m Chef Jeff wants you! ♥ 0 Wait, did you really just make a single-player Overcooked clone and slapped on a 10-second restriction? I mean - nice concept and really really polished execution but... well, it's not yours :P
Oct 20 22:34:39 6m 47s Secret ingredient ♥ 3 As @doot already pointed out - I am a bit confused right now as I did not seem to find anything in this maze. I tried using the rightmost walls method to get deeper into it and found some custom rooms: A larger ballroom of some sort and a smaller food storage but neither was interactable as far as I could tell. Graphics and movement do feel very nice though, good job on that, and I think you could make this into an even better prototype once you start implementing more features and a gameplay loop.
Oct 20 22:44:46 10m 07s Picking apples ♥ 2 Hey, I liked your entry! I feel like you had a clear vision for the game and I think you can be very proud of how it turned out. Obviously there is still some stuff missing and lacking but fro mwhat I can tell, I think giving you only a few things to explore will help ypu out the most. Firstly, I would advise you to work on mechanics first and then on graphics. The game's graphics are already up to the standard set for a game jam and investing too much time there will keep you from developing the core mechanics. Secondly, I think easier camera controls, especially including a vertical axis, which would also help with the jump feeling better, could already make a big difference, along with maybe slightly more deliberate implementation of the theme. Overall: Good work and I hope to see more from you next Ludum Dare!
Oct 20 22:49:23 4m 37s TicTacCat ♥ 3 There is little to say that others have not already mentioned, but I will reiterate nonetheless: Holy cow, this is a well-polished game for a Jam! Graphics, Sound and gameplay quality are all way above the usual standard I would set. The only caveat is obviously a missing tutorial. I also noticed that some lockout (especially during the cat's swipes) could have helped, along with a more core and impactful implementation of the Jam's theme.
Oct 20 23:12:18 22m 55s Poda Wants a Statue ♥ 1 I cannot contribute anything asfter al lthis amazing feedback, I just want to join the choir saying this is an absolutely amazing game and my uncontested favourite from this Jam!