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Noirox

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TimestampSince previousGameNoirox's comment
Oct 2 22:55:21 Ventory's Inn ♥ 6 Hey, this is a really nice submission! I was inspired to click by the amazing graphics, the game looks absolutely gorgeous and it contributes a lot to the game's overall mood and style. The sound is very good as well and matches the artstyle. Regarding the gameplay, it is solid and fits the theme perfectly, this is the very essence of "Limited Space". Whithin the constraints of a Game Jam, I also feel there is solid variety due to the slightly random variance in the requests so I could not go into full autopilot and stayed engaged. I do think the system could get repetitive as well and if this were to become a full-scale title, it would need some way of spicing up the gameplay loop as the game goes on, but for a Jam, the clean execution absolutely takes precedence. Well done, I really liked it and it is a strong start to my ratings for this Jam!
Oct 2 23:21:08 25m 47s Paper Pile Panic ♥ 4 I played for 20mins straight, why the hell is this so addicting? Stellar humor and just the right amount of challenge kept me at it and even though it stuttered a bit in the browser, I wanted to keep on trying from where I left off. While the artstyle didn't blow me away initially, I appreciated it as the game went on, it is easy to look at and does its job quite well. Gameplay wise, the biggest improvement that you could make is to add a bit of snapping to the pages. While the completely free movement is at the core of the game, pages got stuck on the edges of the stack or the shredder a bit too frequently. The tasks themselves were super funny and I could see them being easily expandable. Regarding the theme, the space on the table never felt really limiting, the tasks may just as well have been placed in a queue. I'm not too sure how this could be fixed, perhaps by requiring a flat surface to fill them out? Not sure on this, but I honestly think the theme is secondary to making a cool game and you efinitely succeeded in that! I fully expect this to be the funniest game I will see in this Jam, thank you so much for the experience!
Oct 2 23:44:16 23m 08s Snow Rose ♥ 4 Very nice, I love story focused games in Game Jams! I struggled to find out how to open the first door, it would be really helpful if you added it to the controls section (For anyone looking for help: You need to press 'E' with the key). The controls layout is also a bit finnicky, but I can see how it is connected to a robot trying to control his body and respect the design choice.
Oct 3 00:49:40 1h 05m Winds Of Pilgrimage ♥ 4 Wow, this was the most relaxing fun I have had in a while. I would consider buying this game if it gets a steam release. Felt incredibly inspired by The Witness to me, with a bit less environmental integration and a more charming art style, though it does get slightly tiring to look at. The puzzles were super fun, I loved how little the game taught me. Took me a few puzzles to notice even the blue dots! The music complemented the atmosphere really well. I got fully stuck at one of the even/odd puzzles and I think it is logically impossible - but maybe my brain is just too small. Nonetheless finished the game, a great experience and I think I will honestly replay this in a week, it had the comfy atmosphere and challenge of solving a Sudoku on a rainy weekend morning. Thank you so much for this experience! Some suuuper nitpicky points of improvement because I want to help or inspire at least a bit: I wish the symbols were a bit clearer: - The cross communicated its mechanic basically on its own, but especially the "4 or less" and "even/odd" panels kinda looked like nothing at all. - If a puzzle is solved, it would be great if it stayed solved, I triggered the victory fanfare a few too many times on accident. - The beams leading to the central statue kind of imply that they are powering it: I wouldn't have tried solving the final puzzle before finishing all other had I not read your other comment! - Turning the camera is very useful but I would love if it focused a bit on the puzzles while standing on top of it, and maybe had a compass pointing north, as I had to stop to reorient myself frequently when exploring.
Oct 3 11:42:57 10h 53m Island Hustle ♥ 4 Hi, you made a really funny game! I loved letting the villagers run around, stumble over each other and descend upon the trees like locusts. Sadly, I was too bad to reach the ending - I just could not get the ball into the hole (If that is even the solution!). I did, howver, really feel the implementation of the theme, as I had to pay close attention to the level geometry to be able to maneuver all the villagers around. I do feel like the camera could have been slightly less static: Maybe by allowing the player to move their cursor freely and only attract islanders when holding a mouse button? All in all, while the gameplay was a bit clunky, I really liked the idea, which is what I really value in a Game Jam. This, supported by really nice graphics and sound design, makes this an impressive entry. Good job and thanks for submitting!
Oct 3 22:53:03 11h 10m Ability Management ♥ 2 Hey, nice game! I don't really have much to say that others haven't given feedback on, but I want to stress that the game is amazingly polished for a Jam game! I did not encounter a single awkward physics behaviour, which is quite rare for a Jump and Run. I also really love that movement itself is an ability and not an automatic choice, I found myself selecting it by default in the beginning but having to drop it really sold the idea of limited space.
Oct 3 23:41:30 48m 27s Cache Me If You Can ♥ 3 I kinda have a knack for endless games and this scratched that itch perfectly. From the energising rock loop to the surprisingly satisfying gunplay, I found myself wandering from room to room for upwards of 10 minutes without even thinking about why. Granted, the game doesn't exactly give much reason to, but even without much humor or story, this is a fun, satisfying and (for a Game Jam) surprisingly polished experience. The theme also doesn't really fit, except on a very surface level, but I don't value this that highly. Good Job!
Oct 4 18:28:25 18h 46m Princess can jump ♥ 3 Hey, I think you did a really good job for a first game jam. As the others have said, the basic idea is solid and proven. Your art looks good as well and the interface is readable. Your mechanics are where I think the game has the most room to grow: The jump feels a bit too high and it is weirdly tricky to jump over fireballs while stying under the platform. Speaking of: The platform feels a bit pointless because you need to spend your jump to get on top and the chance is quite high that you then don't have it for the next fireball. It would also have fit the theme even more (And reduced the chance of a softlock) if they side walls had collision or would loop the player around! Overall, a simple yet reasonably effective entry and something that is surprisingly polished for a first game. Good Job!