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Feedback comments for LD50
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| Timestamp | Since previous | Game | Noirox's comment | |
|---|---|---|---|---|
| Apr 5 12:17:17 | Beyond The Veil | ♥ 3 | I was very impressed by story and graphics at first but I have to admit that the gameplay quickly got stale. I tried for about 20 minutes to get past the first encounter, failing every time due to my character having incredibly low HP and getting one shot while slowly whittling away at the opponent. I think the game could have profited greatly from an introductory battle that teaches the mechanics as well as some more balancing work. I suspect there was more of the interesting and quite well written story after the first battles but due to the RNG-heavy and difficult nature of the combat system, I didn't have the opportunity to discover those. My respect for the outer appearance though, this could be a full game well worth spending a few bucks on. | |
| Apr 5 12:29:30 | 12m 13s | Tree | ♥ 0 | Just a heads up - I can't play your game because an error occurs: "The code execution cannot proceed because d3dx9_37.dll was not found. Reinstalling the program may fix this problem." Please notify me when you fix this, I would love to try your game! |
| Apr 5 12:36:41 | 7m 11s | Joke is on you | ♥ 2 | Well that was an... interesting game :P Graphics are surprisingly nice, especially the smooth walking and slapping animation surprised me, good job to your graphics person. Nothing to say about the gameplay as this is a meme game, got a chuckle out of me. I honestly think this could be an interesting concept, a dialogue game where the outcome is inevitable but that obviously needs a lot of writing. |
| Apr 5 12:49:05 | 12m 24s | 12 Hours | ♥ 1 | A very direct interpretation of the theme, which is always good to have. The graphics do look quite nice and sold the theme of a lonely, dutiful experience effectively. I felt like the atmosphere of being isolated and seeing the world rebuilding could have been executed better, though, perhaps through a window? The core gameplay worked well, was intuitive and fit your story but I think it could have been a slight bit more interactive, perhaps by making the player press a physical button on their keyboard instead of just walking into a certain area. This could also have been a way to add some challenge to the game as it currently live off only its theme and the story behind it. A decent small game that made heavy use of the theme, though, good job! |
| Apr 6 09:26:39 | 20h 37m | Loyal Prisoner | ♥ 2 | Honestly, I have a bit of a soft spot for games like this :P I like seeing numbers go up and I like seeing them go up efficiently even more. I was impressed by graphics and very clean execution of this, no bugs, nothing unintuitive, nothing clunky, you stuck to the relatively small scope and executed it well imo. What hurts this game is that while there is stuff to do, there is very little progression, completely alright for a game jam game to be short and sweet though. Only real criticism I have is that the atmosphere felt too bright for prison, especially the catchy music tune. I could definitely see this as a more fleshed out game, though, especially when you are like me and play Cookie Clicker to relax! |
| Apr 10 09:52:03 | 96h 25m | Morpheus of Mars | ♥ 1 | Delightful and very different experience as others have said! One piece of feedback I have not yet seen from other commenters is that I felt the info-window was a bit underused. I found some functionalities and loops slightly unintuitive and I think displaying information about the selected object at the bottom-center/top-right while leaving the text box open for some hints/humour could be an easy way to make the game a bit more accessible, appealing and interactive. Amazing job though, and definitely a memorable game in this jam. RTS is a hard genre and we royally failed creating one for the last LD... impressive! |
| Apr 10 09:59:00 | 6m 57s | Vine Dash | ♥ 1 | I think a lot of people had the idea of an endless runner but in my opinion, you pulled off one of the best! The relatively straightforward camera and time manipulation were great to add some flow and fun to the game. In my opinion, adjusting the camera angle slightly and maybe not having the vines behind you in permanent view (see, for example, Subway Surfers, where the inspector disappears behind you after a while and only catches back up when you make a mistake) could add a bit to the readability of the game. Otherwise great job and a special compliment for the animation, looks very nice for a jam game! |
| Apr 11 14:03:28 | 28h 04m | Disaster City | ♥ 1 | I love management games and I am very glad to see quite a few pop up this LD because they do seem to fit the theme quite well! I think what you have created here is very nice for the usual jam constraints and I could definitely see this evolving into a long-term project because it is so expandable! Most of the criticisms I would have have been brought up by others or yourself already so all I have left to sday is: Great job! |
| Apr 12 12:08:02 | 22h 04m | It's Not Me It's You | ♥ 2 | A delightfully different and goofy entry that really made me rethink my approach to menu design :P This unironically has potential as a full release meme game similar to Untitled Goose Game or various simulators. Stellar job on achieving all this in the limited time frame as well! |