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NoelOskar

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TimestampSince previousGameNoelOskar's comment
Oct 3 18:48:09 Words Matter ♥ 2 I like the idea, here are few things i recommend you should change/do first of all the text is kinda blurry, i don't have that much expirance in godot, but here's a post i found that might be helpfull https://godotengine.org/qa/54768/font-size-is-changed-by-scaling-but-blurry Second i recommend increasing the bullet and movement speed, so the game is a bit faster, i recommend making bullet fast enough so that you can't catch up to them on foot, I really like the idea of having to combine diffrent elements, the difficulty curve is a bit step, try to avoid enemy spam, i would recommend like a limit to max enemies on screen so that they still spawn quick, just not as many, as the jump between first and second level in difficulty is pretty high But overall it's a cool game
Oct 3 18:54:44 6m 35s The Void ♥ 3 Really cool, i survived to the 11th wave, i would recommend adding some extra juice, basic particle effects and simple sfx would do the trick, if you can't do audio like me, i recommend BFXR to generate some simple sound effects. Would be nice to have some kind of cooldown slider for attack and dash, also would be really cool to see diffrent enemy attack patterns, nothing fancy but a simple shooting guy would make the gameplay less repetetive and overall more fun But in general i enjoyed your game, nice one
Oct 3 18:56:01 1m 17s Aberration ♥ 1 Hey, i am unable to play your game, just see a black screen, would be cool if you could upload a .exe build, as that should work, i have no idea what might caused it as other unity games i played worked just fine in webgl, maybe the compression?
Oct 3 19:16:31 20m 30s Quizfire ♥ 1 Really cool idea, though the questions are pretty damn hard to anwser in 10 seconds, especially the ones where you have to allighn stuff to one side or the other, those would do really well if there were less choices so that they are managable to finish in those 10 seconds, but overall really cool
Oct 4 16:17:52 21h 01m Returnal ♥ 1 Nice one, there's a bit of a problem with double jump, it rarely works, i assume you had puted the input check inside of fixed update, never do that, always check input in update, because update runs every frame, every frame there's a input check, fixed update is well fixed, so on the frame you hit the jump button, there might not be any checks running, this issue is especially apparent when the player has a high hz monitor, also would be cool if the button would press immedietly when stepped on, would give a bit more feedback
Oct 6 19:40:59 51h 23m Disco Roller ♥ 1 Real sweet, the instructions were a bit unclear, i thought by the border you meant lines on the background, and i was confused why non red tiles killed me, i also feel like the UI is a bit flat, some shadows and round edges would look nice, but other than that, really cool game, keep it up
Oct 6 19:44:03 3m 04s Escape the.. something ♥ 2 I like the idea, i find the game a bit hard though, i feel like the general speed should be slowed down, would be nice if the flip wasn't instant aswell, i think something like just rotating the players gravity might have had worked better, i like the artstyle it's pretty cool, overall really nice game, keep it up
Oct 10 15:06:23 91h 22m Anxiety ♥ 1 I never was good at point and click games lol, i really liked the artstyle, also i am confused why since the guy didn't want to go empty handed, i couldn't just grab the submachine gun, yeah it wouldn't help as later when i entered the forsest i just got melted, but i would still grab that if i were the protagonist, cuz who knows what will be there
Oct 10 15:09:12 2m 49s 10 Second Laps ♥ 1 Really solid, only issue i have is that the game is pretty difficult from the start, but other than that, really solid, keep it up
Oct 10 15:26:54 17m 42s Honk Hard ♥ 3 Real MELON, i love the artstyle, and the whole lore, i think the game would feel way better with some sound effects, even basic ones, as shooting kinda lacks juice for my taste, i also feel like the base player movement speed could use an increase, i know there are upgrades, but i the base movespeed doesn't feel good imo, but overall really solid entry
Oct 19 22:26:40 222h 59m Missdemanor ♥ 1 I like the idea, one major issue, the timer that is in the top left corner, it doesn't work for me, just black blocks, both on ld page, and itch.io, very weird issue, makes me unable to beat the game, since i have no clue when the next strike is
Oct 19 22:31:48 5m 08s Autumn Valley ♥ 1 Really nice idea, graphics were nice though i feel like the UI could use some work, the models looked way better than UI, but that's just a small detail, other than that really cool
Oct 19 22:36:55 5m 07s 10 seconds checkmate ♥ 2 Man i love bullet hells, loved the artwork, i think the player move speed should be increased, as it's a bit hard to manuver around enemies
Oct 19 22:46:16 9m 21s Flip and Swap ♥ 3 Nice game, but it feels weirdly slow, i think the gravity and the move speed should be higher, as it feels pretty floaty, i would also recommend adding kayote time, basicaly few extra seconds to jump after you run off a platform, makes the controlls feel nicer, but that's my only real problem with the game, other than that, great job
Oct 19 22:56:57 10m 41s Puzzlebot ♥ 2 Really nice, great job on the game, i feel like the player move speed could be a bit faster, or the distance between objectives shorter, so there's slightly more room for error, as right now, even a slightest error can be the cause of your demise
Oct 19 23:09:05 12m 08s 10 Seconds To Avoid Death ♥ 1 Bruh i hit escape like 3 times to open a menu forgetting it closes the game, anyways, great idea, really like the execution, i got bamboozeled, cuz i thought i got 1 million something, but it actually was 1k something, sneaky bastard also displayed cents on the counter, would love to see mouse sensitivity settings, also moving the mouse felt weirdly unsmooth, loved the voice acting, i think stuff like moving buttons, flying buttons etc would be a great addition if you were to expand on this concept