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MoebiusMeow

Feedback comments for LD51

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TimestampSince previousGameMoebiusMeow's comment
Oct 3 07:51:52 10 Seconds To Avoid Death ♥ 1 Cool entry! The immersiveness is great! It would have been better if there is a way to skip the prologue when the game is restarted.
Oct 3 08:16:55 25m 03s Cursed world of Hex ♥ 0 The board effect is amazing and innovative! The mechanic of switching rules is also interesting. However, it can be hard to notice the sand glass. Some in-game effects such as light color or sound effects might help to demonstrate the time.
Oct 3 09:17:19 1h 00m Out Of Memory ♥ 2 Nice entry and solid puzzle! This mechanic has so much potential. I had trouble solving level 8 due to lacking of forward modules however. XD Together with attractive sound tracks, the game is quite well polished after all. By the way there is no strict time limit of each level, which might no fit the theme well (I guess that it might be too hard to design such good puzzles if there is a strict 10s limit?)
Oct 3 09:34:49 17m 30s Party is Over ♥ 0 Nice entry! It made me laugh when I realized that I could turn off the music. XD This game shows a great sense of humor (Also black humor like the passed out dude)
Oct 3 09:46:02 11m 13s Lab Accident ♥ 1 The mechanic has great potential! I really like the concept that anything has two-side effects. The animation of the charactor is smooth. Nice job! By the way the sound effect when I won the game truely surprised me and made me laugh XD
Oct 3 10:01:42 15m 40s Sleep When You're Dead ♥ 1 Tower defence is a solid concept. Making use of the theme to combine turn-based strategy and real-time tower defence is a great idea. There is so much potential. It would be better if the player control could be more polished. Good luck for your first jam game!
Oct 3 10:23:09 21m 27s Curse Of Infinity ♥ 1 Cool entry! The concept is nice. I have been using MagicaVoxel for a while and I like the voxel art style (especially with great illuminating effects) The control is well polished! I like the auto aiming when shooting since aiming with WASD is quite hard. Nice job!
Oct 3 10:49:37 26m 28s Groovy Wars ♥ 1 Amazing entry! The music is absolutely great especially when all these things were done within 24 hours! The concept is an overhaul of traditional PvP game. Nice job!
Oct 3 11:14:20 24m 43s Raiding By Myself ♥ 1 Nice entry! Good concept that co-op with former self. The puzzles of attracting enemies are interesting. The mood during the boss fight is also great. I like the rainy effect. Enemies even have some path-finding AI, rather than moving toward the player, which surprised me. By the way, the control of locking Y-axis reminded me of Splatoon XD
Oct 3 11:46:09 31m 49s SKY ROBOT QUANTUM ECHO ♥ 1 I beat all the levels without the walkthrough hints =w= yay! (I also made a 2D-platformer puzzle game, which shares common ideas in some level) Great concept and solid puzzles! The dialogues are also cute. Nice entry!
Oct 3 16:33:12 4h 47m Ten Till Doom ♥ 1 Nice entry with solid and well-polished gameplay, which shows great potential to be developed into a full game. It might be better if there is a way to preview the deck since the combat is kinda fast paced. I have to play the game for times in order to find a good strategy. Nice job after all!
Oct 3 16:50:26 17m 14s Lab Rat ♥ 1 I like the feeling of watching the convey belt to work. It's simple and fun. Control might be a little confusing but generally okay. A nice entry after all!
Oct 3 17:04:16 13m 50s Orbit Jam ♥ 1 Nice entry! The gameplay is neat and fun. I have been making so many satellites to crash and I must be on NASA's blacklist for covering the earth with space junks XD
Oct 3 17:21:52 17m 36s Fortune Knight ♥ 5 The concept is neat. There is a good point that the gameplay is actually quite balanced, compared with many other entries with relative concept. It has good potential to be developed to a complete Vampire Survivors-like game. Nice job after all.
Oct 3 18:04:42 42m 50s Jekyll and Hide ♥ 2 Amazing entry! The concept goes perfectly well with the theme. The mechanic is fun and the design of stealth levels really adds to the strategy. I love the level design that the player may choose either to be stealthy or just to erase all the threats in specific order. It felt great when my own solution worked. Also it is quite immersive that only when I finished all the levels did I realized that how long I had been playing this game XD
Oct 3 18:50:41 45m 59s Lighthouse ♥ 1 Great work! The 1-bit art style of the scene is surprisingly charming! The sound effects along with the graphics really add to the atmosphere. I felt like I was reading an old book which narrates a story about an old man and the lighthouse. When he finally made it to home, he could feel the calm and peace. The boundless ocean and the approching storm are not dreadful anymore, as long as the lighthouse stands guiding people through the darkest night.
Oct 4 06:58:46 12h 08m BUN-hop ♥ 2 Solid level design. The control is also well-polished, which seems complex but easy to master! I like the smooth character animations. The bunny looks soft and cute! I've completed all the levels but I could not optimize to dev times XD By the way there is a small problem in level 5 that you can keep momentum even after hitting a wall chrome_14x7xCXlJG.gif It doesn't matter after all. Nice entry!
Oct 4 07:34:21 35m 35s Impending Doom of a Thousand Kitties ♥ 3 Kitties are sooooo cute! This enjoyable game reminds me of some relaxing games on mobile devices. The pixel art is great with comfortable color. I really love it. =w=
Oct 4 07:52:41 18m 20s CATS AND COFFEE ♥ 2 I really love the amazing pixel art. Kitties are cute! The costumers also looks great. The gameplay is simple and complete to be enjoyable. Though I didn't figure out how to stop the cats at the first time. When it comes to a moment that I saw a cat rotating flying towards the front door, it really added to the sense of humor. Yeah cats can do anything XD
Oct 4 08:08:38 15m 57s Bloodthirst ♥ 1 Nice entry for the first gamejam! The retro art style fits well in this game. The gameplay is almost complete though there is still space for user interaction to be improved. It is encouraged to play aggressively, which made me feel involved and concentrated. This mechanic is really a boost for a FPS game. Well done!
Oct 4 08:28:44 20m 06s Pac-Mouse Survival ♥ 1 The gameplay is simple and solid, which is very impressive for a game without engine. (I have been creating game with only ActionScript in Flash for my previous LD entries and I know it cost a lot of time and efforts. Therefore I switched to Unity this time) Besides, I really love the effect that the color of the maze slowly changing from rows to rows. It might have been even better if the walls can progressively change as well. Nice entry after all!
Oct 4 09:00:06 31m 22s Slime cat! ♥ 2 The little kitty is adorable! Wall climbing feels surprisingly great and it fits well with the slime cat. The art style is simple but complete. The control is smooth, though the movement of the cat was a little too fast and it was extremely hard to reduce momentum mid-air, which caused me to run into spikes from times to times. The gameplay could have been better if there was some minor adjustments. Nice entry after all!
Oct 4 09:40:33 40m 27s Maze Runner ♥ 3 In spite of the frame rate drops, I love the feeling of watching the huge detailed mechanic block rising to the sky. It reminded me of the movie *The Maze Runner*. I also felt great sense of achievement when I finally reach the tower and complete the game. (I spent about 8 minutes I think?)
Oct 4 10:23:37 43m 04s For Whom The Bell Tolls ♥ 3 I really like the innovative interaction as well as the story. I was once confused for the first round, but then I went exploring and found out the solution to the broken lever. I was shock that I can use some movement patterns to pull the lever to be honest. The ending is quite surprising and also makes the story complete. What a solid and polished entry! Nice job!
Oct 5 06:11:51 19h 48m Ten Secs To Pack! ♥ 2 Nice entry! The mechanic is solid and innovative and the same time. The interactions of various stuff make this game different from simple physic games. It also encourages strategic play style, such as placeing the box in different directions in advance. As its beening mentioned, the gameplay is immersive and relaxing. I have been playing this game for quite a while and I didn't feel tired. Well done!
Oct 5 07:10:55 59m 04s 10 Snekonds ♥ 2 Definitely top-tier entry. The design of the main mechanics is amazing. Knowing that every decision has its pros and cons really make this game strategic. When I got a slime block, I then ran towards the corner of the map dropping the slime block there. The slime then became some kind of backup blocks since they kept duplicating. Also attaching slime blocks made it easier to shoot during the last phase. By the way I found a way to turn around for 180 degrees directly with dashing. When I was heading left, I pressed Z and rapidly press up then right during a short period of time, I turned to right directly. I wonder if it's intended though.
Oct 5 07:43:22 32m 27s A Handy Job ♥ 2 Cool entry! The in-game tutorial is great. It took a while for me to master all the tiny levels, but it was definitely worthy. I could feel my progress since I did it better each time, which provided me great sense of achievement. The art style fits the gameplay well. The funny look and the behavior of the manager really add to the hilarious mood. XD
Oct 5 08:02:52 19m 30s WHERE IS THAT KITTY GOING??? ♥ 2 Really a cute game! The mechanic is simple but okay. It is easy to master and being enjoyable as well after all. The art is adorable. I like the cat-trees in the background. The hat and the sunglasses are also super cute, which left a deep impression on me. XD Nice job for your first JAM game!
Oct 5 08:53:24 50m 32s Time Warp ♥ 1 The whole game is well polished and enjoyable to play. The levels are rich in content especially for a compo game. The upgrade system is a clever design which makes the same level different. I love the visual effects especially the screen effect when few seconds left. It provides players with a brief feeling about remaining time without using explicit UI panel. This concept is great. Nice work!
May 3 10:53:38 5042h 00m Elementalist ♥ 0 从LD53的《彼岸TheOtherShore》来的!我也参加了LD51不过没发现这个游戏,评分数不够太可惜了。 正交视角战棋有我很喜欢的游戏Wakfu,所以我一看这类游戏就很感兴趣(更何况这个美术风格也接近)。虽然交互打磨得不太细致但是静态的界面设计超酷的! + 机制上稍微有点不太清晰:敌人的行动顺序、范围都不太清晰; + 疑似敌人有锁定机制能打断玩家的连续移动?不太清楚 + 技能合成很有趣,不过要一个个试出来;草元素因为机制不太清晰的问题感觉不太好用x + 气元素转换的UI有点不直观,一开始我没细看介绍,还以为这个标在血量旁的数字是分数呢 不过最大的优点是美术真的很亮眼!而且作为初次LD的作品已经很出色了